X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FSprite.cpp;h=2495cadd86c101092131e9757b8261ee92c1fe1e;hb=238da3a706448d4c592460684e2a5a2c0eb81a04;hp=87ce8af1b366aaafd750fffd3e0e37e807c6928b;hpb=1162be37102b24df11f469495c0184f3f9a26ba0;p=l2e.git diff --git a/src/graphics/Sprite.cpp b/src/graphics/Sprite.cpp index 87ce8af..2495cad 100644 --- a/src/graphics/Sprite.cpp +++ b/src/graphics/Sprite.cpp @@ -7,14 +7,18 @@ #include "Sprite.h" -using geometry::Point; +#include "../loader/TypeDescription.h" + +using geometry::Vector; +using loader::FieldDescription; +using loader::TypeDescription; namespace graphics { -void Sprite::Draw(SDL_Surface *dest, const Point &position, int col, int row) const { +void Sprite::Draw(SDL_Surface *dest, const Vector &position, int col, int row) const { SDL_Rect srcRect, destRect; - srcRect.x = xOffset + col * Width(); - srcRect.y = yOffset + row * Height(); + srcRect.x = offset.X() + col * Width(); + srcRect.y = offset.Y() + row * Height(); srcRect.w = Width(); srcRect.h = Height(); destRect.x = position.X(); @@ -36,4 +40,27 @@ void Sprite::Draw(SDL_Surface *dest, const Point &position, int col, int ro } } + +void Sprite::CreateTypeDescription() { + Sprite s; + + int imageId(TypeDescription::GetTypeId("Image")); + int vectorId(TypeDescription::GetTypeId("Vector")); + + TypeDescription &td(TypeDescription::CreateOrGet("Sprite")); + td.SetDescription( + "An image + a size and offset.\n" + "The resulting section or a section offset by a multiple of its size can be drawn."); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Sprite)); + + td.AddField("image", FieldDescription(((char *)&s.surface) - ((char *)&s), imageId).SetReferenced().SetDescription("the image to cut this sprite from")); + td.AddField("size", FieldDescription(((char *)&s.size) - ((char *)&s), vectorId).SetDescription("dimensions of the sprite")); + td.AddField("offset", FieldDescription(((char *)&s.offset) - ((char *)&s), vectorId).SetDescription("offset into the image, top-left corner of the sprite's (0,0) clip")); +} + +void Sprite::Construct(void *data) { + new (data) Sprite; +} + }