X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgeometry.cpp;h=cd28bab4453836489e20531cb60ad39223ca4f94;hb=35c09fc00094a3d390732fd533b2bd03413d90c7;hp=c5f806997fae8cee4d9e26311ec0067dd607e808;hpb=4d0ef1687987a0801469c7262f81efd36636605a;p=blank.git diff --git a/src/geometry.cpp b/src/geometry.cpp index c5f8069..cd28bab 100644 --- a/src/geometry.cpp +++ b/src/geometry.cpp @@ -1,102 +1,106 @@ #include "geometry.hpp" +#include + namespace blank { -bool Intersection(const Ray &ray, const AABB &aabb, const glm::mat4 &M, float *dist) { +bool Intersection( + const Ray &ray, + const AABB &aabb, + const glm::mat4 &M, + float *dist, + glm::vec3 *normal +) { float t_min = 0.0f; - float t_max = 1.0e5f; + float t_max = std::numeric_limits::infinity(); const glm::vec3 aabb_pos(M[3].x, M[3].y, M[3].z); const glm::vec3 delta = aabb_pos - ray.orig; - { // X - const glm::vec3 xaxis(M[0].x, M[0].y, M[0].z); - const float e = glm::dot(xaxis, delta); - const float f = glm::dot(ray.dir, xaxis); + glm::vec3 t1(t_min, t_min, t_min), t2(t_max, t_max, t_max); - if (std::abs(f) > 0.001f) { - float t1 = (e + aabb.min.x) / f; - float t2 = (e + aabb.max.x) / f; + for (int i = 0; i < 3; ++i) { + const glm::vec3 axis(M[i].x, M[i].y, M[i].z); + const float e = glm::dot(axis, delta); + const float f = glm::dot(axis, ray.dir); + + if (std::abs(f) > std::numeric_limits::epsilon()) { + t1[i] = (e + aabb.min[i]) / f; + t2[i] = (e + aabb.max[i]) / f; + + t_min = std::max(t_min, std::min(t1[i], t2[i])); + t_max = std::min(t_max, std::max(t1[i], t2[i])); - if (t1 > t2) { - std::swap(t1, t2); - } - if (t1 > t_min) { - t_min = t1; - } - if (t2 < t_max) { - t_max = t2; - } if (t_max < t_min) { return false; } } else { - if (aabb.min.x - e > 0.0f || aabb.max.x < 0.0f) { + if (aabb.min[i] - e < 0.0f || -aabb.max[i] - e > 0.0f) { return false; } } } - { // Y - const glm::vec3 yaxis(M[1].x, M[1].y, M[1].z); - const float e = glm::dot(yaxis, delta); - const float f = glm::dot(ray.dir, yaxis); - - if (std::abs(f) > 0.001f) { - float t1 = (e + aabb.min.y) / f; - float t2 = (e + aabb.max.y) / f; + glm::vec3 min_all(min(t1, t2)); - if (t1 > t2) { - std::swap(t1, t2); - } - if (t1 > t_min) { - t_min = t1; - } - if (t2 < t_max) { - t_max = t2; - } - if (t_max < t_min) { - return false; + if (dist) { + *dist = t_min; + } + if (normal) { + glm::vec4 norm(0.0f); + if (min_all.x > min_all.y) { + if (min_all.x > min_all.z) { + norm.x = t2.x < t1.x ? 1 : -1; + } else { + norm.z = t2.z < t1.z ? 1 : -1; } + } else if (min_all.y > min_all.z) { + norm.y = t2.y < t1.y ? 1 : -1; } else { - if (aabb.min.y - e > 0.0f || aabb.max.y < 0.0f) { - return false; - } + norm.z = t2.z < t1.z ? 1 : -1; } + norm = M * norm; + *normal = glm::vec3(norm); } + return true; +} - { // Z - const glm::vec3 zaxis(M[2].x, M[2].y, M[2].z); - const float e = glm::dot(zaxis, delta); - const float f = glm::dot(ray.dir, zaxis); +bool CullTest(const AABB &box, const glm::mat4 &MVP) { + // transform corners into clip space + glm::vec4 corners[8] = { + { box.min.x, box.min.y, box.min.z, 1.0f }, + { box.min.x, box.min.y, box.max.z, 1.0f }, + { box.min.x, box.max.y, box.min.z, 1.0f }, + { box.min.x, box.max.y, box.max.z, 1.0f }, + { box.max.x, box.min.y, box.min.z, 1.0f }, + { box.max.x, box.min.y, box.max.z, 1.0f }, + { box.max.x, box.max.y, box.min.z, 1.0f }, + { box.max.x, box.max.y, box.max.z, 1.0f }, + }; + for (glm::vec4 &corner : corners) { + corner = MVP * corner; + corner /= corner.w; + } - if (std::abs(f) > 0.001f) { - float t1 = (e + aabb.min.z) / f; - float t2 = (e + aabb.max.z) / f; + int hits[6] = { 0, 0, 0, 0, 0, 0 }; - if (t1 > t2) { - std::swap(t1, t2); - } - if (t1 > t_min) { - t_min = t1; - } - if (t2 < t_max) { - t_max = t2; - } - if (t_max < t_min) { - return false; - } - } else { - if (aabb.min.z - e > 0.0f || aabb.max.z < 0.0f) { - return false; - } - } + // check how many corners lie outside + for (const glm::vec4 &corner : corners) { + if (corner.x > 1.0f) ++hits[0]; + if (corner.x < -1.0f) ++hits[1]; + if (corner.y > 1.0f) ++hits[2]; + if (corner.y < -1.0f) ++hits[3]; + if (corner.z > 1.0f) ++hits[4]; + if (corner.z < -1.0f) ++hits[5]; } - if (dist) { - *dist = t_min; + // if all corners are outside any given clip plane, the test is true + for (int hit : hits) { + if (hit == 8) return true; } - return true; + + // otherwise the box might still get culled completely, but can't say for sure ;) + return false; } }