X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=95a3426d986419b8e0e1459fca9cc5d442c083ca;hb=da5e275f10252813b4de3af5e58f0c7975468962;hp=9c45a344f22a1fe9b1f55498d8e7caa5d00ec09b;hpb=6c1097479fd1ea41f0f76b91e67613822acf2e90;p=blobs.git diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index 9c45a34..95a3426 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -92,8 +92,7 @@ void IdleGoal::Action() { double rand = Assets().random.UNorm(); if (fert > rand) { std::cout << "[" << int(GetCreature().GetSimulation().Time()) - << "s] splitting " << GetCreature().Name() - << " because " << fert << " > " << rand << std::endl; + << "s] " << GetCreature().Name() << " split" << std::endl; Split(GetCreature()); } } @@ -106,7 +105,8 @@ LocateResourceGoal::LocateResourceGoal(Creature &c, int res) , target_pos(0.0) , target_srf(0) , target_tile(0) -, searching(false) { +, searching(false) +, reevaluate(0.0) { } LocateResourceGoal::~LocateResourceGoal() noexcept { @@ -117,14 +117,18 @@ std::string LocateResourceGoal::Describe() const { } void LocateResourceGoal::Enable() { - LocateResource(); + } void LocateResourceGoal::Tick(double dt) { + reevaluate -= dt; } void LocateResourceGoal::Action() { - if (!found) { + if (reevaluate < 0.0) { + LocateResource(); + reevaluate = 3.0; + } else if (!found) { if (!searching) { LocateResource(); } else { @@ -174,31 +178,47 @@ void LocateResourceGoal::SearchVicinity() { glm::ivec2 loc = planet.SurfacePosition(srf, pos); glm::ivec2 seek_radius(2); glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius)); - glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius)); + glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1))); - const world::TileType::Yield *best = nullptr; - glm::ivec2 best_pos; - double best_distance; + double rating[end.y - begin.y][end.x - begin.x] { 0.0 }; - for (int y = begin.y; y <= end.y; ++y) { - for (int x = begin.x; x <= end.x; ++x) { + // find close and rich field + for (int y = begin.y; y < end.y; ++y) { + for (int x = begin.x; x < end.x; ++x) { const world::TileType &type = planet.TypeAt(srf, x, y); auto yield = type.FindResource(res); if (yield != type.resources.cend()) { - double dist = glm::length2(planet.TileCenter(srf, x, y) - pos); - if (!best) { - best = &*yield; - best_pos = glm::ivec2(x, y); - best_distance = dist; - } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) { - best = &*yield; - best_pos = glm::ivec2(x, y); - best_distance = dist; - } + // TODO: subtract minimum yield + rating[y - begin.y][x - begin.x] = yield->ubiquity; + double dist = 1.0 - 0.25 * glm::length2(planet.TileCenter(srf, x, y) - pos); + rating[y - begin.y][x - begin.x] /= dist; } } } - if (best) { + + // demote crowded tiles + for (auto &c : planet.Creatures()) { + if (&*c == &GetCreature()) continue; + if (c->GetSituation().Surface() != srf) continue; + glm::ivec2 coords(c->GetSituation().SurfacePosition()); + if (coords.x < begin.x || coords.x >= end.x) continue; + if (coords.y < begin.y || coords.y >= end.y) continue; + rating[coords.y - begin.y][coords.x - begin.x] *= 0.9; + } + + glm::ivec2 best_pos(0); + double best_rating = -1.0; + + for (int y = begin.y; y < end.y; ++y) { + for (int x = begin.x; x < end.x; ++x) { + if (rating[y - begin.y][x - begin.x] > best_rating) { + best_pos = glm::ivec2(x, y); + best_rating = rating[y - begin.y][x - begin.x]; + } + } + } + + if (best_rating) { found = true; searching = false; target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);