X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgeometry%2Fgeometry.cpp;h=1e84fbb9068d1749fbe5a3edcc81519aa7718e87;hb=1e93bfb5089737f6b6d8fdd2f17260944fca44b2;hp=090f78730474f38f0a1c8888cc0f724ad6988128;hpb=f5de855fbd4bf5b0df1cad950cbe9069e41369ca;p=blank.git diff --git a/src/geometry/geometry.cpp b/src/geometry/geometry.cpp index 090f787..1e84fbb 100644 --- a/src/geometry/geometry.cpp +++ b/src/geometry/geometry.cpp @@ -4,6 +4,8 @@ #include "rotation.hpp" #include +#include +#include #include #include #include @@ -39,6 +41,14 @@ glm::mat3 find_rotation(const glm::vec3 &a, const glm::vec3 &b) noexcept { return glm::mat3(1.0f) + vx + (pow2(vx) * f); } +std::ostream &operator <<(std::ostream &out, const AABB &box) { + return out << "AABB(" << box.min << ", " << box.max << ')'; +} + +std::ostream &operator <<(std::ostream &out, const Ray &ray) { + return out << "Ray(" << ray.orig << ", " << ray.dir << ')'; +} + bool Intersection( const Ray &ray, const AABB &aabb, @@ -134,15 +144,15 @@ bool Intersection( glm::vec3(b_m[0]), glm::vec3(b_m[1]), glm::vec3(b_m[2]), - cross(glm::vec3(a_m[0]), glm::vec3(b_m[0])), - cross(glm::vec3(a_m[0]), glm::vec3(b_m[1])), - cross(glm::vec3(a_m[0]), glm::vec3(b_m[2])), - cross(glm::vec3(a_m[1]), glm::vec3(b_m[0])), - cross(glm::vec3(a_m[1]), glm::vec3(b_m[1])), - cross(glm::vec3(a_m[1]), glm::vec3(b_m[2])), - cross(glm::vec3(a_m[2]), glm::vec3(b_m[0])), - cross(glm::vec3(a_m[2]), glm::vec3(b_m[1])), - cross(glm::vec3(a_m[2]), glm::vec3(b_m[2])), + normalize(cross(glm::vec3(a_m[0]), glm::vec3(b_m[0]))), + normalize(cross(glm::vec3(a_m[0]), glm::vec3(b_m[1]))), + normalize(cross(glm::vec3(a_m[0]), glm::vec3(b_m[2]))), + normalize(cross(glm::vec3(a_m[1]), glm::vec3(b_m[0]))), + normalize(cross(glm::vec3(a_m[1]), glm::vec3(b_m[1]))), + normalize(cross(glm::vec3(a_m[1]), glm::vec3(b_m[2]))), + normalize(cross(glm::vec3(a_m[2]), glm::vec3(b_m[0]))), + normalize(cross(glm::vec3(a_m[2]), glm::vec3(b_m[1]))), + normalize(cross(glm::vec3(a_m[2]), glm::vec3(b_m[2]))), }; depth = std::numeric_limits::infinity(); @@ -150,8 +160,9 @@ bool Intersection( int cur_axis = 0; for (const glm::vec3 &axis : axes) { - if (iszero(axis)) { + if (any(isnan(axis))) { // can result from the cross products if A and B have parallel axes + ++cur_axis; continue; } float a_min = std::numeric_limits::infinity(); @@ -186,6 +197,21 @@ bool Intersection( } +std::ostream &operator <<(std::ostream &out, const Plane &plane) { + return out << "Plane(" << plane.normal << ", " << plane.dist << ')'; +} + +std::ostream &operator <<(std::ostream &out, const Frustum &frustum) { + return out << "Frustum(" << std::endl + << "\tleft: " << frustum.plane[0] << std::endl + << "\tright: " << frustum.plane[1] << std::endl + << "\tbottom: " << frustum.plane[2] << std::endl + << "\ttop: " << frustum.plane[3] << std::endl + << "\tnear: " << frustum.plane[4] << std::endl + << "\tfar: " << frustum.plane[5] << std::endl + << ')'; +} + bool CullTest(const AABB &box, const glm::mat4 &MVP) noexcept { // transform corners into clip space glm::vec4 corners[8] = { @@ -198,21 +224,19 @@ bool CullTest(const AABB &box, const glm::mat4 &MVP) noexcept { { box.max.x, box.max.y, box.min.z, 1.0f }, { box.max.x, box.max.y, box.max.z, 1.0f }, }; + + // check how many corners lie outside + int hits[6] = { 0, 0, 0, 0, 0, 0 }; for (glm::vec4 &corner : corners) { corner = MVP * corner; + // replacing this with *= 1/w is effectively more expensive corner /= corner.w; - } - - int hits[6] = { 0, 0, 0, 0, 0, 0 }; - - // check how many corners lie outside - for (const glm::vec4 &corner : corners) { - if (corner.x > 1.0f) ++hits[0]; - if (corner.x < -1.0f) ++hits[1]; - if (corner.y > 1.0f) ++hits[2]; - if (corner.y < -1.0f) ++hits[3]; - if (corner.z > 1.0f) ++hits[4]; - if (corner.z < -1.0f) ++hits[5]; + hits[0] += (corner.x > 1.0f); + hits[1] += (corner.x < -1.0f); + hits[2] += (corner.y > 1.0f); + hits[3] += (corner.y < -1.0f); + hits[4] += (corner.z > 1.0f); + hits[5] += (corner.z < -1.0f); } // if all corners are outside any given clip plane, the test is true @@ -224,4 +248,18 @@ bool CullTest(const AABB &box, const glm::mat4 &MVP) noexcept { return false; } +bool CullTest(const AABB &box, const Frustum &frustum) noexcept { + for (const Plane &plane : frustum.plane) { + const glm::vec3 np( + ((plane.normal.x > 0.0f) ? box.max.x : box.min.x), + ((plane.normal.y > 0.0f) ? box.max.y : box.min.y), + ((plane.normal.z > 0.0f) ? box.max.z : box.min.z) + ); + const float dp = dot(plane.normal, np); + // cull if nearest point is on the "outside" side of the plane + if (dp < -plane.dist) return true; + } + return false; +} + }