X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FGauge.cpp;h=d5b41b545ee9e01be194d551e839782c3f6e199f;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=65535f5d2436f4b0664c430370a2e4bb5f032093;hpb=cf20874f973521e84fc2aaa6cd47c56a278d9de7;p=l2e.git diff --git a/src/graphics/Gauge.cpp b/src/graphics/Gauge.cpp index 65535f5..d5b41b5 100644 --- a/src/graphics/Gauge.cpp +++ b/src/graphics/Gauge.cpp @@ -1,122 +1,105 @@ -/* - * Gauge.cpp - * - * Created on: Aug 7, 2012 - * Author: holy - */ - #include "Gauge.h" -using geometry::Point; +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + +using math::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace graphics { -// TODO: add start and end "ignore" offsets -void Gauge::Draw(SDL_Surface *dest, Point position, int width, int fullWidth) const { +void Gauge::Draw(SDL_Surface *dest, const Vector &position, int width, Uint8 fill) const { SDL_Rect srcRect, destRect; + int filledWidth = fill * (width - startWidth - endWidth) / 255; + int emptyWidth = (255 - fill) * (width - startWidth - endWidth) / 255; + + if (!surface) { + destRect.x = position.X(); + destRect.y = position.Y(); + destRect.w = filledWidth + startWidth; + destRect.h = height; + SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0x00)); + destRect.x += destRect.w; + destRect.w = emptyWidth + endWidth; + SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00)); + return; + } + // start + srcRect.w = startWidth; srcRect.h = height; destRect.x = position.X(); destRect.y = position.Y(); // full part - if (fullWidth >= startWidth) { // completely filled - srcRect.x = fullX; - srcRect.y = fullY; - srcRect.w = startWidth; + if (fill == 0) { + srcRect.x = emptyOffset.X(); + srcRect.y = emptyOffset.Y(); SDL_BlitSurface(surface, &srcRect, dest, &destRect); - } else if (fullWidth > 0) { // partially filled - srcRect.x = fullX; - srcRect.y = fullY; - srcRect.w = fullWidth; - SDL_BlitSurface(surface, &srcRect, dest, &destRect); - } - // empty part - if (fullWidth == 0) { // completely empty - srcRect.x = emptyX; - srcRect.y = emptyY; - srcRect.w = startWidth; - SDL_BlitSurface(surface, &srcRect, dest, &destRect); - } else if (fullWidth < startWidth) { // partially empty - srcRect.x = emptyX + fullWidth; - srcRect.y = emptyY; - srcRect.w = startWidth - fullWidth; - destRect.x = position.X() + fullWidth; + } else { + srcRect.x = fullOffset.X(); + srcRect.y = fullOffset.Y(); SDL_BlitSurface(surface, &srcRect, dest, &destRect); } destRect.x = position.X() + startWidth; // fill - if (fullWidth >= width - endWidth) { // completely filled - srcRect.x = fullX + startWidth; - srcRect.y = fullY; - srcRect.w = repeatWidth; - int fillWidth(width - startWidth - endWidth); - int fillCursor(0); - while (fillCursor < fillWidth) { - SDL_BlitSurface(surface, &srcRect, dest, &destRect); - destRect.x += repeatWidth; - fillCursor += repeatWidth; - } - } else if (fullWidth <= startWidth) { // completely empty - srcRect.x = emptyX + startWidth; - srcRect.y = emptyY; - srcRect.w = repeatWidth; - int fillWidth(width - startWidth - endWidth); - int fillCursor(0); - while (fillCursor < fillWidth) { - SDL_BlitSurface(surface, &srcRect, dest, &destRect); - destRect.x += repeatWidth; - fillCursor += repeatWidth; - } - } else { // partially filled/empty - srcRect.x = fullX + startWidth; - srcRect.y = fullY; - srcRect.w = repeatWidth; - int fillCursor(0); - while (fillCursor < fullWidth) { - SDL_BlitSurface(surface, &srcRect, dest, &destRect); - destRect.x += repeatWidth; - fillCursor += repeatWidth; - } - srcRect.x = emptyX + startWidth; - srcRect.y = emptyY; - int remaining(width - startWidth - endWidth); - while (fillCursor < remaining) { - SDL_BlitSurface(surface, &srcRect, dest, &destRect); - destRect.x += repeatWidth; - fillCursor += repeatWidth; - } - } - - // end - // full part - if (fullWidth >= width) { // completely filled - srcRect.x = fullX + startWidth + repeatWidth; - srcRect.y = fullY; - srcRect.w = endWidth; + srcRect.x = fullOffset.X() + startWidth; + srcRect.y = fullOffset.Y(); + srcRect.w = repeatWidth; + while (filledWidth > repeatWidth) { SDL_BlitSurface(surface, &srcRect, dest, &destRect); - } else if (fullWidth > (width - endWidth)) { // partially filled - srcRect.x = fullX + startWidth + repeatWidth; - srcRect.y = fullY; - srcRect.w = endWidth - width + fullWidth; + destRect.x += repeatWidth; + filledWidth -= repeatWidth; + } + srcRect.x = emptyOffset.X() + startWidth; + srcRect.y = emptyOffset.Y(); + while (emptyWidth > repeatWidth) { SDL_BlitSurface(surface, &srcRect, dest, &destRect); + destRect.x += repeatWidth; + emptyWidth -= repeatWidth; } - // empty part - if (fullWidth <= width - endWidth) { // completely empty - srcRect.x = emptyX + startWidth + repeatWidth; - srcRect.y = emptyY; - srcRect.w = startWidth; + + // end + srcRect.w = endWidth; + if (fill == 255) { + srcRect.x = fullOffset.X() + startWidth + repeatWidth; + srcRect.y = fullOffset.Y(); SDL_BlitSurface(surface, &srcRect, dest, &destRect); - } else if (fullWidth > (width - endWidth) && fullWidth < width) { // partially empty - srcRect.x = emptyX + startWidth + repeatWidth + fullWidth - width + endWidth; - srcRect.y = emptyY; - srcRect.w = width - fullWidth; - destRect.x = position.X() + fullWidth; + } else { + srcRect.x = emptyOffset.X() + startWidth + repeatWidth; + srcRect.y = emptyOffset.Y(); SDL_BlitSurface(surface, &srcRect, dest, &destRect); } } + +void Gauge::CreateTypeDescription() { + Gauge g; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Gauge")); + td.SetDescription( + "Gauges display a percentage by filling the left part different than the right.\n" + "The fill level is only mapped with repeat.\n" + "Start is filled if the level in greater than zero, end is filled if the level is at its maximum."); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Gauge)); + + td.AddField("image", FieldDescription(((char *)&g.surface) - ((char *)&g), Interpreter::IMAGE_ID).SetReferenced().SetDescription("the underlying graphic from which the gauge parts are cut")); + td.AddField("full", FieldDescription(((char *)&g.fullOffset) - ((char *)&g), Interpreter::VECTOR_ID).SetDescription("top-left corner of the filled gauge")); + td.AddField("empty", FieldDescription(((char *)&g.emptyOffset) - ((char *)&g), Interpreter::VECTOR_ID).SetDescription("top-left corner of the empty gauge")); + td.AddField("height", FieldDescription(((char *)&g.height) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("height of the gauges")); + td.AddField("start", FieldDescription(((char *)&g.startWidth) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("width of the start part")); + td.AddField("repeat", FieldDescription(((char *)&g.repeatWidth) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("width of the repeat part")); + td.AddField("end", FieldDescription(((char *)&g.endWidth) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("width of the end part")); +} + +void Gauge::Construct(void *data) { + new (data) Gauge; +} + }