X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=be92ca129fec5c5ad2438abf912063c5a36fcbe6;hb=350055a7ff27c74882aff8a4d6af2014782f830b;hp=146184c865726f3f5c1db3842e7b6530b201b6d0;hpb=e559a146d268996a3367e370213b09a3b190e0bc;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 146184c..be92ca1 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -1,5 +1,5 @@ /* - * Animation.h + * Animation.h * * Created on: Aug 11, 2012 * Author: holy @@ -12,51 +12,129 @@ #include "../app/Application.h" #include "../app/State.h" #include "../app/Timer.h" -#include "../geometry/Point.h" +#include "../loader/fwd.h" +#include "../geometry/Vector.h" +#include #include namespace graphics { class Animation { +public: + static const int TYPE_ID = 401; + public: Animation() - : sprite(0), frameTime(0), numFrames(0), col(0), row(0), repeat(false) { } - Animation(const Sprite *sprite, int frameTime, int numFrames, int col = 0, int row = 0, bool repeat = false) - : sprite(sprite), frameTime(frameTime), numFrames(numFrames), col(col), row(row), repeat(repeat) { } + : sprite(0), frameTime(0), repeat(false) { } + Animation(const Sprite *sprite, int frameTime, bool repeat = false) + : sprite(sprite), frameTime(frameTime), repeat(repeat) { } + virtual ~Animation() { }; + +public: + const Sprite *GetSprite() const { return sprite; } + int FrameTime() const { return frameTime; } + bool Repeat() const { return repeat; } + +public: + void SetSprite(const Sprite *s) { sprite = s; } + void SetFrameTime(int t) { frameTime = t; } + void SetRepeat(bool r) { repeat = r; } + +public: + virtual int NumFrames() const = 0; + virtual int Col(int frame) const = 0; + virtual int Row(int frame) const = 0; + virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } + + static void CreateTypeDescription(); + +protected: + static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset); + +private: + const Sprite *sprite; + int frameTime; + bool repeat; + +}; + + +class AnimationRunner { + +public: + explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) + : animation(a), sprite(0), frameShift(0), colOffset(colOffset), rowOffset(rowOffset) { } public: + bool Valid() const { return animation; } + void Clear() { animation = 0; timer = app::Timer(); } + void Start(app::State &ctrl) { - timer = ctrl.GraphicsTimers().StartInterval(frameTime); + timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime()); } void Start(app::Application &ctrl) { - timer = ctrl.GlobalTimers().StartInterval(frameTime); + timer = ctrl.GlobalTimers().StartInterval(animation->FrameTime()); } void Stop() { timer = app::Timer(); } + bool Started() const { + return timer.Started(); + } bool Running() const { - return timer.Running() && (repeat || timer.Iteration() < numFrames); + return timer.Running() && (animation->Repeat() || timer.Iteration() < animation->NumFrames()); + } + bool Finished() const { + return Started() && !Running(); + } + bool JustFinished() const { + return timer.JustHit() && timer.Iteration() == animation->NumFrames(); + } + + const app::Timer &GetTimer() { return timer; } + + void SetFrameShift(int offset) { frameShift = offset; } + int FrameShift() const { return frameShift; } + void SetColOffset(int offset) { colOffset = offset; } + int ColOffset() const { return colOffset; } + void SetRowOffset(int offset) { rowOffset = offset; } + int RowOffset() const { return rowOffset; } + + void ChangeAnimation(const Animation *a) { animation = a; } + const Animation *GetAnimation() const { return animation; } + + void ChangeSprite(const Sprite *s) { sprite = s; } + const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); } + + void Draw(SDL_Surface *dest, geometry::Vector position) const { + GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); + } + void DrawTopRight(SDL_Surface *dest, geometry::Vector position) const { + geometry::Vector offset(-GetSprite()->Width(), 0); + Draw(dest, position + offset); } - void Draw(SDL_Surface *dest, geometry::Point position) { - sprite->Draw(dest, position, col, Running() ? row + (timer.Iteration() % numFrames) : row); + void DrawCenter(SDL_Surface *dest, geometry::Vector position) const { + Draw(dest, position - (GetSprite()->Size() / 2)); } - void DrawCenterBottom(SDL_Surface *dest, geometry::Point position) const { - sprite->DrawCenterBottom(dest, position, col, Running() ? row + (timer.Iteration() % numFrames) : row); + void DrawCenterBottom(SDL_Surface *dest, geometry::Vector position) const { + geometry::Vector offset(-GetSprite()->Width() / 2, -GetSprite()->Height()); + Draw(dest, position + offset); } + int Frame() const { return Running() ? ((timer.Iteration() + frameShift) % animation->NumFrames()) : 0; } + private: - const Sprite *sprite; + const Animation *animation; + const graphics::Sprite *sprite; app::Timer timer; - int frameTime; - int numFrames; - int col; - int row; - bool repeat; + int frameShift; + int colOffset; + int rowOffset; }; } -#endif /* GRAPHICS_ANIMATION_H_ */ +#endif /* GRAPHICS_SIMPLEANIMATION_H_ */