X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fcreature.cpp;h=7ad0657e0d176f2a14412b5eb984255e6f707706;hb=cead4f0686af352cdbac1f2c2df9b6a21ad9faec;hp=eebd4f6f51313ba0e6a9fd7ac4155be1513f4914;hpb=d05324febdb9f67d66a03a2f716c406289a047e1;p=blobs.git diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index eebd4f6..7ad0657 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -6,6 +6,7 @@ #include "Situation.hpp" #include "Steering.hpp" +#include "AttackGoal.hpp" #include "BlobBackgroundTask.hpp" #include "Goal.hpp" #include "IdleGoal.hpp" @@ -29,9 +30,12 @@ namespace blobs { namespace creature { -Composition::Composition() -: components() -, total_mass(0.0) { +Composition::Composition(const world::Set &resources) +: resources(resources) +, components() +, total_mass(0.0) +, total_volume(0.0) +, state_mass{0.0} { } Composition::~Composition() { @@ -49,6 +53,7 @@ void Composition::Add(int res, double amount) { if (c->resource == res) { c->value += amount; if (c->value <= 0.0) { + amount += c->value; components.erase(c); } found = true; @@ -59,7 +64,9 @@ void Composition::Add(int res, double amount) { components.emplace_back(res, amount); } std::sort(components.begin(), components.end(), CompositionCompare); + state_mass[resources[res].state] += amount; total_mass += amount; + total_volume += amount / resources[res].density; } bool Composition::Has(int res) const noexcept { @@ -80,13 +87,46 @@ double Composition::Get(int res) const noexcept { return 0.0; } +double Composition::Proportion(int res) const noexcept { + return Get(res) / TotalMass(); +} + +double Composition::StateProportion(int res) const noexcept { + return Get(res) / StateMass(resources[res].state); +} + +double Composition::Compatibility(int res) const noexcept { + if (Has(res)) { + return StateProportion(res); + } + double max_compat = -1.0; + double min_compat = 1.0; + for (const auto &c : components) { + double prop = c.value / StateMass(resources[res].state); + for (const auto &compat : resources[c.resource].compatibility) { + double value = compat.second * prop; + if (value > max_compat) { + max_compat = value; + } + if (value < min_compat) { + min_compat = value; + } + } + } + if (min_compat < 0.0) { + return min_compat; + } else { + return max_compat; + } +} + Creature::Creature(world::Simulation &sim) : sim(sim) , name() , genome() , properties() -, composition() +, composition(sim.Resources()) , base_color(1.0) , highlight_color(0.0, 0.0, 0.0, 1.0) , mass(1.0) @@ -102,6 +142,11 @@ Creature::Creature(world::Simulation &sim) , goals() , situation() , steering(*this) +, perception_range(1.0) +, perception_range_squared(1.0) +, perception_omni_range(1.0) +, perception_omni_range_squared(1.0) +, perception_field(1.0) , vao() { sim.SetAlive(this); // all creatures avoid each other for now @@ -116,8 +161,8 @@ void Creature::AddMass(int res, double amount) { double nonsolid = 0.0; double volume = 0.0; for (const auto &c : composition) { - volume += c.value / sim.Assets().data.resources[c.resource].density; - if (sim.Assets().data.resources[c.resource].state != world::Resource::SOLID) { + volume += c.value / sim.Resources()[c.resource].density; + if (sim.Resources()[c.resource].state != world::Resource::SOLID) { nonsolid += c.value; } } @@ -131,13 +176,12 @@ void Creature::HighlightColor(const glm::dvec3 &c) noexcept { } void Creature::Ingest(int res, double amount) noexcept { - // TODO: check foreign materials if (sim.Resources()[res].state == world::Resource::SOLID) { - // 15% of solids stays in body - AddMass(res, amount * 0.15); + // 30% of solids stays in body + AddMass(res, amount * 0.3 * composition.Compatibility(res)); } else { - // 10% of fluids stays in body - AddMass(res, amount * 0.05); + // 5% of fluids stays in body + AddMass(res, amount * 0.05 * composition.Compatibility(res)); } math::GaloisLFSR &random = sim.Assets().random; if (random.UNorm() < AdaptChance()) { @@ -266,7 +310,7 @@ void Creature::AddParent(Creature &p) { } double Creature::Age() const noexcept { - return sim.Time() - birth; + return Dead() ? death - birth : sim.Time() - birth; } double Creature::AgeFactor(double peak) const noexcept { @@ -295,7 +339,8 @@ double Creature::Strength() const noexcept { } double Creature::StrengthFactor() const noexcept { - return Strength() / (Strength() + 1.0); + double str = Strength(); + return str / (str + 1.0); } double Creature::Stamina() const noexcept { @@ -303,7 +348,8 @@ double Creature::Stamina() const noexcept { } double Creature::StaminaFactor() const noexcept { - return Stamina() / (Stamina() + 1.0); + double stm = Stamina(); + return stm / (stm + 1.0); } double Creature::Dexerty() const noexcept { @@ -311,7 +357,8 @@ double Creature::Dexerty() const noexcept { } double Creature::DexertyFactor() const noexcept { - return Dexerty() / (Dexerty() + 1.0); + double dex = Dexerty(); + return dex / (dex + 1.0); } double Creature::Intelligence() const noexcept { @@ -319,7 +366,8 @@ double Creature::Intelligence() const noexcept { } double Creature::IntelligenceFactor() const noexcept { - return Intelligence() / (Intelligence() + 1.0); + double intl = Intelligence(); + return intl / (intl + 1.0); } double Creature::Lifetime() const noexcept { @@ -343,25 +391,23 @@ double Creature::OffspringMass() const noexcept { } double Creature::PerceptionRange() const noexcept { - return 3.0 * DexertyFactor() + Size(); + return perception_range; } double Creature::PerceptionOmniRange() const noexcept { - return 0.5 * DexertyFactor() + Size(); + return perception_omni_range; } double Creature::PerceptionField() const noexcept { - // this is the cosine of half the angle, so 1.0 is none, -1.0 is perfect - return 0.8 - DexertyFactor(); + return perception_field; } bool Creature::PerceptionTest(const glm::dvec3 &p) const noexcept { const glm::dvec3 diff(p - situation.Position()); - double omni_range = PerceptionOmniRange(); - if (glm::length2(diff) < omni_range * omni_range) return true; - double range = PerceptionRange(); - if (glm::length2(diff) > range * range) return false; - return glm::dot(glm::normalize(diff), situation.Heading()) > PerceptionField(); + double ldiff = glm::length2(diff); + if (ldiff < perception_omni_range_squared) return true; + if (ldiff > perception_range_squared) return false; + return glm::dot(diff / std::sqrt(ldiff), situation.Heading()) > perception_field; } double Creature::OffspringChance() const noexcept { @@ -393,11 +439,22 @@ bool GoalCompare(const std::unique_ptr &a, const std::unique_ptr &b) } void Creature::Tick(double dt) { + Cache(); TickState(dt); TickStats(dt); TickBrain(dt); } +void Creature::Cache() noexcept { + double dex_fact = DexertyFactor(); + perception_range = 3.0 * dex_fact + size; + perception_range_squared = perception_range * perception_range; + perception_omni_range = 0.5 * dex_fact + size; + perception_omni_range_squared = perception_omni_range * perception_omni_range; + // this is the cosine of half the angle, so 1.0 is none, -1.0 is perfect + perception_field = 0.8 - dex_fact; +} + void Creature::TickState(double dt) { steering.MaxSpeed(Dexerty()); steering.MaxForce(Strength()); @@ -427,28 +484,31 @@ void Creature::TickState(double dt) { } situation.SetState(state); // work is force times distance - DoWork(glm::length(f.acc) * Mass() * glm::length(f.vel) * dt); + // exclude gravity for no apparent reason + // actually, this should solely be based on steering force + DoWork(glm::length(f.acc - situation.GetPlanet().GravityAt(state.pos)) * Mass() * glm::length(f.vel) * dt); } Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept { Situation::State s = situation.GetState(); s.pos += ds.vel * dt; s.vel += ds.acc * dt; + situation.EnforceConstraints(s); glm::dvec3 force(steering.Force(s)); // gravity = antinormal * mass * Gm / r² - double elevation = situation.GetPlanet().DistanceAt(s.pos); glm::dvec3 normal(situation.GetPlanet().NormalAt(s.pos)); force += glm::dvec3( -normal - * Mass() * situation.GetPlanet().GravitationalParameter() - / (elevation * elevation)); + * (Mass() * situation.GetPlanet().GravitationalParameter() + / glm::length2(s.pos))); // if net force is applied and in contact with surface - if (!allzero(force) && std::abs(std::abs(elevation) - situation.GetPlanet().Radius()) < 0.001) { - // apply friction = -|normal force| * tangential force * coefficient + if (!allzero(force) && !allzero(s.vel) && glm::length2(s.pos) < (situation.GetPlanet().Radius() + 0.01) * (situation.GetPlanet().Radius() + 0.01)) { + // apply friction glm::dvec3 fn(normal * glm::dot(force, normal)); + // TODO: friction somehow bigger than force? glm::dvec3 ft(force - fn); double u = 0.4; - glm::dvec3 friction(-glm::length(fn) * ft * u); + glm::dvec3 friction(-glm::clamp(glm::length(ft), 0.0, glm::length(fn) * u) * glm::normalize(s.vel)); force += friction; } return { @@ -514,7 +574,7 @@ void Creature::TickBrain(double dt) { } } -math::AABB Creature::CollisionBox() const noexcept { +math::AABB Creature::CollisionBounds() const noexcept { return { glm::dvec3(size * -0.5), glm::dvec3(size * 0.5) }; } @@ -534,6 +594,10 @@ glm::dmat4 Creature::CollisionTransform() const noexcept { * glm::translate(glm::dvec3(0.0, half_size, 0.0)); } +void Creature::OnCollide(Creature &other) { + memory.TrackCollision(other); +} + glm::dmat4 Creature::LocalTransform() noexcept { const double half_size = size * 0.5; return CollisionTransform() @@ -787,6 +851,7 @@ Memory::~Memory() { void Memory::Erase() { known_types.clear(); + known_creatures.clear(); } bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const noexcept { @@ -812,7 +877,7 @@ bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const c.GetSimulation().Assets().random.SNorm(), c.GetSimulation().Assets().random.SNorm(), c.GetSimulation().Assets().random.SNorm()); - pos += error * (2.0 * (1.0 - c.IntelligenceFactor())); + pos += error * (4.0 * (1.0 - c.IntelligenceFactor())); pos = glm::normalize(pos) * c.GetSituation().GetPlanet().Radius(); return true; } else { @@ -820,6 +885,21 @@ bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const } } +void Memory::TrackCollision(Creature &other) { + // TODO: find out whose fault it was + // TODO: source values from personality + Profile &p = known_creatures[&other]; + p.annoyance += 0.1; + const double annoy_fact = p.annoyance / (p.annoyance + 1.0); + if (c.GetSimulation().Assets().random.UNorm() > annoy_fact * 0.1 * (1.0 - c.GetStats().Damage().value)) { + AttackGoal *g = new AttackGoal(c, other); + g->SetDamageTarget(annoy_fact); + g->Urgency(annoy_fact); + c.AddGoal(std::unique_ptr(g)); + p.annoyance *= 0.5; + } +} + void Memory::Tick(double dt) { Situation &s = c.GetSituation(); if (s.OnSurface()) { @@ -891,6 +971,10 @@ bool Situation::OnSurface() const noexcept { return type == PLANET_SURFACE; } +bool Situation::OnGround() const noexcept { + return OnSurface() && glm::length2(state.pos) < (planet->Radius() + 0.05) * (planet->Radius() + 0.05); +} + glm::dvec3 Situation::SurfaceNormal() const noexcept { return planet->NormalAt(state.pos); } @@ -913,11 +997,13 @@ void Situation::Accelerate(const glm::dvec3 &dv) noexcept { EnforceConstraints(state); } -void Situation::EnforceConstraints(State &s) noexcept { +void Situation::EnforceConstraints(State &s) const noexcept { if (OnSurface()) { double r = GetPlanet().Radius(); if (glm::length2(s.pos) < r * r) { - s.pos = glm::normalize(s.pos) * r; + const glm::dvec3 normal(GetPlanet().NormalAt(s.pos)); + s.pos = normal * r; + s.vel -= normal * glm::dot(normal, s.vel); } } } @@ -1007,8 +1093,8 @@ glm::dvec3 Steering::Force(const Situation::State &s) const noexcept { result += repulse; } if (halting) { - // break twice as hard - result += -2.0 * s.vel * force; + // brake hard + result += -5.0 * s.vel * force; } if (seeking) { glm::dvec3 diff = target - s.pos; @@ -1023,6 +1109,10 @@ glm::dvec3 Steering::Force(const Situation::State &s) const noexcept { result += TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force); } } + // remove vertical component, if any + const glm::dvec3 normal(c.GetSituation().GetPlanet().NormalAt(s.pos)); + result -= normal * glm::dot(normal, result); + // clamp to max if (glm::length2(result) > max_force * max_force) { result = glm::normalize(result) * max_force; }