X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=ecf71e84f686c82763b6473d817857b8bd19f4a7;hb=ecaa8da8d8e57da061443aa5cc5a68d353126bf8;hp=524912d5743029a1b2ca8cabbc586949267df373;hpb=ff31f85fb6a01403c50e34d1226690074c06b7d2;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 524912d..ecf71e8 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -24,23 +24,62 @@ class Animation { public: Animation() - : sprite(0), frameTime(0), colOffset(0), rowOffset(0), repeat(false) { } + : sprite(0), frameTime(0), repeat(false) { } Animation(const Sprite *sprite, int frameTime, bool repeat = false) - : sprite(sprite), frameTime(frameTime), colOffset(0), rowOffset(0), repeat(repeat) { } + : sprite(sprite), frameTime(frameTime), repeat(repeat) { } virtual ~Animation() { }; public: + + const Sprite *GetSprite() const { return sprite; } + void ChangeSprite(const Sprite *s) { sprite = s; } + int FrameTime() const { return frameTime; } + bool Repeat() const { return repeat; } + +public: + virtual int NumFrames() const = 0; + virtual int Col(int frame) const = 0; + virtual int Row(int frame) const = 0; + virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } + +private: + const Sprite *sprite; + int frameTime; + bool repeat; + +}; + + +class AnimationRunner { + +public: + explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) + : animation(a), colOffset(colOffset), rowOffset(rowOffset) { } + +public: + bool Valid() const { return animation; } + void Clear() { animation = 0; timer = app::Timer(); } + void Start(app::State &ctrl) { - timer = ctrl.GraphicsTimers().StartInterval(frameTime); + timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime()); } void Start(app::Application &ctrl) { - timer = ctrl.GlobalTimers().StartInterval(frameTime); + timer = ctrl.GlobalTimers().StartInterval(animation->FrameTime()); } void Stop() { timer = app::Timer(); } + bool Started() const { + return timer.Started(); + } bool Running() const { - return timer.Running() && (repeat || timer.Iteration() < NumFrames()); + return timer.Running() && (animation->Repeat() || timer.Iteration() < animation->NumFrames()); + } + bool Finished() const { + return Started() && !Running(); + } + bool JustFinished() const { + return timer.JustHit() && timer.Iteration() == animation->NumFrames(); } const app::Timer &GetTimer() { return timer; } @@ -50,39 +89,29 @@ public: void SetRowOffset(int offset) { rowOffset = offset; } int RowOffset() const { return rowOffset; } - const Sprite *GetSprite() const { return sprite; } - void ChangeSprite(const Sprite *s) { sprite = s; } - - virtual void Draw(SDL_Surface *dest, geometry::Point position) const { - sprite->Draw(dest, position, Col() + ColOffset(), Row() + RowOffset()); + void Draw(SDL_Surface *dest, geometry::Point position) const { + animation->GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); } void DrawTopRight(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-sprite->Width(), 0); + geometry::Vector offset(-animation->GetSprite()->Width(), 0); Draw(dest, position + offset); } void DrawCenter(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height() / 2); + geometry::Vector offset(-animation->GetSprite()->Width() / 2, -animation->GetSprite()->Height() / 2); Draw(dest, position + offset); } void DrawCenterBottom(SDL_Surface *dest, geometry::Point position) const { - geometry::Vector offset(-sprite->Width() / 2, -sprite->Height()); + geometry::Vector offset(-animation->GetSprite()->Width() / 2, -animation->GetSprite()->Height()); Draw(dest, position + offset); } - int Frame() const { return Running() ? (timer.Iteration() % NumFrames()) : 0; } - -protected: - virtual int Col() const = 0; - virtual int Row() const = 0; - virtual int NumFrames() const = 0; + int Frame() const { return Running() ? (timer.Iteration() % animation->NumFrames()) : 0; } private: - const Sprite *sprite; + const Animation *animation; app::Timer timer; - int frameTime; int colOffset; int rowOffset; - bool repeat; };