X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=a3189314f2e58f7bf4ceec2585c61d4b0882e629;hb=ea55fc457b7d0068225af447da4a5c5489ccd239;hp=6137eb2620d6f463445f45f80091088f62beb5ea;hpb=dd8b3145a03ed676b0ae6311c29fc3d68f666b15;p=blobs.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 6137eb2..a318931 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -8,8 +8,6 @@ #include #include -#include -#include #include @@ -17,11 +15,11 @@ namespace blobs { namespace graphics { Camera::Camera(const world::Body &r) noexcept -: fov(PI_0p25) +: fov(PI * 0.25) , aspect(1.0f) , near(0.1f) , far(12560.0f) -, projection(glm::perspective(fov, aspect, near, far)) +, projection(glm::infinitePerspective(fov, aspect, near)) , view(1.0f) , ref(&r) , track_orient(false) { @@ -60,87 +58,8 @@ Camera &Camera::Reference(const world::Body &r) noexcept { return *this; } -Camera &Camera::FirstPerson(int srf, const glm::vec3 &pos, const glm::vec3 &at) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 position; - position[(srf + 0) % 3] = pos.x; - position[(srf + 1) % 3] = pos.y; - position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - - glm::vec3 up(world::Planet::SurfaceNormal(srf)); - - glm::vec3 target; - target[(srf + 0) % 3] = at.x; - target[(srf + 1) % 3] = at.y; - target[(srf + 2) % 3] = dir * (at.z + Reference().Radius()); - - view = glm::lookAt(position, target, up); - - return *this; -} - -Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 up(0.0f); - up[(srf + 0) % 3] = std::sin(roll); - up[(srf + 1) % 3] = std::cos(roll); - up[(srf + 2) % 3] = 0.0f; - - glm::vec3 target = pos; - target[(srf + 2) % 3] -= dir; - - view = glm::lookAt(pos, target, up); - - return *this; -} - -Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { - track_orient = false; - view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); - return *this; -} - -Camera &Camera::TopDown(const creature::Creature &c, double distance, double roll) { - const creature::Situation &s = c.GetSituation(); - if (s.OnSurface()) { - int srf = s.Surface(); - glm::vec3 pos(s.Position() + (world::Planet::SurfaceNormal(srf) * distance)); - Reference(s.GetPlanet()); - return MapView(srf, pos, roll); - } else { - glm::vec3 pos(s.Position()); - pos += glm::normalize(pos) * float(distance); - return Orbital(pos); - } -} - -Camera &Camera::Radial(const creature::Creature &c, double distance, const glm::dvec3 &angle) { - const creature::Situation &s = c.GetSituation(); - glm::dvec3 pos(s.Position()); - glm::dvec3 up(0.0); - glm::dvec3 dir(0.0, 0.0, -distance); - if (s.OnSurface()) { - Reference(s.GetPlanet()); - track_orient = true; - int srf = s.Surface(); - up = world::Planet::SurfaceNormal(srf); - dir = - world::Planet::SurfaceOrientation(srf) - * glm::dmat3(glm::eulerAngleYX(angle.y, -angle.x)) - * dir; - } else { - up.y = 1.0; - dir = glm::dmat3(glm::eulerAngleYX(angle.y, -angle.x)) * dir; - } - pos += up * (c.Size() * 0.5); - up = glm::rotate(up, angle.z, glm::normalize(-dir)); - view = glm::lookAt(pos - dir, pos, up); +Camera &Camera::LookAt(const glm::vec3 &pos, const glm::vec3 &tgt, const glm::vec3 &up) noexcept { + view = glm::lookAt(pos, tgt, up); return *this; } @@ -148,22 +67,28 @@ glm::mat4 Camera::Model(const world::Body &b) const noexcept { if (&b == ref) { return track_orient ? glm::mat4(1.0f) : glm::mat4(ref->LocalTransform()); } else if (b.HasParent() && &b.Parent() == ref) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * b.FromParent() * b.LocalTransform() - : b.FromParent() * b.LocalTransform(); + : b.FromParent() * b.LocalTransform()); } else if (ref->HasParent() && &ref->Parent() == &b) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToParent() * b.LocalTransform() - : ref->ToParent() * b.LocalTransform(); + : ref->ToParent() * b.LocalTransform()); } else { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToUniverse() * b.FromUniverse() * b.LocalTransform() - : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform(); + : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform()); } } +glm::mat4 Camera::Universe() const noexcept { + return glm::mat4(track_orient + ? ref->InverseTransform() * ref->ToUniverse() + : ref->ToUniverse()); +} + void Camera::UpdateProjection() noexcept { - projection = glm::perspective(fov, aspect, near, far); + projection = glm::infinitePerspective(fov, aspect, near); }