X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=a3189314f2e58f7bf4ceec2585c61d4b0882e629;hb=ea55fc457b7d0068225af447da4a5c5489ccd239;hp=636f3c35c1015f9cc9612ef9d62c4f592d740692;hpb=76b630bd0a147bf7c78d3380237c86b9bfc48530;p=blobs.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 636f3c3..a318931 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -1,8 +1,10 @@ #include "Camera.hpp" #include "Viewport.hpp" -#include "../const.hpp" +#include "../creature/Creature.hpp" +#include "../math/const.hpp" #include "../world/Body.hpp" +#include "../world/Planet.hpp" #include #include @@ -13,11 +15,11 @@ namespace blobs { namespace graphics { Camera::Camera(const world::Body &r) noexcept -: fov(PI_0p25) +: fov(PI * 0.25) , aspect(1.0f) , near(0.1f) , far(12560.0f) -, projection(glm::perspective(fov, aspect, near, far)) +, projection(glm::infinitePerspective(fov, aspect, near)) , view(1.0f) , ref(&r) , track_orient(false) { @@ -56,55 +58,8 @@ Camera &Camera::Reference(const world::Body &r) noexcept { return *this; } -Camera &Camera::FirstPerson(int srf, const glm::vec3 &pos, const glm::vec3 &at) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 position; - position[(srf + 0) % 3] = pos.x; - position[(srf + 1) % 3] = pos.y; - position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - - glm::vec3 up(0.0f); - up[(srf + 2) % 3] = dir; - - glm::vec3 target; - target[(srf + 0) % 3] = at.x; - target[(srf + 1) % 3] = at.y; - target[(srf + 2) % 3] = dir * (at.z + Reference().Radius()); - - view = glm::lookAt(position, target, up); - - return *this; -} - -Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 position; - position[(srf + 0) % 3] = pos.x; - position[(srf + 1) % 3] = pos.y; - position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - - glm::vec3 up(0.0f); - up[(srf + 0) % 3] = std::cos(roll); - up[(srf + 1) % 3] = std::sin(roll); - up[(srf + 2) % 3] = 0.0f; - - glm::vec3 target = position; - target[(srf + 2) % 3] -= dir; - - view = glm::lookAt(position, target, up); - - return *this; -} - -Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { - track_orient = false; - view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); +Camera &Camera::LookAt(const glm::vec3 &pos, const glm::vec3 &tgt, const glm::vec3 &up) noexcept { + view = glm::lookAt(pos, tgt, up); return *this; } @@ -112,22 +67,28 @@ glm::mat4 Camera::Model(const world::Body &b) const noexcept { if (&b == ref) { return track_orient ? glm::mat4(1.0f) : glm::mat4(ref->LocalTransform()); } else if (b.HasParent() && &b.Parent() == ref) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * b.FromParent() * b.LocalTransform() - : b.FromParent() * b.LocalTransform(); + : b.FromParent() * b.LocalTransform()); } else if (ref->HasParent() && &ref->Parent() == &b) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToParent() * b.LocalTransform() - : ref->ToParent() * b.LocalTransform(); + : ref->ToParent() * b.LocalTransform()); } else { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToUniverse() * b.FromUniverse() * b.LocalTransform() - : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform(); + : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform()); } } +glm::mat4 Camera::Universe() const noexcept { + return glm::mat4(track_orient + ? ref->InverseTransform() * ref->ToUniverse() + : ref->ToUniverse()); +} + void Camera::UpdateProjection() noexcept { - projection = glm::perspective(fov, aspect, near, far); + projection = glm::infinitePerspective(fov, aspect, near); }