X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=7424918364fbbdd935e23b88ba25bb425a81db2d;hb=be7ebd20e65d42e96c43a81f73039beded2c05e7;hp=e26bca9c2cc889b9c39ef466442394dfa798d04c;hpb=0542849dfccfec1ce1477265fa0fee2401a8fb23;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index e26bca9..7424918 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -12,8 +12,10 @@ #include "../app/Application.h" #include "../app/State.h" #include "../app/Timer.h" +#include "../loader/fwd.h" #include "../geometry/Vector.h" +#include #include namespace graphics { @@ -28,17 +30,24 @@ public: virtual ~Animation() { }; public: - const Sprite *GetSprite() const { return sprite; } int FrameTime() const { return frameTime; } bool Repeat() const { return repeat; } +public: + void SetSprite(const Sprite *s) { sprite = s; } + void SetFrameTime(int t) { frameTime = t; } + void SetRepeat(bool r) { repeat = r; } + public: virtual int NumFrames() const = 0; virtual int Col(int frame) const = 0; virtual int Row(int frame) const = 0; virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } +protected: + static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset, int boolId, int numberId, int spriteId); + private: const Sprite *sprite; int frameTime; @@ -51,7 +60,7 @@ class AnimationRunner { public: explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) - : animation(a), sprite(a ? a->GetSprite() : 0), colOffset(colOffset), rowOffset(rowOffset) { } + : animation(a), sprite(0), frameShift(0), colOffset(colOffset), rowOffset(rowOffset) { } public: bool Valid() const { return animation; } @@ -81,36 +90,41 @@ public: const app::Timer &GetTimer() { return timer; } + void SetFrameShift(int offset) { frameShift = offset; } + int FrameShift() const { return frameShift; } void SetColOffset(int offset) { colOffset = offset; } int ColOffset() const { return colOffset; } void SetRowOffset(int offset) { rowOffset = offset; } int RowOffset() const { return rowOffset; } + void ChangeAnimation(const Animation *a) { animation = a; } + const Animation *GetAnimation() const { return animation; } + void ChangeSprite(const Sprite *s) { sprite = s; } - const Sprite *GetSprite() const { return sprite; } + const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); } void Draw(SDL_Surface *dest, geometry::Vector position) const { - sprite->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); + GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); } void DrawTopRight(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-sprite->Width(), 0); + geometry::Vector offset(-GetSprite()->Width(), 0); Draw(dest, position + offset); } void DrawCenter(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height() / 2); - Draw(dest, position + offset); + Draw(dest, position - (GetSprite()->Size() / 2)); } void DrawCenterBottom(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height()); + geometry::Vector offset(-GetSprite()->Width() / 2, -GetSprite()->Height()); Draw(dest, position + offset); } - int Frame() const { return Running() ? (timer.Iteration() % animation->NumFrames()) : 0; } + int Frame() const { return Running() ? ((timer.Iteration() + frameShift) % animation->NumFrames()) : 0; } private: const Animation *animation; const graphics::Sprite *sprite; app::Timer timer; + int frameShift; int colOffset; int rowOffset;