X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FSprite.cpp;h=67bde8d09ba60f35e9ed85ea1e742d55ed9459e9;hb=d20fa78a0dcbc95a69bb6077d2081d42b74a2d1a;hp=67deeefbbfb67edb69435069b5485636bc2295f3;hpb=5421c812b9fc64371c7f8ce3886b0b091eef458f;p=l2e.git diff --git a/src/graphics/Sprite.cpp b/src/graphics/Sprite.cpp index 67deeef..67bde8d 100644 --- a/src/graphics/Sprite.cpp +++ b/src/graphics/Sprite.cpp @@ -7,19 +7,33 @@ #include "Sprite.h" +using geometry::Vector; + namespace graphics { -void Sprite::Draw(SDL_Surface *dest, int x, int y, int col, int row) const { +void Sprite::Draw(SDL_Surface *dest, const Vector &position, int col, int row) const { SDL_Rect srcRect, destRect; - srcRect.x = col * Width(); - srcRect.y = row * Height(); + srcRect.x = offset.X() + col * Width(); + srcRect.y = offset.Y() + row * Height(); srcRect.w = Width(); srcRect.h = Height(); - destRect.x = x; - destRect.y = y; - destRect.w = Width(); - destRect.h = Height(); - SDL_BlitSurface(surface, &srcRect, dest, &destRect); + destRect.x = position.X(); + destRect.y = position.Y(); + if (surface) { + SDL_BlitSurface(surface, &srcRect, dest, &destRect); + } else { + destRect.w = Width(); + destRect.h = Height(); + bool red(true); + while (destRect.w > 1 && destRect.h > 1) { + SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, red ? 0xFF : 0, 0, 0)); + ++destRect.x; + ++destRect.y; + destRect.w -= 2; + destRect.h -= 2; + red = !red; + } + } } }