X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=c3727738861648a914b97021f36305b6698a7bdd;hb=ffda75aa10f772b706c2466e96a2250c89f05120;hp=398eb42ef1b786d3d57581a9b9f4e6a8244cf5ee;hpb=e0180e01f4c659c97973f585fea5eb3344254ce0;p=blobs.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 398eb42..c372773 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -8,6 +8,8 @@ #include #include +#include +#include #include @@ -15,11 +17,11 @@ namespace blobs { namespace graphics { Camera::Camera(const world::Body &r) noexcept -: fov(PI_0p25) +: fov(PI * 0.25) , aspect(1.0f) , near(0.1f) , far(12560.0f) -, projection(glm::perspective(fov, aspect, near, far)) +, projection(glm::infinitePerspective(fov, aspect, near)) , view(1.0f) , ref(&r) , track_orient(false) { @@ -58,65 +60,33 @@ Camera &Camera::Reference(const world::Body &r) noexcept { return *this; } -Camera &Camera::FirstPerson(int srf, const glm::vec3 &pos, const glm::vec3 &at) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 position; - position[(srf + 0) % 3] = pos.x; - position[(srf + 1) % 3] = pos.y; - position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - - glm::vec3 up(0.0f); - up[(srf + 2) % 3] = dir; - - glm::vec3 target; - target[(srf + 0) % 3] = at.x; - target[(srf + 1) % 3] = at.y; - target[(srf + 2) % 3] = dir * (at.z + Reference().Radius()); - - view = glm::lookAt(position, target, up); - - return *this; -} - -Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 up(0.0f); - up[(srf + 0) % 3] = std::sin(roll); - up[(srf + 1) % 3] = std::cos(roll); - up[(srf + 2) % 3] = 0.0f; - - glm::vec3 target = pos; - target[(srf + 2) % 3] -= dir; - - view = glm::lookAt(pos, target, up); - +Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { + track_orient = false; + view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); return *this; } -Camera &Camera::TopDown(const creature::Creature &c, float distance, float roll) { +Camera &Camera::Radial(const creature::Creature &c, double distance, const glm::dvec3 &angle) { const creature::Situation &s = c.GetSituation(); - if (s.OnPlanet()) { - int srf = s.Surface(); - glm::vec3 pos(s.Position()); - pos[(srf + 2) % 3] += srf < 3 ? distance : -distance; + glm::dvec3 pos(s.Position()); + glm::dvec3 up(0.0); + glm::dvec3 dir(0.0, 0.0, -distance); + if (s.OnSurface()) { Reference(s.GetPlanet()); - return MapView(srf, pos, roll); + track_orient = true; + up = s.GetPlanet().NormalAt(s.Position()); + glm::dvec3 ref(glm::normalize(glm::cross(up, glm::dvec3(up.z, up.x, up.y)))); + dir = + glm::dmat3(ref, up, glm::cross(ref, up)) + * glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x)) + * dir; } else { - glm::vec3 pos(s.Position()); - pos += glm::normalize(pos) * distance; - return Orbital(pos); + up.y = 1.0; + dir = glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x)) * dir; } -} - -Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { - track_orient = false; - view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); + pos += up * (c.Size() * 0.5); + up = glm::rotate(up, angle.z, glm::normalize(-dir)); + view = glm::lookAt(pos - dir, pos, up); return *this; } @@ -124,22 +94,22 @@ glm::mat4 Camera::Model(const world::Body &b) const noexcept { if (&b == ref) { return track_orient ? glm::mat4(1.0f) : glm::mat4(ref->LocalTransform()); } else if (b.HasParent() && &b.Parent() == ref) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * b.FromParent() * b.LocalTransform() - : b.FromParent() * b.LocalTransform(); + : b.FromParent() * b.LocalTransform()); } else if (ref->HasParent() && &ref->Parent() == &b) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToParent() * b.LocalTransform() - : ref->ToParent() * b.LocalTransform(); + : ref->ToParent() * b.LocalTransform()); } else { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToUniverse() * b.FromUniverse() * b.LocalTransform() - : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform(); + : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform()); } } void Camera::UpdateProjection() noexcept { - projection = glm::perspective(fov, aspect, near, far); + projection = glm::infinitePerspective(fov, aspect, near); }