X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FFont.cpp;h=ba5c64d4dbdcf29d79fc671464269d33bdc7cdc8;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=3e462498009c3ada54a2cffa7a78194620d22dd6;hpb=c182086fbc039ec2b943b4d109597ccc481b7ba4;p=l2e.git diff --git a/src/graphics/Font.cpp b/src/graphics/Font.cpp index 3e46249..ba5c64d 100644 --- a/src/graphics/Font.cpp +++ b/src/graphics/Font.cpp @@ -1,48 +1,104 @@ -/* - * Font.cpp - * - * Created on: Aug 8, 2012 - * Author: holy - */ - #include "Font.h" -#include "../geometry/operators.h" -#include "../geometry/Vector.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" #include +#include -using geometry::Point; using geometry::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; using std::pow; namespace graphics { -void Font::DrawChar(char c, SDL_Surface *dest, Point position) const { +int Font::StringWidth(const char *s) const { + int width(0), col(0); + for (int i(0); s[i]; ++i) { + if (s[i] == '\n') { + if (width < col) { + width = col; + } + col = 0; + } else { + ++col; + } + } + return (width < col ? col : width) * CharWidth(); +} + +int Font::StringHeight(const char *s) const { + if (*s == '\0') { + return 0; + } + int height(1); + for (; *s; ++s) { + if (*s == '\n') { + ++height; + } + } + return height * CharHeight(); +} + + +void Font::DrawChar(char c, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + int col(colOffset + (c % 0x10)); int row(rowOffset + (c / 0x10)); sprite->Draw(dest, position, col, row); } -void Font::DrawString(const char *s, SDL_Surface *dest, Point positionIn, int maxChars) const { - Point position(positionIn); +void Font::DrawString(const char *s, SDL_Surface *dest, const Vector &positionIn, int maxWidth) const { + if (!sprite) return; + + Vector position(positionIn); + Vector lineHead(positionIn); Vector step(CharWidth(), 0); - for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) { - DrawChar(s[i], dest, position); + Vector lineBreak(0, CharHeight()); + for (int i(0), col(0); s[i] && (maxWidth <= 0 || col < maxWidth); ++i) { + if (s[i] == '\n') { + lineHead += lineBreak; + position = lineHead; + col = 0; + } else { + DrawChar(s[i], dest, position); + position += step; + ++col; + } } } -void Font::DrawDigit(int digit, SDL_Surface *dest, Point position) const { +void Font::DrawStringRight(const char *s, SDL_Surface *dest, const Vector &positionIn, int maxWidth) const { + // NOTE: this does not handle line breaks + if (!sprite) return; + + int length(0); + while (length < maxWidth && s[length] != '\0') { + ++length; + } + Vector position(positionIn.X() - length * CharWidth(), positionIn.Y()); + + DrawString(s, dest, position, length); +} + +void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + DrawChar(digit + 0x30, dest, position); } -void Font::DrawNumber(int numberIn, SDL_Surface *dest, Point positionIn, int digits) const { +void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector &positionIn, int digits) const { + if (!sprite) return; + int number(numberIn); if (digits > 0 && numberIn >= pow(10.0, digits)) { numberIn = pow(10.0, digits) - 1; } - Point position(positionIn); + Vector position(positionIn); Vector step(sprite->Width(), 0); if (digits > 0) { @@ -65,4 +121,34 @@ void Font::DrawNumber(int numberIn, SDL_Surface *dest, Point positionIn, in } } +void Font::DrawNumberRight(int number, SDL_Surface *dest, const Vector &positionIn, int digits) const { + if (!sprite) return; + + Vector position(positionIn.X() - digits * CharWidth(), positionIn.Y()); + + DrawNumber(number, dest, position, digits); +} + + +void Font::CreateTypeDescription() { + Font f; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font")); + td.SetDescription( + "Simple font with fixed-width characters using a sprite for rendering.\n" + "Characters from strings are mapped as follows:\n" + "
sprite column = column offset + (character % 16)\n"
+			"sprite row    = row    offset + (character / 16)
"); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Font)); + + td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character")); + td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character")); + td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character")); +} + +void Font::Construct(void *data) { + new (data) Font; +} + }