X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FFrame.cpp;h=01264e8321921e4f2c55d0e14611c1547a9070fe;hb=978ccdf2644bc445c864dbe581ead365b238cff8;hp=14856071662a8ba80494c6b536c4b1cc71e9fbf8;hpb=d5959073b2c413ba1bd6f3d14bc8bcf59304e488;p=l2e.git diff --git a/src/graphics/Frame.cpp b/src/graphics/Frame.cpp index 1485607..01264e8 100644 --- a/src/graphics/Frame.cpp +++ b/src/graphics/Frame.cpp @@ -7,7 +7,11 @@ #include "Frame.h" +#include "../loader/TypeDescription.h" + using geometry::Vector; +using loader::FieldDescription; +using loader::TypeDescription; namespace graphics { @@ -114,4 +118,28 @@ void Frame::Draw(SDL_Surface *dest, const Vector &position, int width, int SDL_BlitSurface(surface, &srcRect, dest, &destRect); } + +void Frame::CreateTypeDescription() { + Frame f; + + int imageId(TypeDescription::GetTypeId("Image")); + int vectorId(TypeDescription::GetTypeId("Vector")); + + TypeDescription &td(TypeDescription::CreateOrGet("Frame")); + td.SetDescription( + "A frame is basically a border + a background texture.\n" + "It splits an image into 3*3 parts where the edges are kept as is and the sides and the middle part are repeated as needed."); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Frame)); + + td.AddField("image", FieldDescription(((char *)&f.surface) - ((char *)&f), imageId).SetReferenced().SetDescription("the underlying graphic from which the frame parts are cut")); + td.AddField("border", FieldDescription(((char *)&f.borderSize) - ((char *)&f), vectorId).SetDescription("size of the border part, dimensions of top-left corner")); + td.AddField("repeat", FieldDescription(((char *)&f.repeatSize) - ((char *)&f), vectorId).SetDescription("size of the repeat part, dimensions of a single tile of the background texture")); + td.AddField("offset", FieldDescription(((char *)&f.offset) - ((char *)&f), vectorId).SetDescription("offset into the image where to start cutting, coordinates of the top-left corner on the image")); +} + +void Frame::Construct(void *data) { + new (data) Frame; +} + }