X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FComplexAnimation.cpp;h=f999c4af18f748d7129e71056074aa40b49e586b;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=c828e4ccb102e662745bedeeabd43efcb649855a;hpb=4bc70f5311dcbcca4e6b9e852bbcb19602f50eeb;p=l2e.git diff --git a/src/graphics/ComplexAnimation.cpp b/src/graphics/ComplexAnimation.cpp index c828e4c..f999c4a 100644 --- a/src/graphics/ComplexAnimation.cpp +++ b/src/graphics/ComplexAnimation.cpp @@ -1,15 +1,10 @@ -/* - * ComplexAnimation.cpp - * - * Created on: Sep 5, 2012 - * Author: holy - */ - #include "ComplexAnimation.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace graphics { @@ -18,32 +13,25 @@ void ComplexAnimation::CreateTypeDescription() { ComplexAnimation ca; Animation *a(&ca); - int animationId(TypeDescription::GetTypeId("Animation")); - int boolId(TypeDescription::GetTypeId("Boolean")); - int frameId(TypeDescription::GetTypeId("ComplexAnimationFrame")); - int numberId(TypeDescription::GetTypeId("Number")); - int spriteId(TypeDescription::GetTypeId("Sprite")); - int vectorId(TypeDescription::GetTypeId("Vector")); - - TypeDescription &td(TypeDescription::CreateOrGet("ComplexAnimation")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "ComplexAnimation")); td.SetDescription("Complex animation type that supports per-frame disposition and non-linear sprite offset selection."); td.SetConstructor(&Construct); td.SetSize(sizeof(ComplexAnimation)); - td.AddSupertype(animationId, ((char *)a) - ((char *)&ca)); + td.AddSupertype(Animation::TYPE_ID, ((char *)a) - ((char *)&ca)); - Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca), boolId, numberId, spriteId); - td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), frameId).SetReferenced().SetAggregate().SetDescription("a variable number of frames")); + Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca)); + td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), FrameProp::TYPE_ID).SetReferenced().SetAggregate().SetDescription("a variable number of frames")); FrameProp fp; - TypeDescription &ftd(TypeDescription::CreateOrGet("ComplexAnimationFrame")); + TypeDescription &ftd(TypeDescription::Create(FrameProp::TYPE_ID, "ComplexAnimationFrame")); ftd.SetDescription("Information about how a frame of a complex animation should be rendered."); ftd.SetSize(sizeof(FrameProp)); - ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), numberId).SetDescription("the column of the sprite that will be drawn")); - ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), numberId).SetDescription("the row of the sprite that will be drawn")); - ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), vectorId).SetDescription("offset from the original drawing position")); + ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), Interpreter::NUMBER_ID).SetDescription("the column of the sprite that will be drawn")); + ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), Interpreter::NUMBER_ID).SetDescription("the row of the sprite that will be drawn")); + ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), Interpreter::VECTOR_ID).SetDescription("offset from the original drawing position")); } void ComplexAnimation::Construct(void *data) {