X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=f20ecc5b2b3d2cd99c96ad2a6685286a1b27691c;hb=631f0cfd6b421f5be68d60375db2ce91176d923d;hp=9c45a344f22a1fe9b1f55498d8e7caa5d00ec09b;hpb=6c1097479fd1ea41f0f76b91e67613822acf2e90;p=blobs.git diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index 9c45a34..f20ecc5 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -1,21 +1,240 @@ +#include "BlobBackgroundTask.hpp" #include "Goal.hpp" #include "IdleGoal.hpp" +#include "IngestGoal.hpp" #include "LocateResourceGoal.hpp" #include "Creature.hpp" #include "../app/Assets.hpp" +#include "../ui/string.hpp" #include "../world/Planet.hpp" #include "../world/Resource.hpp" #include "../world/Simulation.hpp" #include "../world/TileType.hpp" +#include #include +#include #include namespace blobs { namespace creature { +BlobBackgroundTask::BlobBackgroundTask(Creature &c) +: Goal(c) +, breathing(false) +, drink_subtask(nullptr) +, eat_subtask(nullptr) { +} + +BlobBackgroundTask::~BlobBackgroundTask() { +} + +std::string BlobBackgroundTask::Describe() const { + return "being a blob"; +} + +void BlobBackgroundTask::Tick(double dt) { + if (breathing) { + // TODO: derive breathing ability + int gas = Assets().data.resources["air"].id; + // TODO: check if in compatible atmosphere + double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor()); + GetCreature().GetStats().Breath().Add(amount * dt); + // maintain ~1% gas composition + double gas_amount = GetCreature().GetComposition().Get(gas); + if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) { + double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt); + GetCreature().Ingest(gas, add); + } + if (GetCreature().GetStats().Breath().Empty()) { + breathing = false; + } + } +} + +void BlobBackgroundTask::Action() { + CheckStats(); + CheckSplit(); + CheckMutate(); +} + +void BlobBackgroundTask::CheckStats() { + Creature::Stats &stats = GetCreature().GetStats(); + + if (!breathing && stats.Breath().Bad()) { + breathing = true; + } + + if (!drink_subtask && stats.Thirst().Bad()) { + drink_subtask = new IngestGoal(GetCreature(), stats.Thirst()); + for (const auto &cmp : GetCreature().GetComposition()) { + if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) { + drink_subtask->Accept(cmp.resource, 1.0); + } + } + drink_subtask->OnComplete([&](Goal &) { drink_subtask = nullptr; }); + GetCreature().AddGoal(std::unique_ptr(drink_subtask)); + } + + if (!eat_subtask && stats.Hunger().Bad()) { + eat_subtask = new IngestGoal(GetCreature(), stats.Hunger()); + for (const auto &cmp : GetCreature().GetComposition()) { + if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) { + eat_subtask->Accept(cmp.resource, 1.0); + } + } + eat_subtask->OnComplete([&](Goal &) { eat_subtask = nullptr; }); + GetCreature().AddGoal(std::unique_ptr(eat_subtask)); + } + + // when in bad shape, don't make much effort + if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) { + GetCreature().GetSteering().DontSeparate(); + } else { + GetCreature().GetSteering().ResumeSeparate(); + } +} + +void BlobBackgroundTask::CheckSplit() { + if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0 + && GetCreature().OffspringChance() > Assets().random.UNorm()) { + GetCreature().GetSimulation().Log() << GetCreature().Name() << " split" << std::endl; + Split(GetCreature()); + return; + } +} + +void BlobBackgroundTask::CheckMutate() { + // check for random property mutation + if (GetCreature().MutateChance() > Assets().random.UNorm()) { + double amount = 1.0 + (Assets().random.SNorm() * 0.05); + math::Distribution &d = GetCreature().GetGenome().properties.props[Assets().random.UInt(9)]; + if (Assets().random.UNorm() < 0.5) { + d.Mean(d.Mean() * amount); + } else { + d.StandardDeviation(d.StandardDeviation() * amount); + } + } +} + +namespace { + +std::string summarize(const Composition &comp, const app::Assets &assets) { + std::stringstream s; + bool first = true; + for (const auto &c : comp) { + if (first) { + first = false; + } else { + s << " or "; + } + s << assets.data.resources[c.resource].label; + } + return s.str(); +} + +} + +IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat) +: Goal(c) +, stat(stat) +, accept() +, locate_subtask(nullptr) +, ingesting(false) +, resource(-1) +, yield(0.0) { + Urgency(stat.value); +} + +IngestGoal::~IngestGoal() { +} + +void IngestGoal::Accept(int resource, double value) { + accept.Add(resource, value); +} + +std::string IngestGoal::Describe() const { + if (resource == -1) { + return "ingest " + summarize(accept, Assets()); + } else { + const world::Resource &r = Assets().data.resources[resource]; + if (r.state == world::Resource::SOLID) { + return "eat " + r.label; + } else { + return "drink " + r.label; + } + } +} + +void IngestGoal::Enable() { +} + +void IngestGoal::Tick(double dt) { + Urgency(stat.value); + if (locate_subtask) { + locate_subtask->Urgency(Urgency() + 0.1); + } + if (ingesting) { + if (OnSuitableTile() && !GetSituation().Moving()) { + // TODO: determine satisfaction factor + GetCreature().Ingest(resource, yield * dt); + stat.Add(-1.0 * yield * dt); + if (stat.Empty()) { + SetComplete(); + } + } else { + // left tile somehow, some idiot probably pushed us off + ingesting = false; + Interruptible(true); + } + } +} + +void IngestGoal::Action() { + if (ingesting) { + // all good + return; + } + if (OnSuitableTile()) { + if (GetSituation().Moving()) { + // break with maximum force + GetSteering().Haste(1.0); + GetSteering().Halt(); + } else { + // finally + Interruptible(false); + ingesting = true; + } + } else { + locate_subtask = new LocateResourceGoal(GetCreature()); + for (const auto &c : accept) { + locate_subtask->Accept(c.resource, c.value); + } + locate_subtask->Urgency(Urgency() + 0.1); + locate_subtask->OnComplete([&](Goal &){ locate_subtask = nullptr; }); + GetCreature().AddGoal(std::unique_ptr(locate_subtask)); + } +} + +bool IngestGoal::OnSuitableTile() { + if (!GetSituation().OnTile()) { + return false; + } + const world::TileType &t = GetSituation().GetTileType(); + auto found = t.FindBestResource(accept); + if (found != t.resources.end()) { + resource = found->resource; + yield = found->ubiquity; + return true; + } else { + resource = -1; + return false; + } +} + + Goal::Goal(Creature &c) : c(c) , on_complete() @@ -88,43 +307,44 @@ void IdleGoal::Tick(double dt) { } void IdleGoal::Action() { - double fert = GetCreature().Fertility(); - double rand = Assets().random.UNorm(); - if (fert > rand) { - std::cout << "[" << int(GetCreature().GetSimulation().Time()) - << "s] splitting " << GetCreature().Name() - << " because " << fert << " > " << rand << std::endl; - Split(GetCreature()); - } } -LocateResourceGoal::LocateResourceGoal(Creature &c, int res) +LocateResourceGoal::LocateResourceGoal(Creature &c) : Goal(c) -, res(res) +, accept() , found(false) , target_pos(0.0) , target_srf(0) , target_tile(0) -, searching(false) { +, searching(false) +, reevaluate(0.0) { } LocateResourceGoal::~LocateResourceGoal() noexcept { } +void LocateResourceGoal::Accept(int resource, double value) { + accept.Add(resource, value); +} + std::string LocateResourceGoal::Describe() const { - return "locate " + GetCreature().GetSimulation().Resources()[res].name; + return "locate " + summarize(accept, Assets()); } void LocateResourceGoal::Enable() { - LocateResource(); + } void LocateResourceGoal::Tick(double dt) { + reevaluate -= dt; } void LocateResourceGoal::Action() { - if (!found) { + if (reevaluate < 0.0) { + LocateResource(); + reevaluate = 3.0; + } else if (!found) { if (!searching) { LocateResource(); } else { @@ -143,12 +363,13 @@ void LocateResourceGoal::Action() { } else { GetSteering().GoTo(target_pos); } + GetSteering().Haste(Urgency()); } void LocateResourceGoal::LocateResource() { - if (GetSituation().OnSurface()) { + if (GetSituation().OnTile()) { const world::TileType &t = GetSituation().GetTileType(); - auto yield = t.FindResource(res); + auto yield = t.FindBestResource(accept); if (yield != t.resources.cend()) { // hoooray GetSteering().Halt(); @@ -174,31 +395,48 @@ void LocateResourceGoal::SearchVicinity() { glm::ivec2 loc = planet.SurfacePosition(srf, pos); glm::ivec2 seek_radius(2); glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius)); - glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius)); + glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1))); - const world::TileType::Yield *best = nullptr; - glm::ivec2 best_pos; - double best_distance; + double rating[end.y - begin.y][end.x - begin.x]; + std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x)); - for (int y = begin.y; y <= end.y; ++y) { - for (int x = begin.x; x <= end.x; ++x) { + // find close and rich field + for (int y = begin.y; y < end.y; ++y) { + for (int x = begin.x; x < end.x; ++x) { const world::TileType &type = planet.TypeAt(srf, x, y); - auto yield = type.FindResource(res); + auto yield = type.FindBestResource(accept); if (yield != type.resources.cend()) { - double dist = glm::length2(planet.TileCenter(srf, x, y) - pos); - if (!best) { - best = &*yield; - best_pos = glm::ivec2(x, y); - best_distance = dist; - } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) { - best = &*yield; - best_pos = glm::ivec2(x, y); - best_distance = dist; - } + // TODO: subtract minimum yield + rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource); + double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos)); + rating[y - begin.y][x - begin.x] /= dist; + } + } + } + + // demote crowded tiles + for (auto &c : planet.Creatures()) { + if (&*c == &GetCreature()) continue; + if (c->GetSituation().Surface() != srf) continue; + glm::ivec2 coords(c->GetSituation().SurfacePosition()); + if (coords.x < begin.x || coords.x >= end.x) continue; + if (coords.y < begin.y || coords.y >= end.y) continue; + rating[coords.y - begin.y][coords.x - begin.x] *= 0.9; + } + + glm::ivec2 best_pos(0); + double best_rating = -1.0; + + for (int y = begin.y; y < end.y; ++y) { + for (int x = begin.x; x < end.x; ++x) { + if (rating[y - begin.y][x - begin.x] > best_rating) { + best_pos = glm::ivec2(x, y); + best_rating = rating[y - begin.y][x - begin.x]; } } } - if (best) { + + if (best_rating) { found = true; searching = false; target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y); @@ -213,6 +451,7 @@ void LocateResourceGoal::SearchVicinity() { target_pos[(srf + 1) % 3] += Assets().random.SNorm(); // bias towards current direction target_pos += glm::normalize(GetSituation().Velocity()) * 0.5; + target_pos = clamp(target_pos, -planet.Radius(), planet.Radius()); GetSteering().GoTo(target_pos); } }