X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=65de6c0c78317ab43e16e788cc6f023dce2e62cc;hb=00f55d5b55ff993d2516f00f8d635887562983c7;hp=021e32d2b1c6ca36c3681859576005038c5600ad;hpb=75398ab9230c15215e7a378a26d2d55de67b47f0;p=blobs.git diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index 021e32d..65de6c0 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -72,7 +72,13 @@ void BlobBackgroundTask::CheckStats() { drink_subtask = new IngestGoal(GetCreature(), stats.Thirst()); for (const auto &cmp : GetCreature().GetComposition()) { if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) { - drink_subtask->Accept(cmp.resource, 1.0); + double value = cmp.value / GetCreature().GetComposition().TotalMass(); + drink_subtask->Accept(cmp.resource, value); + for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) { + if (Assets().data.resources[compat.first].state == world::Resource::LIQUID) { + drink_subtask->Accept(compat.first, value * compat.second); + } + } } } drink_subtask->WhenComplete([&](Goal &) { drink_subtask = nullptr; }); @@ -83,7 +89,13 @@ void BlobBackgroundTask::CheckStats() { eat_subtask = new IngestGoal(GetCreature(), stats.Hunger()); for (const auto &cmp : GetCreature().GetComposition()) { if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) { - eat_subtask->Accept(cmp.resource, 1.0); + double value = cmp.value / GetCreature().GetComposition().TotalMass(); + eat_subtask->Accept(cmp.resource, value); + for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) { + if (Assets().data.resources[compat.first].state == world::Resource::SOLID) { + eat_subtask->Accept(compat.first, value * compat.second); + } + } } } eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; }); @@ -248,7 +260,7 @@ std::string summarize(const Composition &comp, const app::Assets &assets) { IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat) : Goal(c) , stat(stat) -, accept() +, accept(Assets().data.resources) , locate_subtask(nullptr) , ingesting(false) , resource(-1) @@ -286,8 +298,7 @@ void IngestGoal::Tick(double dt) { } if (ingesting) { if (OnSuitableTile() && !GetSituation().Moving()) { - // TODO: determine satisfaction factor - GetCreature().Ingest(resource, yield * dt); + GetCreature().Ingest(resource, yield * GetCreature().GetComposition().Compatibility(resource) * dt); stat.Add(-1.0 * yield * dt); if (stat.Empty()) { SetComplete(); @@ -321,6 +332,7 @@ void IngestGoal::Action() { for (const auto &c : accept) { locate_subtask->Accept(c.resource, c.value); } + locate_subtask->SetMinimum(stat.gain * -1.1); locate_subtask->Urgency(Urgency() + 0.1); locate_subtask->WhenComplete([&](Goal &){ locate_subtask = nullptr; }); GetCreature().AddGoal(std::unique_ptr(locate_subtask)); @@ -346,11 +358,12 @@ bool IngestGoal::OnSuitableTile() { LocateResourceGoal::LocateResourceGoal(Creature &c) : Goal(c) -, accept() +, accept(Assets().data.resources) , found(false) , target_pos(0.0) , searching(false) -, reevaluate(0.0) { +, reevaluate(0.0) +, minimum(0.0) { } LocateResourceGoal::~LocateResourceGoal() noexcept { @@ -412,6 +425,12 @@ void LocateResourceGoal::LocateResource() { } else { // go find somewhere else SearchVicinity(); + if (!found) { + Remember(); + if (!found) { + RandomWalk(); + } + } } } else { // well, what now? @@ -424,8 +443,8 @@ void LocateResourceGoal::SearchVicinity() { const world::Planet &planet = GetSituation().GetPlanet(); const glm::dvec3 &pos = GetSituation().Position(); const glm::dvec3 normal(planet.NormalAt(pos)); - const glm::dvec3 step_x(normalize(cross(normal, glm::dvec3(normal.z, normal.x, normal.y)))); - const glm::dvec3 step_y(normalize(cross(step_x, normal))); + const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y)))); + const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal))); constexpr