X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FComplexAnimation.cpp;h=bd2eaf8732b7044b28a1d770d87539301a4f474a;hb=2255d436a0c2acc10b015827366a72b2ece86094;hp=ab19fd013fd46bde17e674cd1de041724f3a97f6;hpb=be7b4addf295d6193ba2527cdd17cdb524339aed;p=l2e.git diff --git a/src/graphics/ComplexAnimation.cpp b/src/graphics/ComplexAnimation.cpp index ab19fd0..bd2eaf8 100644 --- a/src/graphics/ComplexAnimation.cpp +++ b/src/graphics/ComplexAnimation.cpp @@ -1,48 +1,76 @@ -/* - * ComplexAnimation.cpp - * - * Created on: Sep 5, 2012 - * Author: holy - */ - #include "ComplexAnimation.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" +using geometry::Vector; using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace graphics { +ComplexAnimation::ComplexAnimation() +: frames(0) +, numFrames(0) { + +} + +ComplexAnimation::ComplexAnimation( + const Sprite *sprite, + int frameTime, + bool repeat) +: Animation(sprite, frameTime, repeat) +, frames(0) +, numFrames(0) { + +} + + +int ComplexAnimation::NumFrames() const { + return numFrames; +} + +int ComplexAnimation::Col(int frame) const { + return frames[frame].col; +} + +int ComplexAnimation::Row(int frame) const { + return frames[frame].row; +} + +Vector ComplexAnimation::Offset(int frame) const { + return frames[frame].disposition; +} + + void ComplexAnimation::CreateTypeDescription() { ComplexAnimation ca; Animation *a(&ca); - int animationId(TypeDescription::GetTypeId("Animation")); - int boolId(TypeDescription::GetTypeId("Boolean")); - int frameId(TypeDescription::GetTypeId("ComplexAnimationFrame")); - int numberId(TypeDescription::GetTypeId("Number")); - int spriteId(TypeDescription::GetTypeId("Sprite")); - - TypeDescription &td(TypeDescription::CreateOrGet("ComplexAnimation")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "ComplexAnimation")); + td.SetDescription("Complex animation type that supports per-frame disposition and non-linear sprite offset selection."); + td.SetConstructor(&Construct); td.SetSize(sizeof(ComplexAnimation)); - td.AddSupertype(animationId, ((char *)a) - ((char *)&ca)); + td.AddSupertype(Animation::TYPE_ID, ((char *)a) - ((char *)&ca)); - Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca), boolId, numberId, spriteId); - td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), frameId, true, true)); + Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca)); + td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), FrameProp::TYPE_ID).SetReferenced().SetAggregate().SetDescription("a variable number of frames")); FrameProp fp; - int numberId(TypeDescription::GetTypeId("Number")); - int vectorId(TypeDescription::GetTypeId("Vector")); - - TypeDescription &ftd(TypeDescription::CreateOrGet("ComplexAnimationFrame")); + TypeDescription &ftd(TypeDescription::Create(FrameProp::TYPE_ID, "ComplexAnimationFrame")); + ftd.SetDescription("Information about how a frame of a complex animation should be rendered."); ftd.SetSize(sizeof(FrameProp)); - ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), numberId, false)); - ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), numberId, false)); - ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), vectorId, false)); + ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), Interpreter::NUMBER_ID).SetDescription("the column of the sprite that will be drawn")); + ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), Interpreter::NUMBER_ID).SetDescription("the row of the sprite that will be drawn")); + ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), Interpreter::VECTOR_ID).SetDescription("offset from the original drawing position")); +} + +void ComplexAnimation::Construct(void *data) { + new (data) ComplexAnimation; } }