X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=7424918364fbbdd935e23b88ba25bb425a81db2d;hb=be7ebd20e65d42e96c43a81f73039beded2c05e7;hp=14966e90df4e1abac938a3d73dc3c976e918afec;hpb=843c216fec572902bfae1fce95671b0d17aef946;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 14966e9..7424918 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -12,10 +12,10 @@ #include "../app/Application.h" #include "../app/State.h" #include "../app/Timer.h" -#include "../geometry/operators.h" -#include "../geometry/Point.h" +#include "../loader/fwd.h" #include "../geometry/Vector.h" +#include #include namespace graphics { @@ -30,18 +30,24 @@ public: virtual ~Animation() { }; public: - const Sprite *GetSprite() const { return sprite; } - void ChangeSprite(const Sprite *s) { sprite = s; } int FrameTime() const { return frameTime; } bool Repeat() const { return repeat; } +public: + void SetSprite(const Sprite *s) { sprite = s; } + void SetFrameTime(int t) { frameTime = t; } + void SetRepeat(bool r) { repeat = r; } + public: virtual int NumFrames() const = 0; virtual int Col(int frame) const = 0; virtual int Row(int frame) const = 0; virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } +protected: + static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset, int boolId, int numberId, int spriteId); + private: const Sprite *sprite; int frameTime; @@ -53,11 +59,13 @@ private: class AnimationRunner { public: - explicit AnimationRunner(const Animation *a = 0) - : animation(a), colOffset(0), rowOffset(0) { } + explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) + : animation(a), sprite(0), frameShift(0), colOffset(colOffset), rowOffset(rowOffset) { } public: bool Valid() const { return animation; } + void Clear() { animation = 0; timer = app::Timer(); } + void Start(app::State &ctrl) { timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime()); } @@ -82,32 +90,41 @@ public: const app::Timer &GetTimer() { return timer; } + void SetFrameShift(int offset) { frameShift = offset; } + int FrameShift() const { return frameShift; } void SetColOffset(int offset) { colOffset = offset; } int ColOffset() const { return colOffset; } void SetRowOffset(int offset) { rowOffset = offset; } int RowOffset() const { return rowOffset; } - void Draw(SDL_Surface *dest, geometry::Point position) const { - animation->GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); + void ChangeAnimation(const Animation *a) { animation = a; } + const Animation *GetAnimation() const { return animation; } + + void ChangeSprite(const Sprite *s) { sprite = s; } + const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); } + + void Draw(SDL_Surface *dest, geometry::Vector position) const { + GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); } - void DrawTopRight(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-animation->GetSprite()->Width(), 0); + void DrawTopRight(SDL_Surface *dest, geometry::Vector position) const { + geometry::Vector offset(-GetSprite()->Width(), 0); Draw(dest, position + offset); } - void DrawCenter(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-animation->GetSprite()->Width() / 2, -animation->GetSprite()->Height() / 2); - Draw(dest, position + offset); + void DrawCenter(SDL_Surface *dest, geometry::Vector position) const { + Draw(dest, position - (GetSprite()->Size() / 2)); } - void DrawCenterBottom(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-animation->GetSprite()->Width() / 2, -animation->GetSprite()->Height()); + void DrawCenterBottom(SDL_Surface *dest, geometry::Vector position) const { + geometry::Vector offset(-GetSprite()->Width() / 2, -GetSprite()->Height()); Draw(dest, position + offset); } - int Frame() const { return Running() ? (timer.Iteration() % animation->NumFrames()) : 0; } + int Frame() const { return Running() ? ((timer.Iteration() + frameShift) % animation->NumFrames()) : 0; } private: const Animation *animation; + const graphics::Sprite *sprite; app::Timer timer; + int frameShift; int colOffset; int rowOffset;