X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FFont.cpp;h=be96a2c104b860f0e9dda819388c92c0fa206d81;hb=7e59a87ac7caf96ffa38f2595581a6009a20339a;hp=1dc90516ccae28455231d7d919b7ba650a891692;hpb=1162be37102b24df11f469495c0184f3f9a26ba0;p=l2e.git diff --git a/src/graphics/Font.cpp b/src/graphics/Font.cpp index 1dc9051..be96a2c 100644 --- a/src/graphics/Font.cpp +++ b/src/graphics/Font.cpp @@ -7,42 +7,53 @@ #include "Font.h" -#include "../geometry/operators.h" -#include "../geometry/Vector.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" #include +#include -using geometry::Point; using geometry::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; using std::pow; namespace graphics { -void Font::DrawChar(char c, SDL_Surface *dest, const Point &position) const { +void Font::DrawChar(char c, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + int col(colOffset + (c % 0x10)); int row(rowOffset + (c / 0x10)); sprite->Draw(dest, position, col, row); } -void Font::DrawString(const char *s, SDL_Surface *dest, const Point &positionIn, int maxChars) const { - Point position(positionIn); +void Font::DrawString(const char *s, SDL_Surface *dest, const Vector &positionIn, int maxChars) const { + if (!sprite) return; + + Vector position(positionIn); Vector step(CharWidth(), 0); for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) { DrawChar(s[i], dest, position); } } -void Font::DrawDigit(int digit, SDL_Surface *dest, const Point &position) const { +void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + DrawChar(digit + 0x30, dest, position); } -void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Point &positionIn, int digits) const { +void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector &positionIn, int digits) const { + if (!sprite) return; + int number(numberIn); if (digits > 0 && numberIn >= pow(10.0, digits)) { numberIn = pow(10.0, digits) - 1; } - Point position(positionIn); + Vector position(positionIn); Vector step(sprite->Width(), 0); if (digits > 0) { @@ -65,4 +76,26 @@ void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Point &positio } } + +void Font::CreateTypeDescription() { + Font f; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font")); + td.SetDescription( + "Simple font with fixed-width characters using a sprite for rendering.\n" + "Characters from strings are mapped as follows:\n" + "
sprite column = column offset + (character % 16)\n"
+			"sprite row    = row    offset + (character / 16)
"); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Font)); + + td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character")); + td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character")); + td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character")); +} + +void Font::Construct(void *data) { + new (data) Font; +} + }