X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FComplexAnimation.h;h=eeeef680d37b558a8a06ebaa226c2b0d9d85ed4d;hb=2255d436a0c2acc10b015827366a72b2ece86094;hp=815e9c5a6e4183c88de7225e4721b67a4521033c;hpb=d5959073b2c413ba1bd6f3d14bc8bcf59304e488;p=l2e.git diff --git a/src/graphics/ComplexAnimation.h b/src/graphics/ComplexAnimation.h index 815e9c5..eeeef68 100644 --- a/src/graphics/ComplexAnimation.h +++ b/src/graphics/ComplexAnimation.h @@ -1,39 +1,23 @@ -/* - * ComplexAnimation.h - * - * Created on: Aug 12, 2012 - * Author: holy - */ - #ifndef GRAPHICS_COMPLEXANIMATION_H_ #define GRAPHICS_COMPLEXANIMATION_H_ #include "Animation.h" -#include - namespace graphics { class ComplexAnimation : public Animation { public: - ComplexAnimation() { } - ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false) - : Animation(sprite, frameTime, repeat) { } + static const int TYPE_ID = 402; public: - void AddFrame(int col, int row, const geometry::Vector &disposition = geometry::Vector()) { - frames.push_back(FrameProp(col, row, disposition)); - } - void AddFrames(int col, int row, const geometry::Vector &disposition, int amount) { - for (int i(0); i < amount; ++i) { - AddFrame(col, row, disposition); - } - } + ComplexAnimation(); + ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false); public: struct FrameProp { + static const int TYPE_ID = 403; FrameProp() : col(0), row(0) { } FrameProp(int col, int row, const geometry::Vector &disposition) : col(col), row(row), disposition(disposition) {} @@ -41,16 +25,20 @@ public: int row; geometry::Vector disposition; }; - void AddFrame(const FrameProp &f) { frames.push_back(f); } + void SetFrames(const FrameProp *f, int num) { frames = f; numFrames = num; } + + static void CreateTypeDescription(); + static void Construct(void *); protected: - virtual int NumFrames() const { return frames.size(); }; - virtual int Col(int frame) const { return frames[frame].col; } - virtual int Row(int frame) const { return frames[frame].row; } - virtual geometry::Vector Offset(int frame) const { return frames[frame].disposition; } + virtual int NumFrames() const; + virtual int Col(int frame) const; + virtual int Row(int frame) const; + virtual geometry::Vector Offset(int frame) const; private: - std::vector frames; + const FrameProp *frames; + int numFrames; };