X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=e1719668eab185b4bf27b200de5d8d45d5a99f08;hb=f430ad789fe620ad2e8b2b2b99af868372791295;hp=48bd5ee32ce017751f436a25a8228a51f5703059;hpb=a32b120a2c06d3c7ad6a217bc46bba9e76d75d93;p=blank.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 48bd5ee..e171966 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -1,5 +1,6 @@ #include "Camera.hpp" #include "Canvas.hpp" +#include "SkyBox.hpp" #include "Viewport.hpp" #include "../app/init.hpp" @@ -44,6 +45,9 @@ void Camera::Clip(float n, float f) noexcept { UpdateProjection(); } +void Camera::View(const glm::mat4 &v) noexcept { + view = v; +} void Camera::UpdateProjection() noexcept { projection = glm::perspective(fov, aspect, near, far); @@ -73,12 +77,26 @@ void Canvas::UpdateProjection() noexcept { } +SkyBox::SkyBox(CubeMap &&tex) +: texture(std::move(tex)) +, mesh() { + mesh.LoadUnitBox(); +} + +void SkyBox::Render(Viewport &viewport) noexcept { + SkyBoxShader &prog = viewport.SkyBoxProgram(); + prog.SetTexture(texture); + mesh.Draw(); +} + + Viewport::Viewport() : cam() , canv() , cursor(1.0f) , chunk_prog() , entity_prog() +, sky_prog() , sprite_prog() , active_prog(NONE) { glClearColor(0.0, 0.0, 0.0, 1.0); @@ -95,6 +113,11 @@ void Viewport::EnableDepthTest() noexcept { glDepthFunc(GL_LESS); } +void Viewport::EqualDepthTest() noexcept { + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); +} + void Viewport::DisableDepthTest() noexcept { glDisable(GL_DEPTH_TEST); } @@ -128,13 +151,9 @@ void Viewport::Resize(int w, int h) noexcept { cam.Aspect(fw, fh); canv.Resize(fw, fh); - chunk_prog.SetProjection(Perspective()); - if (active_prog == HUD) { - entity_prog.SetProjection(Ortho()); - } else { - entity_prog.SetProjection(Perspective()); - } - sprite_prog.SetProjection(Ortho()); + ChunkProgram().SetProjection(Perspective()); + SkyBoxProgram().SetProjection(Perspective()); + SpriteProgram().SetProjection(Ortho()); } void Viewport::Clear() noexcept { @@ -218,6 +237,17 @@ PlainColor &Viewport::HUDOutlineProgram() noexcept { return outline_prog; } +SkyBoxShader &Viewport::SkyBoxProgram() noexcept { + if (active_prog != SKY_BOX) { + sky_prog.Activate(); + DisableBlending(); + DisableBackfaceCulling(); + EqualDepthTest(); + active_prog = SKY_BOX; + } + return sky_prog; +} + BlendedSprite &Viewport::SpriteProgram() noexcept { if (active_prog != SPRITE) { sprite_prog.Activate(); @@ -229,8 +259,12 @@ BlendedSprite &Viewport::SpriteProgram() noexcept { void Viewport::WorldPosition(const glm::mat4 &t) noexcept { - cam.View(glm::inverse(t)); - chunk_prog.SetView(cam.View()); + const glm::vec3 offset(0.0f, 0.0f, 0.0f); + //const glm::vec3 offset(0.0f, 0.0f, -5.0f); + cam.View(glm::translate(glm::inverse(t), glm::vec3(t * glm::vec4(offset, 0.0f)))); + ChunkProgram().SetView(cam.View()); + sky_prog.Activate(); + SkyBoxProgram().SetView(cam.View()); } }