X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Frender.cpp;h=f78f9cb6f77fc2b92f1e5e7ad3b137cda65c4aed;hb=afd253b2dd10fdf2d4655d3d4a5766e6aa8c1a2c;hp=1dc9b2be4e47646efe11806581dcff23db58feba;hpb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;p=blank.git diff --git a/src/graphics/render.cpp b/src/graphics/render.cpp index 1dc9b2b..f78f9cb 100644 --- a/src/graphics/render.cpp +++ b/src/graphics/render.cpp @@ -1,6 +1,11 @@ +#include "BlendedSprite.hpp" +#include "FixedText.hpp" #include "Font.hpp" #include "Format.hpp" +#include "MessageBox.hpp" +#include "Text.hpp" #include "Texture.hpp" +#include "Viewport.hpp" #include #include @@ -155,6 +160,111 @@ void Format::ReadPixelFormat(const SDL_PixelFormat &fmt) { } +MessageBox::MessageBox(const Font &f) +: font(f) +, lines() +, max_lines(10) +, pos(0.0f) +, adv(0.0f, font.LineSkip(), 0.0f) +, bg(1.0f, 1.0f, 1.0f, 0.0f) +, fg(1.0f, 1.0f, 1.0f, 1.0f) +, grav(Gravity::NORTH_WEST) { + +} + +void MessageBox::Position(const glm::vec3 &p, Gravity g) noexcept { + pos = p; + grav = g; + if (get_y(g) == Align::END) { + adv.y = -font.LineSkip(); + } else { + adv.y = font.LineSkip(); + } + for (Text &txt : lines) { + txt.Pivot(g); + } +} + +void MessageBox::PushLine(const char *text) { + lines.emplace_front(); + Text &txt = lines.front(); + txt.Set(font, text); + txt.Pivot(grav); + + while (lines.size() > max_lines) { + lines.pop_back(); + } +} + +void MessageBox::Render(Viewport &viewport) noexcept { + BlendedSprite &prog = viewport.SpriteProgram(); + prog.SetBG(bg); + prog.SetFG(fg); + viewport.SetCursor(pos, grav); + for (Text &txt : lines) { + prog.SetM(viewport.Cursor()); + txt.Render(viewport); + viewport.MoveCursor(adv); + } +} + + +Text::Text() noexcept +: tex() +, sprite() +, size(0.0f) +, pivot(Gravity::NORTH_WEST) +, dirty(false) { + +} + +FixedText::FixedText() noexcept +: Text() +, bg(1.0f, 1.0f, 1.0f, 0.0f) +, fg(1.0f, 1.0f, 1.0f, 1.0f) +, pos(0.0f) +, grav(Gravity::NORTH_WEST) +, visible(false) { + +} + +void Text::Set(const Font &font, const char *text) { + font.Render(text, tex); + size = font.TextSize(text); + dirty = true; +} + +namespace { + +SpriteModel::Buffer sprite_buf; + +} + +void Text::Update() { + sprite_buf.LoadRect(size.x, size.y, align(pivot, size)); + sprite.Update(sprite_buf); + dirty = false; +} + +void FixedText::Render(Viewport &viewport) noexcept { + BlendedSprite &prog = viewport.SpriteProgram(); + viewport.SetCursor(pos, grav); + prog.SetM(viewport.Cursor()); + prog.SetBG(bg); + prog.SetFG(fg); + Text::Render(viewport); +} + +void Text::Render(Viewport &viewport) noexcept { + if (dirty) { + Update(); + } + BlendedSprite &prog = viewport.SpriteProgram(); + prog.SetTexture(tex); + sprite.Draw(); +} + + Texture::Texture() : handle(0) , width(0)