X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=8f8a3fa88f2911d2c6e0be6506cd43974df11d7e;hb=cd9cee86b336b5ec531028ac2deebb391e48ed21;hp=18714e49cb195637d82ae1abfc0824e756b962ea;hpb=3b0a4ba59825b2d6a47e9d997736742edf55240c;p=blobs.git diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index 18714e4..8f8a3fa 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -1,7 +1,9 @@ #include "Goal.hpp" +#include "IdleGoal.hpp" #include "LocateResourceGoal.hpp" #include "Creature.hpp" +#include "../app/Assets.hpp" #include "../world/Planet.hpp" #include "../world/Resource.hpp" #include "../world/Simulation.hpp" @@ -41,6 +43,14 @@ const Steering &Goal::GetSteering() const noexcept { return c.GetSteering(); } +app::Assets &Goal::Assets() noexcept { + return c.GetSimulation().Assets(); +} + +const app::Assets &Goal::Assets() const noexcept { + return c.GetSimulation().Assets(); +} + void Goal::SetComplete() noexcept { if (!complete) { complete = true; @@ -58,13 +68,45 @@ void Goal::OnComplete(std::function cb) noexcept { } +IdleGoal::IdleGoal(Creature &c) +: Goal(c) { + Urgency(-1.0); + Interruptible(true); +} + +IdleGoal::~IdleGoal() { +} + +std::string IdleGoal::Describe() const { + return "idle"; +} + +void IdleGoal::Enable() { +} + +void IdleGoal::Tick(double dt) { +} + +void IdleGoal::Action() { + double fert = GetCreature().Fertility(); + double rand = Assets().random.UNorm(); + if (fert > rand) { + std::cout << "[" << int(GetCreature().GetSimulation().Time()) + << "s] splitting " << GetCreature().Name() + << " because " << fert << " > " << rand << std::endl; + Split(GetCreature()); + } +} + + LocateResourceGoal::LocateResourceGoal(Creature &c, int res) : Goal(c) , res(res) , found(false) , target_pos(0.0) , target_srf(0) -, target_tile(0) { +, target_tile(0) +, searching(false) { } LocateResourceGoal::~LocateResourceGoal() noexcept { @@ -83,7 +125,17 @@ void LocateResourceGoal::Tick(double dt) { void LocateResourceGoal::Action() { if (!found) { - LocateResource(); + if (!searching) { + LocateResource(); + } else { + double dist = glm::length2(GetSituation().Position() - target_pos); + if (dist < 0.0001) { + GetSteering().Halt(); + searching = false; + } else { + GetSteering().GoTo(target_pos); + } + } } else if (OnTargetTile()) { GetSteering().Halt(); if (!GetCreature().Moving()) { @@ -102,6 +154,7 @@ void LocateResourceGoal::LocateResource() { // hoooray GetSteering().Halt(); found = true; + searching = false; target_pos = GetSituation().Position(); target_srf = GetSituation().Surface(); target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos); @@ -122,14 +175,14 @@ void LocateResourceGoal::SearchVicinity() { glm::ivec2 loc = planet.SurfacePosition(srf, pos); glm::ivec2 seek_radius(2); glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius)); - glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius)); + glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius)); const world::TileType::Yield *best = nullptr; glm::ivec2 best_pos; double best_distance; - for (int y = begin.y; y < end.y; ++y) { - for (int x = begin.x; x < end.x; ++x) { + for (int y = begin.y; y <= end.y; ++y) { + for (int x = begin.x; x <= end.x; ++x) { const world::TileType &type = planet.TypeAt(srf, x, y); auto yield = type.FindResource(res); if (yield != type.resources.cend()) { @@ -148,13 +201,18 @@ void LocateResourceGoal::SearchVicinity() { } if (best) { found = true; + searching = false; target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y); target_srf = srf; target_tile = best_pos; GetSteering().GoTo(target_pos); - std::cout << "found resource at " << target_pos << std::endl; - } else { - // oh crap + } else if (!searching) { + found = false; + searching = true; + target_pos = GetSituation().Position(); + target_pos[(srf + 0) % 3] += Assets().random.SNorm(); + target_pos[(srf + 1) % 3] += Assets().random.SNorm(); + GetSteering().GoTo(target_pos); } } @@ -162,7 +220,8 @@ bool LocateResourceGoal::OnTargetTile() const noexcept { const Situation &s = GetSituation(); return s.OnSurface() && s.Surface() == target_srf - && s.GetPlanet().SurfacePosition(s.Surface(), s.Position()) == target_tile; + && s.OnTile() + && s.SurfacePosition() == target_tile; } }