X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fmesh.cpp;h=9cb8c92ae9736a0337a1c7f681e1a2fe1115f5c1;hb=2ad195d00eea2c4d48f3f1a3ccc60a8176e7da20;hp=3aa631eb77e5e266f156d9516e75760ed92f5c28;hpb=75172fd735e34082c34b47ae7c194445b53038d9;p=blank.git diff --git a/src/graphics/mesh.cpp b/src/graphics/mesh.cpp index 3aa631e..9cb8c92 100644 --- a/src/graphics/mesh.cpp +++ b/src/graphics/mesh.cpp @@ -4,6 +4,8 @@ #include "SkyBoxMesh.hpp" #include "SpriteMesh.hpp" +#include "../geometry/primitive.hpp" + #include #include @@ -29,8 +31,8 @@ void EntityMesh::Update(const Buffer &buf) noexcept { vao.Bind(); vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); vao.PushAttribute(ATTRIB_TEXCOORD, buf.tex_coords); - vao.PushAttribute(ATTRIB_HSL, buf.hsl_mods); - vao.PushAttribute(ATTRIB_RGB, buf.rgb_mods); + vao.PushAttribute(ATTRIB_HSL, buf.hsl_mods, true); + vao.PushAttribute(ATTRIB_RGB, buf.rgb_mods, true); vao.PushAttribute(ATTRIB_NORMAL, buf.normals); vao.PushIndices(ATTRIB_INDEX, buf.indices); } @@ -60,8 +62,8 @@ void BlockMesh::Update(const Buffer &buf) noexcept { vao.Bind(); vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); vao.PushAttribute(ATTRIB_TEXCOORD, buf.tex_coords); - vao.PushAttribute(ATTRIB_HSL, buf.hsl_mods); - vao.PushAttribute(ATTRIB_RGB, buf.rgb_mods); + vao.PushAttribute(ATTRIB_HSL, buf.hsl_mods, true); + vao.PushAttribute(ATTRIB_RGB, buf.rgb_mods, true); vao.PushAttribute(ATTRIB_LIGHT, buf.lights); vao.PushIndices(ATTRIB_INDEX, buf.indices); } @@ -74,7 +76,7 @@ void BlockMesh::Draw() const noexcept { void PrimitiveMesh::Buffer::FillRect( float w, float h, - const glm::vec4 &color, + const Color &color, const glm::vec2 &pivot ) { Clear(); @@ -90,6 +92,28 @@ void PrimitiveMesh::Buffer::FillRect( indices.assign({ 0, 2, 1, 1, 2, 3 }); } +void PrimitiveMesh::Buffer::OutlineBox(const AABB &box, const Color &color) { + Clear(); + Reserve(8, 24); + + vertices.emplace_back(box.min.x, box.min.y, box.min.z); + vertices.emplace_back(box.min.x, box.min.y, box.max.z); + vertices.emplace_back(box.min.x, box.max.y, box.min.z); + vertices.emplace_back(box.min.x, box.max.y, box.max.z); + vertices.emplace_back(box.max.x, box.min.y, box.min.z); + vertices.emplace_back(box.max.x, box.min.y, box.max.z); + vertices.emplace_back(box.max.x, box.max.y, box.min.z); + vertices.emplace_back(box.max.x, box.max.y, box.max.z); + + colors.resize(8, color); + + indices.assign({ + 0, 1, 1, 3, 3, 2, 2, 0, // left + 4, 5, 5, 7, 7, 6, 6, 4, // right + 0, 4, 1, 5, 3, 7, 2, 6, // others + }); +} + void PrimitiveMesh::Update(const Buffer &buf) noexcept { #ifndef NDEBUG @@ -100,7 +124,7 @@ void PrimitiveMesh::Update(const Buffer &buf) noexcept { vao.Bind(); vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); - vao.PushAttribute(ATTRIB_COLOR, buf.colors); + vao.PushAttribute(ATTRIB_COLOR, buf.colors, true); vao.PushIndices(ATTRIB_INDEX, buf.indices); }