X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FSprite.h;h=8aa52085a6e30bda486a489ec0e9cb2c0cf45b38;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=5710ee58639b3eebf439dd975794968c03e39620;hpb=5421c812b9fc64371c7f8ce3886b0b091eef458f;p=l2e.git diff --git a/src/graphics/Sprite.h b/src/graphics/Sprite.h index 5710ee5..8aa5208 100644 --- a/src/graphics/Sprite.h +++ b/src/graphics/Sprite.h @@ -1,13 +1,8 @@ -/* - * Sprite.h - * - * Created on: Aug 5, 2012 - * Author: holy - */ - #ifndef GRAPHICS_SPRITE_H_ #define GRAPHICS_SPRITE_H_ +#include "../math/Vector.h" + #include namespace graphics { @@ -15,18 +10,42 @@ namespace graphics { class Sprite { public: - Sprite(SDL_Surface *s, int width, int height) - : surface(s), width(width), height(height) { } + static const int TYPE_ID = 409; + +public: + Sprite() : surface(0), size(64, 64), offset() { } + Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0) + : surface(s), size(width, height), offset(xOffset, yOffset) { } public: - int Width() const { return width; } - int Height() const { return height; } - void Draw(SDL_Surface *dest, int x, int y, int col = 0, int row = 0) const; + int Width() const { return size.X(); } + int Height() const { return size.Y(); } + const math::Vector &Size() const { return size; } + void Draw(SDL_Surface *dest, const math::Vector &position, int col = 0, int row = 0) const; + void DrawTopRight(SDL_Surface *dest, const math::Vector &position, int col = 0, int row = 0) const { + math::Vector offset(-Width(), 0); + Draw(dest, position + offset, col, row); + } + void DrawCenter(SDL_Surface *dest, const math::Vector &position, int col = 0, int row = 0) const { + Draw(dest, position - (Size() / 2), col, row); + } + void DrawCenterBottom(SDL_Surface *dest, const math::Vector &position, int col = 0, int row = 0) const { + math::Vector offset(-Width() / 2, -Height()); + Draw(dest, position + offset, col, row); + } + +public: + void SetSurface(SDL_Surface *s) { surface = s; } + void SetSize(const math::Vector &s) { size = s; } + void SetOffset(const math::Vector &o) { offset = o; } + + static void CreateTypeDescription(); + static void Construct(void *); private: SDL_Surface *surface; - int width; - int height; + math::Vector size; + math::Vector offset; };