X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=4442f89efddac88b3ecf7cb178cb219f01a50ca9;hb=a67a3c4f6bc11cd5284d6c5aabf4a3e180517a03;hp=2696694a4f4235cc9454af5b2528ad1a80788567;hpb=bb7326004878abeadbe171db75d2caa0eae74431;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 2696694..4442f89 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -12,8 +12,10 @@ #include "../app/Application.h" #include "../app/State.h" #include "../app/Timer.h" +#include "../loader/fwd.h" #include "../geometry/Vector.h" +#include #include namespace graphics { @@ -43,6 +45,9 @@ public: virtual int Row(int frame) const = 0; virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } +protected: + static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset, int boolId, int numberId, int spriteId); + private: const Sprite *sprite; int frameTime; @@ -55,7 +60,7 @@ class AnimationRunner { public: explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) - : animation(a), sprite(a ? a->GetSprite() : 0), colOffset(colOffset), rowOffset(rowOffset) { } + : animation(a), sprite(0), colOffset(colOffset), rowOffset(rowOffset) { } public: bool Valid() const { return animation; } @@ -90,21 +95,24 @@ public: void SetRowOffset(int offset) { rowOffset = offset; } int RowOffset() const { return rowOffset; } + void ChangeAnimation(const Animation *a) { animation = a; } + const Animation *GetAnimation() const { return animation; } + void ChangeSprite(const Sprite *s) { sprite = s; } - const Sprite *GetSprite() const { return sprite; } + const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); } void Draw(SDL_Surface *dest, geometry::Vector position) const { - sprite->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); + GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); } void DrawTopRight(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-sprite->Width(), 0); + geometry::Vector offset(-GetSprite()->Width(), 0); Draw(dest, position + offset); } void DrawCenter(SDL_Surface *dest, geometry::Vector position) const { - Draw(dest, position - (sprite->Size() / 2)); + Draw(dest, position - (GetSprite()->Size() / 2)); } void DrawCenterBottom(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height()); + geometry::Vector offset(-GetSprite()->Width() / 2, -GetSprite()->Height()); Draw(dest, position + offset); }