int search_radius = 2; double rating[2 * search_radius + 1][2 * search_radius + 1] = {0}; @@ -441,7 +460,7 @@ void LocateResourceGoal::SearchVicinity() { // TODO: subtract minimum yield rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource); // penalize distance - double dist = std::max(0.125, 0.25 * glm::length(tpos - pos)); + double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos)); rating[y + search_radius][x + search_radius] /= dist; } } @@ -453,7 +472,7 @@ void LocateResourceGoal::SearchVicinity() { for (int y = -search_radius; y < search_radius + 1; ++y) { for (int x = -search_radius; x < search_radius + 1; ++x) { const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y)); - if (length2(tpos - c->GetSituation().Position()) < 1.0) { + if (glm::length2(tpos - c->GetSituation().Position()) < 1.0) { rating[y + search_radius][x + search_radius] *= 0.8; } } @@ -472,27 +491,49 @@ void LocateResourceGoal::SearchVicinity() { } } - if (best_rating > 0.0) { + if (best_rating > minimum) { found = true; searching = false; - target_pos = normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius(); + target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius(); GetSteering().GoTo(target_pos); - } else if (!searching) { - found = false; - searching = true; - target_pos = GetSituation().Position(); - target_pos += Random().SNorm() * step_x; - target_pos += Random().SNorm() * step_y; - // bias towards current heading - target_pos += GetSituation().Heading() * 1.5; - target_pos = normalize(target_pos) * planet.Radius(); + } +} + +void LocateResourceGoal::Remember() { + glm::dvec3 pos(0.0); + if (GetCreature().GetMemory().RememberLocation(accept, pos)) { + found = true; + searching = false; + target_pos = pos; GetSteering().GoTo(target_pos); } } +void LocateResourceGoal::RandomWalk() { + if (searching) { + return; + } + + const world::Planet &planet = GetSituation().GetPlanet(); + const glm::dvec3 &pos = GetSituation().Position(); + const glm::dvec3 normal(planet.NormalAt(pos)); + const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y)))); + const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal))); + + found = false; + searching = true; + target_pos = GetSituation().Position(); + target_pos += Random().SNorm() * step_x; + target_pos += Random().SNorm() * step_y; + // bias towards current heading + target_pos += GetSituation().Heading() * 1.5; + target_pos = glm::normalize(target_pos) * planet.Radius(); + GetSteering().GoTo(target_pos); +} + bool LocateResourceGoal::NearTarget() const noexcept { const Situation &s = GetSituation(); - return s.OnSurface() && length2(s.Position() - target_pos) < 0.5; + return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5; } @@ -516,7 +557,7 @@ void StrollGoal::Enable() { } void StrollGoal::Action() { - if (length2(next - GetSituation().Position()) < 0.0001) { + if (glm::length2(next - GetSituation().Position()) < 0.0001) { PickTarget(); } } @@ -530,12 +571,12 @@ void StrollGoal::PickTarget() noexcept { next += GetSituation().Heading() * 1.5; const glm::dvec3 normal(GetSituation().GetPlanet().NormalAt(GetSituation().Position())); glm::dvec3 rand_x(GetSituation().Heading()); - if (std::abs(dot(normal, rand_x)) > 0.999) { + if (std::abs(glm::dot(normal, rand_x)) > 0.999) { rand_x = glm::dvec3(normal.z, normal.x, normal.y); } - glm::dvec3 rand_y = cross(normal, rand_x); + glm::dvec3 rand_y = glm::cross(normal, rand_x); next += ((rand_x * Random().SNorm()) + (rand_y * Random().SNorm())) * 1.5; - next = normalize(next) * GetSituation().GetPlanet().Radius(); + next = glm::normalize(next) * GetSituation().GetPlanet().Radius(); GetSteering().GoTo(next); }