X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=a3189314f2e58f7bf4ceec2585c61d4b0882e629;hb=ea55fc457b7d0068225af447da4a5c5489ccd239;hp=1e7ea4be21f28dfd0e8a38a38594141bfeab5bc8;hpb=cd80d7cfcac3c58d601db2ab4e0381dd77c06f44;p=blobs.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 1e7ea4b..a318931 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -8,8 +8,6 @@ #include #include -#include -#include #include @@ -17,11 +15,11 @@ namespace blobs { namespace graphics { Camera::Camera(const world::Body &r) noexcept -: fov(PI_0p25) +: fov(PI * 0.25) , aspect(1.0f) , near(0.1f) , far(12560.0f) -, projection(glm::perspective(fov, aspect, near, far)) +, projection(glm::infinitePerspective(fov, aspect, near)) , view(1.0f) , ref(&r) , track_orient(false) { @@ -60,33 +58,8 @@ Camera &Camera::Reference(const world::Body &r) noexcept { return *this; } -Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { - track_orient = false; - view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); - return *this; -} - -Camera &Camera::Radial(const creature::Creature &c, double distance, const glm::dvec3 &angle) { - const creature::Situation &s = c.GetSituation(); - glm::dvec3 pos(s.Position()); - glm::dvec3 up(0.0); - glm::dvec3 dir(0.0, 0.0, -distance); - if (s.OnSurface()) { - Reference(s.GetPlanet()); - track_orient = true; - up = s.GetPlanet().NormalAt(s.Position()); - glm::dvec3 ref(normalize(cross(up, glm::dvec3(up.z, up.x, up.y)))); - dir = - glm::dmat3(ref, up, cross(ref, up)) - * glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x)) - * dir; - } else { - up.y = 1.0; - dir = glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x)) * dir; - } - pos += up * (c.Size() * 0.5); - up = glm::rotate(up, angle.z, glm::normalize(-dir)); - view = glm::lookAt(pos - dir, pos, up); +Camera &Camera::LookAt(const glm::vec3 &pos, const glm::vec3 &tgt, const glm::vec3 &up) noexcept { + view = glm::lookAt(pos, tgt, up); return *this; } @@ -94,22 +67,28 @@ glm::mat4 Camera::Model(const world::Body &b) const noexcept { if (&b == ref) { return track_orient ? glm::mat4(1.0f) : glm::mat4(ref->LocalTransform()); } else if (b.HasParent() && &b.Parent() == ref) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * b.FromParent() * b.LocalTransform() - : b.FromParent() * b.LocalTransform(); + : b.FromParent() * b.LocalTransform()); } else if (ref->HasParent() && &ref->Parent() == &b) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToParent() * b.LocalTransform() - : ref->ToParent() * b.LocalTransform(); + : ref->ToParent() * b.LocalTransform()); } else { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToUniverse() * b.FromUniverse() * b.LocalTransform() - : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform(); + : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform()); } } +glm::mat4 Camera::Universe() const noexcept { + return glm::mat4(track_orient + ? ref->InverseTransform() * ref->ToUniverse() + : ref->ToUniverse()); +} + void Camera::UpdateProjection() noexcept { - projection = glm::perspective(fov, aspect, near, far); + projection = glm::infinitePerspective(fov, aspect, near); }