X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FFont.cpp;h=efaad1525611302446f7fd9f46479bfd62f19637;hb=4bc70f5311dcbcca4e6b9e852bbcb19602f50eeb;hp=0ff3d9d4d90360b997277ee20226920d1e4d6bb2;hpb=ca31ddeab37eebaa2de5e5b1c94974fac06d418b;p=l2e.git diff --git a/src/graphics/Font.cpp b/src/graphics/Font.cpp index 0ff3d9d..efaad15 100644 --- a/src/graphics/Font.cpp +++ b/src/graphics/Font.cpp @@ -7,33 +7,56 @@ #include "Font.h" -#include "../geometry/operators.h" -#include "../geometry/Vector.h" +#include "../loader/TypeDescription.h" #include +#include -using geometry::Point; using geometry::Vector; +using loader::FieldDescription; +using loader::TypeDescription; using std::pow; namespace graphics { -void Font::DrawDigit(int digit, SDL_Surface *dest, Point position) const { - sprite->Draw(dest, position, digitsCol + digit, digitsRow); +void Font::DrawChar(char c, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + + int col(colOffset + (c % 0x10)); + int row(rowOffset + (c / 0x10)); + sprite->Draw(dest, position, col, row); +} + +void Font::DrawString(const char *s, SDL_Surface *dest, const Vector &positionIn, int maxChars) const { + if (!sprite) return; + + Vector position(positionIn); + Vector step(CharWidth(), 0); + for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) { + DrawChar(s[i], dest, position); + } } -void Font::DrawNumber(int numberIn, SDL_Surface *dest, Point positionIn, int digits) const { +void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector &position) const { + if (!sprite) return; + + DrawChar(digit + 0x30, dest, position); +} + +void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector &positionIn, int digits) const { + if (!sprite) return; + int number(numberIn); if (digits > 0 && numberIn >= pow(10.0, digits)) { numberIn = pow(10.0, digits) - 1; } - Point position(positionIn); + Vector position(positionIn); Vector step(sprite->Width(), 0); if (digits > 0) { int i(digits - 1); - while (number < pow(10.0, i)) { + while (number < pow(10.0, i) && i > 0) { position += step; --i; } @@ -51,4 +74,29 @@ void Font::DrawNumber(int numberIn, SDL_Surface *dest, Point positionIn, in } } + +void Font::CreateTypeDescription() { + Font f; + + int numberId(TypeDescription::GetTypeId("Number")); + int spriteId(TypeDescription::GetTypeId("Sprite")); + + TypeDescription &td(TypeDescription::CreateOrGet("Font")); + td.SetDescription( + "Simple font with fixed-width characters using a sprite for rendering.\n" + "Characters from strings are mapped as follows:\n" + "
sprite column = column offset + (character % 16)\n"
+			"sprite row    = row    offset + (character / 16)
"); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Font)); + + td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId).SetReferenced().SetDescription("a sprite where each tile corresponds to a character")); + td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId).SetDescription("offset of the column of the first character")); + td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId).SetDescription("offset of the row of the first character")); +} + +void Font::Construct(void *data) { + new (data) Font; +} + }