X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FAnimation.h;h=f70379daf45603b9cc53e4c08c0f2c958e838ca4;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=4442f89efddac88b3ecf7cb178cb219f01a50ca9;hpb=a67a3c4f6bc11cd5284d6c5aabf4a3e180517a03;p=l2e.git diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h index 4442f89..f70379d 100644 --- a/src/graphics/Animation.h +++ b/src/graphics/Animation.h @@ -1,27 +1,29 @@ -/* - * Animation.h - * - * Created on: Aug 11, 2012 - * Author: holy - */ - #ifndef GRAPHICS_ANIMATION_H_ #define GRAPHICS_ANIMATION_H_ -#include "Sprite.h" -#include "../app/Application.h" -#include "../app/State.h" +namespace app { + class Application; + class State; +} +namespace loader { + class TypeDescription; +} + #include "../app/Timer.h" -#include "../loader/fwd.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include #include namespace graphics { +class Sprite; + class Animation { +public: + static const int TYPE_ID = 401; + public: Animation() : sprite(0), frameTime(0), repeat(false) { } @@ -43,10 +45,12 @@ public: virtual int NumFrames() const = 0; virtual int Col(int frame) const = 0; virtual int Row(int frame) const = 0; - virtual geometry::Vector Offset(int frame) const { return geometry::Vector(); } + virtual math::Vector Offset(int frame) const { return math::Vector(); } + + static void CreateTypeDescription(); protected: - static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset, int boolId, int numberId, int spriteId); + static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset); private: const Sprite *sprite; @@ -60,36 +64,24 @@ class AnimationRunner { public: explicit AnimationRunner(const Animation *a = 0, int colOffset = 0, int rowOffset = 0) - : animation(a), sprite(0), colOffset(colOffset), rowOffset(rowOffset) { } + : animation(a), sprite(0), frameShift(0), colOffset(colOffset), rowOffset(rowOffset) { } public: bool Valid() const { return animation; } void Clear() { animation = 0; timer = app::Timer(); } - void Start(app::State &ctrl) { - timer = ctrl.GraphicsTimers().StartInterval(animation->FrameTime()); - } - void Start(app::Application &ctrl) { - timer = ctrl.GlobalTimers().StartInterval(animation->FrameTime()); - } - void Stop() { - timer = app::Timer(); - } - bool Started() const { - return timer.Started(); - } - bool Running() const { - return timer.Running() && (animation->Repeat() || timer.Iteration() < animation->NumFrames()); - } - bool Finished() const { - return Started() && !Running(); - } - bool JustFinished() const { - return timer.JustHit() && timer.Iteration() == animation->NumFrames(); - } + void Start(app::State &ctrl); + void Start(app::Application &ctrl); + void Stop(); + bool Started() const; + bool Running() const; + bool Finished() const; + bool JustFinished() const; const app::Timer &GetTimer() { return timer; } + void SetFrameShift(int offset) { frameShift = offset; } + int FrameShift() const { return frameShift; } void SetColOffset(int offset) { colOffset = offset; } int ColOffset() const { return colOffset; } void SetRowOffset(int offset) { rowOffset = offset; } @@ -101,27 +93,18 @@ public: void ChangeSprite(const Sprite *s) { sprite = s; } const Sprite *GetSprite() const { return sprite ? sprite : animation->GetSprite(); } - void Draw(SDL_Surface *dest, geometry::Vector position) const { - GetSprite()->Draw(dest, position + animation->Offset(Frame()), animation->Col(Frame()) + ColOffset(), animation->Row(Frame()) + RowOffset()); - } - void DrawTopRight(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-GetSprite()->Width(), 0); - Draw(dest, position + offset); - } - void DrawCenter(SDL_Surface *dest, geometry::Vector position) const { - Draw(dest, position - (GetSprite()->Size() / 2)); - } - void DrawCenterBottom(SDL_Surface *dest, geometry::Vector position) const { - geometry::Vector offset(-GetSprite()->Width() / 2, -GetSprite()->Height()); - Draw(dest, position + offset); - } - - int Frame() const { return Running() ? (timer.Iteration() % animation->NumFrames()) : 0; } + void Draw(SDL_Surface *dest, math::Vector position) const; + void DrawTopRight(SDL_Surface *dest, math::Vector position) const; + void DrawCenter(SDL_Surface *dest, math::Vector position) const; + void DrawCenterBottom(SDL_Surface *dest, math::Vector position) const; + + int Frame() const; private: const Animation *animation; const graphics::Sprite *sprite; app::Timer timer; + int frameShift; int colOffset; int rowOffset;