X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=0baba35d915e2ee91754a64a7028a5bb2a82a4e3;hb=5121f4215d725f492bea084fb94900d7e5972743;hp=55a16d99034fb70a30323ed6506514c67cebdfe0;hpb=ebeefe8b81fbb2e69939d67972453c01b023ec22;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 55a16d9..0baba35 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -30,20 +30,69 @@ public: virtual ~Animation() { }; public: + + const Sprite *GetSprite() const { return sprite; } + int FrameTime() const { return frameTime; } + bool Repeat() const { return repeat; } + +public: + virtual int NumFrames() const = 0; + virtual int Col(int frame) const = 0; + virtual int Row(int frame) const = 0; + virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } + +private: + const Sprite *sprite; + int frameTime; + bool repeat; + +}; + + +class AnimationRunner { + +public: + explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) + : animation(a), sprite(a ? a->GetSprite() : 0), colOffset(colOffset), rowOffset(rowOffset) { } + +public: + bool Valid() const { return animation; } + void Clear() { animation = 0; timer = app::Timer(); } + void Start(app::State &ctrl) { - timer = ctrl.GraphicsTimers().StartInterval(frameTime); + timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime()); } void Start(app::Application &ctrl) { - timer = ctrl.GlobalTimers().StartInterval(frameTime); + timer = ctrl.GlobalTimers().StartInterval(animation->FrameTime()); } void Stop() { timer = app::Timer(); } + bool Started() const { + return timer.Started(); + } bool Running() const { - return timer.Running() && (repeat || timer.Iteration() < NumFrames()); + return timer.Running() && (animation->Repeat() || timer.Iteration() < animation->NumFrames()); } - virtual void Draw(SDL_Surface *dest, geometry::Point position) const { - sprite->Draw(dest, position, Col(), Row()); + bool Finished() const { + return Started() && !Running(); + } + bool JustFinished() const { + return timer.JustHit() && timer.Iteration() == animation->NumFrames(); + } + + const app::Timer &GetTimer() { return timer; } + + void SetColOffset(int offset) { colOffset = offset; } + int ColOffset() const { return colOffset; } + void SetRowOffset(int offset) { rowOffset = offset; } + int RowOffset() const { return rowOffset; } + + void ChangeSprite(const Sprite *s) { sprite = s; } + const Sprite *GetSprite() const { return sprite; } + + void Draw(SDL_Surface *dest, geometry::Point position) const { + sprite->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); } void DrawTopRight(SDL_Surface *dest, geometry::Point position) const { geometry::Vector offset(-sprite->Width(), 0); @@ -58,17 +107,14 @@ public: Draw(dest, position + offset); } -protected: - int Frame() const { return Running() ? (timer.Iteration() % NumFrames()) : 0; } - virtual int Col() const = 0; - virtual int Row() const = 0; - virtual int NumFrames() const = 0; + int Frame() const { return Running() ? (timer.Iteration() % animation->NumFrames()) : 0; } private: - const Sprite *sprite; + const Animation *animation; + const graphics::Sprite *sprite; app::Timer timer; - int frameTime; - bool repeat; + int colOffset; + int rowOffset; };