X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=e1719668eab185b4bf27b200de5d8d45d5a99f08;hb=f430ad789fe620ad2e8b2b2b99af868372791295;hp=875da78d83c6ecb1913f5cfa61a45ebcc0cabbcb;hpb=8ab4ea13545cccbacbd1ed610968d3f481c1b3c8;p=blank.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 875da78..e171966 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -1,5 +1,6 @@ #include "Camera.hpp" #include "Canvas.hpp" +#include "SkyBox.hpp" #include "Viewport.hpp" #include "../app/init.hpp" @@ -44,6 +45,9 @@ void Camera::Clip(float n, float f) noexcept { UpdateProjection(); } +void Camera::View(const glm::mat4 &v) noexcept { + view = v; +} void Camera::UpdateProjection() noexcept { projection = glm::perspective(fov, aspect, near, far); @@ -73,6 +77,19 @@ void Canvas::UpdateProjection() noexcept { } +SkyBox::SkyBox(CubeMap &&tex) +: texture(std::move(tex)) +, mesh() { + mesh.LoadUnitBox(); +} + +void SkyBox::Render(Viewport &viewport) noexcept { + SkyBoxShader &prog = viewport.SkyBoxProgram(); + prog.SetTexture(texture); + mesh.Draw(); +} + + Viewport::Viewport() : cam() , canv() @@ -134,13 +151,9 @@ void Viewport::Resize(int w, int h) noexcept { cam.Aspect(fw, fh); canv.Resize(fw, fh); - chunk_prog.SetProjection(Perspective()); - if (active_prog == HUD) { - entity_prog.SetProjection(Ortho()); - } else { - entity_prog.SetProjection(Perspective()); - } - sprite_prog.SetProjection(Ortho()); + ChunkProgram().SetProjection(Perspective()); + SkyBoxProgram().SetProjection(Perspective()); + SpriteProgram().SetProjection(Ortho()); } void Viewport::Clear() noexcept { @@ -228,6 +241,7 @@ SkyBoxShader &Viewport::SkyBoxProgram() noexcept { if (active_prog != SKY_BOX) { sky_prog.Activate(); DisableBlending(); + DisableBackfaceCulling(); EqualDepthTest(); active_prog = SKY_BOX; } @@ -245,8 +259,12 @@ BlendedSprite &Viewport::SpriteProgram() noexcept { void Viewport::WorldPosition(const glm::mat4 &t) noexcept { - cam.View(glm::inverse(t)); - chunk_prog.SetView(cam.View()); + const glm::vec3 offset(0.0f, 0.0f, 0.0f); + //const glm::vec3 offset(0.0f, 0.0f, -5.0f); + cam.View(glm::translate(glm::inverse(t), glm::vec3(t * glm::vec4(offset, 0.0f)))); + ChunkProgram().SetView(cam.View()); + sky_prog.Activate(); + SkyBoxProgram().SetView(cam.View()); } }