X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fhud.cpp;h=0747cffbca3424364e5a91c43bfe38c3eaa91af5;hb=d2d3cb877984b97fafb97254f5005cbf4bcf47a6;hp=d60401199e10f453096534c9f9685fef8c47fab5;hpb=82426ae2997d2b21703d2d5afb631a84736e975f;p=blank.git diff --git a/src/hud.cpp b/src/hud.cpp index d604011..0747cff 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -1,6 +1,8 @@ #include "hud.hpp" +#include "block.hpp" #include "init.hpp" +#include "shader.hpp" #include "shape.hpp" #include @@ -8,8 +10,10 @@ namespace blank { -HUD::HUD() -: block() +HUD::HUD(const BlockTypeRegistry &types) +: types(types) +, block() +, block_buf() , block_transform(1.0f) , block_visible(false) , crosshair() @@ -21,7 +25,7 @@ HUD::HUD() block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f)); block_transform = glm::scale(block_transform, glm::vec3(50.0f)); block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f)); - block_transform = glm::rotate(block_transform, 0.85f, glm::vec3(0.0f, 1.0f, 0.0f)); + block_transform = glm::rotate(block_transform, 0.35f, glm::vec3(0.0f, 1.0f, 0.0f)); crosshair.vertices = std::vector({ { -10.0f, 0.0f, 0.0f }, { 10.0f, 0.0f, 0.0f }, @@ -45,9 +49,12 @@ void HUD::Viewport(float x, float y, float width, float height) { } -void HUD::Display(const BlockType &type) { - block.Clear(); - type.FillModel(block); +void HUD::Display(const Block &b) { + const BlockType &type = *types.Get(b.type); + + block_buf.Clear(); + type.FillModel(block_buf, b.Transform()); + block.Update(block_buf); block_visible = type.visible; } @@ -55,6 +62,8 @@ void HUD::Display(const BlockType &type) { void HUD::Render(DirectionalLighting &program) { if (block_visible) { program.SetLightDirection({ 1.0f, 3.0f, 5.0f }); + // disable distance fog + program.SetFogDensity(0.0f); GLContext::ClearDepthBuffer(); program.SetMVP(block_transform, view, projection); block.Draw();