X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=79bfa852b887f02316afad317a5bfdd912348eb5;hb=2255d436a0c2acc10b015827366a72b2ece86094;hp=0c6ae288b4a5e04220f764d9c5ba6b4ee05597c4;hpb=aedc31b88715246abc00a0ab333bea6e17bbb780;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 0c6ae28..79bfa85 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -1,91 +1,112 @@ -/* - * Animation.h - * - * Created on: Aug 11, 2012 - * Author: holy - */ - #ifndef GRAPHICS_ANIMATION_H_ #define GRAPHICS_ANIMATION_H_ -#include "Sprite.h" -#include "../app/Application.h" -#include "../app/State.h" +namespace app { + class Application; + class State; +} +namespace loader { + class TypeDescription; +} + #include "../app/Timer.h" -#include "../geometry/operators.h" -#include "../geometry/Point.h" #include "../geometry/Vector.h" +#include #include namespace graphics { +class Sprite; + class Animation { +public: + static const int TYPE_ID = 401; + public: Animation() - : sprite(0), frameTime(0), colOffset(0), rowOffset(0), repeat(false) { } + : sprite(0), frameTime(0), repeat(false) { } Animation(const Sprite *sprite, int frameTime, bool repeat = false) - : sprite(sprite), frameTime(frameTime), colOffset(0), rowOffset(0), repeat(repeat) { } + : sprite(sprite), frameTime(frameTime), repeat(repeat) { } virtual ~Animation() { }; public: - void Start(app::State &ctrl) { - timer = ctrl.GraphicsTimers().StartInterval(frameTime); - } - void Start(app::Application &ctrl) { - timer = ctrl.GlobalTimers().StartInterval(frameTime); - } - void Stop() { - timer = app::Timer(); - } - bool Running() const { - return timer.Running() && (repeat || timer.Iteration() < NumFrames()); - } - bool JustFinished() const { - return timer.JustHit() && timer.Iteration() == NumFrames(); - } + const Sprite *GetSprite() const { return sprite; } + int FrameTime() const { return frameTime; } + bool Repeat() const { return repeat; } + +public: + void SetSprite(const Sprite *s) { sprite = s; } + void SetFrameTime(int t) { frameTime = t; } + void SetRepeat(bool r) { repeat = r; } + +public: + virtual int NumFrames() const = 0; + virtual int Col(int frame) const = 0; + virtual int Row(int frame) const = 0; + virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } + + static void CreateTypeDescription(); + +protected: + static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset); + +private: + const Sprite *sprite; + int frameTime; + bool repeat; + +}; + + +class AnimationRunner { + +public: + explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) + : animation(a), sprite(0), frameShift(0), colOffset(colOffset), rowOffset(rowOffset) { } + +public: + bool Valid() const { return animation; } + void Clear() { animation = 0; timer = app::Timer(); } + + void Start(app::State &ctrl); + void Start(app::Application &ctrl); + void Stop(); + bool Started() const; + bool Running() const; + bool Finished() const; + bool JustFinished() const; const app::Timer &GetTimer() { return timer; } + void SetFrameShift(int offset) { frameShift = offset; } + int FrameShift() const { return frameShift; } void SetColOffset(int offset) { colOffset = offset; } int ColOffset() const { return colOffset; } void SetRowOffset(int offset) { rowOffset = offset; } int RowOffset() const { return rowOffset; } - const Sprite *GetSprite() const { return sprite; } + void ChangeAnimation(const Animation *a) { animation = a; } + const Animation *GetAnimation() const { return animation; } + void ChangeSprite(const Sprite *s) { sprite = s; } + const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); } - virtual void Draw(SDL_Surface *dest, geometry::Point position) const { - sprite->Draw(dest, position, Col() + ColOffset(), Row() + RowOffset()); - } - void DrawTopRight(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-sprite->Width(), 0); - Draw(dest, position + offset); - } - void DrawCenter(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height() / 2); - Draw(dest, position + offset); - } - void DrawCenterBottom(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height()); - Draw(dest, position + offset); - } - - int Frame() const { return Running() ? (timer.Iteration() % NumFrames()) : 0; } + void Draw(SDL_Surface *dest, geometry::Vector position) const; + void DrawTopRight(SDL_Surface *dest, geometry::Vector position) const; + void DrawCenter(SDL_Surface *dest, geometry::Vector position) const; + void DrawCenterBottom(SDL_Surface *dest, geometry::Vector position) const; -protected: - virtual int Col() const = 0; - virtual int Row() const = 0; - virtual int NumFrames() const = 0; + int Frame() const; private: - const Sprite *sprite; + const Animation *animation; + const graphics::Sprite *sprite; app::Timer timer; - int frameTime; + int frameShift; int colOffset; int rowOffset; - bool repeat; };