X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=0baba35d915e2ee91754a64a7028a5bb2a82a4e3;hb=2147d00bbcb43f5cb4499091f646057cb6944cb3;hp=14966e90df4e1abac938a3d73dc3c976e918afec;hpb=843c216fec572902bfae1fce95671b0d17aef946;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 14966e9..0baba35 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -32,7 +32,6 @@ public: public: const Sprite *GetSprite() const { return sprite; } - void ChangeSprite(const Sprite *s) { sprite = s; } int FrameTime() const { return frameTime; } bool Repeat() const { return repeat; } @@ -53,11 +52,13 @@ private: class AnimationRunner { public: - explicit AnimationRunner(const Animation *a = 0) - : animation(a), colOffset(0), rowOffset(0) { } + explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) + : animation(a), sprite(a ? a->GetSprite() : 0), colOffset(colOffset), rowOffset(rowOffset) { } public: bool Valid() const { return animation; } + void Clear() { animation = 0; timer = app::Timer(); } + void Start(app::State &ctrl) { timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime()); } @@ -87,19 +88,22 @@ public: void SetRowOffset(int offset) { rowOffset = offset; } int RowOffset() const { return rowOffset; } + void ChangeSprite(const Sprite *s) { sprite = s; } + const Sprite *GetSprite() const { return sprite; } + void Draw(SDL_Surface *dest, geometry::Point position) const { - animation->GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); + sprite->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); } void DrawTopRight(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-animation->GetSprite()->Width(), 0); + geometry::Vector offset(-sprite->Width(), 0); Draw(dest, position + offset); } void DrawCenter(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-animation->GetSprite()->Width() / 2, -animation->GetSprite()->Height() / 2); + geometry::Vector offset(-sprite->Width() / 2, -sprite->Height() / 2); Draw(dest, position + offset); } void DrawCenterBottom(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-animation->GetSprite()->Width() / 2, -animation->GetSprite()->Height()); + geometry::Vector offset(-sprite->Width() / 2, -sprite->Height()); Draw(dest, position + offset); } @@ -107,6 +111,7 @@ public: private: const Animation *animation; + const graphics::Sprite *sprite; app::Timer timer; int colOffset; int rowOffset;