X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FFont.cpp;h=59059e07436d1893da0a9fc7dc73612fe5c79a92;hb=67817384452d1d8955169c0dc648774e71ea3abe;hp=ca06a076a80c251a17f7fead31171d7ce5c6a1a3;hpb=d5959073b2c413ba1bd6f3d14bc8bcf59304e488;p=l2e.git diff --git a/src/graphics/Font.cpp b/src/graphics/Font.cpp index ca06a07..59059e0 100644 --- a/src/graphics/Font.cpp +++ b/src/graphics/Font.cpp @@ -7,10 +7,16 @@ #include "Font.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + #include #include using geometry::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; using std::pow; namespace graphics { @@ -33,6 +39,18 @@ void Font::DrawString(const char *s, SDL_Surface *dest, const Vector &posit } } +void Font::DrawStringRight(const char *s, SDL_Surface *dest, const Vector &positionIn, int maxChars) const { + if (!sprite) return; + + int length(0); + while (length < maxChars && s[length] != '\0') { + ++length; + } + Vector position(positionIn.X() - length * CharWidth(), positionIn.Y()); + + DrawString(s, dest, position, length); +} + void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector &position) const { if (!sprite) return; @@ -70,4 +88,34 @@ void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector &positi } } +void Font::DrawNumberRight(int number, SDL_Surface *dest, const Vector &positionIn, int digits) const { + if (!sprite) return; + + Vector position(positionIn.X() - digits * CharWidth(), positionIn.Y()); + + DrawNumber(number, dest, position, digits); +} + + +void Font::CreateTypeDescription() { + Font f; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font")); + td.SetDescription( + "Simple font with fixed-width characters using a sprite for rendering.\n" + "Characters from strings are mapped as follows:\n" + "
sprite column = column offset + (character % 16)\n"
+			"sprite row    = row    offset + (character / 16)
"); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Font)); + + td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character")); + td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character")); + td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character")); +} + +void Font::Construct(void *data) { + new (data) Font; +} + }