X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FSprite.cpp;h=1b858308b46d0f47f3c536a3f0baa5aea7734b49;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=434679ce740db47d280bdaf593f38ae1f85c302f;hpb=b02da898c7c8a08141df4e797774a61cf5e0163f;p=l2e.git diff --git a/src/graphics/Sprite.cpp b/src/graphics/Sprite.cpp index 434679c..1b85830 100644 --- a/src/graphics/Sprite.cpp +++ b/src/graphics/Sprite.cpp @@ -1,16 +1,11 @@ -/* - * Sprite.cpp - * - * Created on: Aug 5, 2012 - * Author: holy - */ - #include "Sprite.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" -using geometry::Vector; +using math::Vector; using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace graphics { @@ -44,16 +39,16 @@ void Sprite::Draw(SDL_Surface *dest, const Vector &position, int col, int r void Sprite::CreateTypeDescription() { Sprite s; - int imageId(TypeDescription::GetTypeId("Image")); - int vectorId(TypeDescription::GetTypeId("Vector")); - - TypeDescription &td(TypeDescription::CreateOrGet("Sprite")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Sprite")); + td.SetDescription( + "An image + a size and offset.\n" + "The resulting section or a section offset by a multiple of its size can be drawn."); td.SetConstructor(&Construct); td.SetSize(sizeof(Sprite)); - td.AddField("image", FieldDescription(((char *)&s.surface) - ((char *)&s), imageId, true)); - td.AddField("size", FieldDescription(((char *)&s.size) - ((char *)&s), vectorId, false)); - td.AddField("offset", FieldDescription(((char *)&s.offset) - ((char *)&s), vectorId, false)); + td.AddField("image", FieldDescription(((char *)&s.surface) - ((char *)&s), Interpreter::IMAGE_ID).SetReferenced().SetDescription("the image to cut this sprite from")); + td.AddField("size", FieldDescription(((char *)&s.size) - ((char *)&s), Interpreter::VECTOR_ID).SetDescription("dimensions of the sprite")); + td.AddField("offset", FieldDescription(((char *)&s.offset) - ((char *)&s), Interpreter::VECTOR_ID).SetDescription("offset into the image, top-left corner of the sprite's (0,0) clip")); } void Sprite::Construct(void *data) {