X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FFont.cpp;h=ca06a076a80c251a17f7fead31171d7ce5c6a1a3;hb=d5959073b2c413ba1bd6f3d14bc8bcf59304e488;hp=d3a3de06d5396677ace4b5007aa79475a9995976;hpb=fb10fbd4a72793048916557308772fdaa2afebc2;p=l2e.git diff --git a/src/graphics/Font.cpp b/src/graphics/Font.cpp index d3a3de0..ca06a07 100644 --- a/src/graphics/Font.cpp +++ b/src/graphics/Font.cpp @@ -7,42 +7,47 @@ #include "Font.h" -#include "../geometry/operators.h" -#include "../geometry/Vector.h" - #include +#include -using geometry::Point; using geometry::Vector; using std::pow; namespace graphics { -void Font::DrawChar(char c, SDL_Surface *dest, Point position) const { - if (!HasChar(c)) return; - const Mapping &m(map[(unsigned char)c]); - sprite->Draw(dest, position, m.col, m.row); +void Font::DrawChar(char c, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + + int col(colOffset + (c % 0x10)); + int row(rowOffset + (c / 0x10)); + sprite->Draw(dest, position, col, row); } -void Font::DrawString(const char *s, SDL_Surface *dest, Point positionIn, int maxChars) const { - Point position(positionIn); +void Font::DrawString(const char *s, SDL_Surface *dest, const Vector &positionIn, int maxChars) const { + if (!sprite) return; + + Vector position(positionIn); Vector step(CharWidth(), 0); for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) { DrawChar(s[i], dest, position); } } -void Font::DrawDigit(int digit, SDL_Surface *dest, Point position) const { - sprite->Draw(dest, position, digitsCol + digit, digitsRow); +void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + + DrawChar(digit + 0x30, dest, position); } -void Font::DrawNumber(int numberIn, SDL_Surface *dest, Point positionIn, int digits) const { +void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector &positionIn, int digits) const { + if (!sprite) return; + int number(numberIn); if (digits > 0 && numberIn >= pow(10.0, digits)) { numberIn = pow(10.0, digits) - 1; } - Point position(positionIn); + Vector position(positionIn); Vector step(sprite->Width(), 0); if (digits > 0) {