X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Finterface.cpp;h=12117f7d28632342b9746dddf588debe89caf38f;hb=76b3ec0f6aa0dacf6d4944a2787991f3585299e8;hp=c0bfc02ce82c24f3bf23f2f976c4213a60ee5942;hpb=f90ec88e6728ce865bcf892c810a36abd90d9001;p=blank.git diff --git a/src/interface.cpp b/src/interface.cpp index c0bfc02..12117f7 100644 --- a/src/interface.cpp +++ b/src/interface.cpp @@ -4,7 +4,6 @@ #include "world.hpp" #include -#include #include #include @@ -23,12 +22,8 @@ Interface::Interface(const Config &config, World &world) , config(config) , remove(0) , selection(1) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) { +, fwd(0) +, rev(0) { hud.Viewport(960, 600); hud.Display(selection); } @@ -39,22 +34,22 @@ void Interface::Handle(const SDL_KeyboardEvent &event) { switch (event.keysym.sym) { case SDLK_w: - front = event.state == SDL_PRESSED; + rev.z = event.state == SDL_PRESSED; break; case SDLK_s: - back = event.state == SDL_PRESSED; + fwd.z = event.state == SDL_PRESSED; break; case SDLK_a: - left = event.state == SDL_PRESSED; + rev.x = event.state == SDL_PRESSED; break; case SDLK_d: - right = event.state == SDL_PRESSED; + fwd.x = event.state == SDL_PRESSED; break; case SDLK_SPACE: - up = event.state == SDL_PRESSED; + fwd.y = event.state == SDL_PRESSED; break; case SDLK_LSHIFT: - down = event.state == SDL_PRESSED; + rev.y = event.state == SDL_PRESSED; break; case SDLK_q: @@ -73,6 +68,11 @@ void Interface::Handle(const SDL_KeyboardEvent &event) { PrintBlockInfo(); } break; + case SDLK_c: + if (event.state == SDL_PRESSED) { + PrintChunkInfo(); + } + break; case SDLK_l: if (event.state == SDL_PRESSED) { PrintLightInfo(); @@ -100,6 +100,8 @@ void Interface::PrintBlockInfo() { std::cout << std::endl; if (!aim_chunk) { std::cout << "not looking at any block" << std::endl; + Ray aim = ctrl.Aim(); + std::cout << "aim ray: " << aim.orig << ", " << aim.dir << std::endl; return; } std::cout << "looking at block " << aim_block @@ -109,6 +111,38 @@ void Interface::PrintBlockInfo() { Print(aim_chunk->BlockAt(aim_block)); } +void Interface::PrintChunkInfo() { + std::cout << std::endl; + if (!aim_chunk) { + std::cout << "not looking at any block" << std::endl; + return; + } + std::cout << "looking at chunk " + << aim_chunk->Position() + << std::endl; + + std::cout << " neighbors:" << std::endl; + if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) { + std::cout << " left " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position() << std::endl; + } + if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) { + std::cout << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position() << std::endl; + } + if (aim_chunk->HasNeighbor(Block::FACE_UP)) { + std::cout << " up " << aim_chunk->GetNeighbor(Block::FACE_UP).Position() << std::endl; + } + if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) { + std::cout << " down " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position() << std::endl; + } + if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) { + std::cout << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position() << std::endl; + } + if (aim_chunk->HasNeighbor(Block::FACE_BACK)) { + std::cout << " back " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position() << std::endl; + } + std::cout << std::endl; +} + void Interface::PrintLightInfo() { std::cout << "light level " << world.PlayerChunk().GetLight(world.Player().Position()) @@ -167,7 +201,7 @@ void Interface::PlaceBlock() { mod_chunk->Invalidate(); } -void Interface::RemoveBlock() { +void Interface::RemoveBlock() noexcept { if (!aim_chunk) return; aim_chunk->SetBlock(aim_block, remove); aim_chunk->Invalidate(); @@ -200,7 +234,7 @@ void Interface::SelectPrevious() { hud.Display(selection); } -void Interface::Handle(const SDL_WindowEvent &event) { +void Interface::Handle(const SDL_WindowEvent &event) noexcept { if (event.event == SDL_WINDOWEVENT_RESIZED) { hud.Viewport(event.data1, event.data2); } @@ -208,23 +242,7 @@ void Interface::Handle(const SDL_WindowEvent &event) { void Interface::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = config.move_velocity; - } else if (left && !right) { - vel.x = -config.move_velocity; - } - if (up && !down) { - vel.y = config.move_velocity; - } else if (down && !up) { - vel.y = -config.move_velocity; - } - if (back && !front) { - vel.z = config.move_velocity; - } else if (front && !back) { - vel.z = -config.move_velocity; - } - ctrl.Velocity(vel); + ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity); ctrl.Update(dt); Ray aim = ctrl.Aim(); @@ -242,7 +260,7 @@ void Interface::Update(int dt) { } -void Interface::Render(DirectionalLighting &program) { +void Interface::Render(DirectionalLighting &program) noexcept { if (config.visual_disabled) return; if (aim_chunk) {