X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Finterface.cpp;h=e4888c5b5f35d1ee3f15a1b9d0f96190ec34b336;hb=4485397da18a25dfd1a51e864814887b66ba0f2e;hp=45439da0e9a1de63c497063f192a6109c60434b9;hpb=e74f1ad236429f05db90c0ace825277e2a3fbc05;p=blank.git diff --git a/src/interface.cpp b/src/interface.cpp index 45439da..e4888c5 100644 --- a/src/interface.cpp +++ b/src/interface.cpp @@ -4,7 +4,6 @@ #include "world.hpp" #include -#include #include #include @@ -23,12 +22,8 @@ Interface::Interface(const Config &config, World &world) , config(config) , remove(0) , selection(1) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) { +, fwd(0) +, rev(0) { hud.Viewport(960, 600); hud.Display(selection); } @@ -39,22 +34,22 @@ void Interface::Handle(const SDL_KeyboardEvent &event) { switch (event.keysym.sym) { case SDLK_w: - front = event.state == SDL_PRESSED; + rev.z = event.state == SDL_PRESSED; break; case SDLK_s: - back = event.state == SDL_PRESSED; + fwd.z = event.state == SDL_PRESSED; break; case SDLK_a: - left = event.state == SDL_PRESSED; + rev.x = event.state == SDL_PRESSED; break; case SDLK_d: - right = event.state == SDL_PRESSED; + fwd.x = event.state == SDL_PRESSED; break; case SDLK_SPACE: - up = event.state == SDL_PRESSED; + fwd.y = event.state == SDL_PRESSED; break; case SDLK_LSHIFT: - down = event.state == SDL_PRESSED; + rev.y = event.state == SDL_PRESSED; break; case SDLK_q: @@ -105,6 +100,8 @@ void Interface::PrintBlockInfo() { std::cout << std::endl; if (!aim_chunk) { std::cout << "not looking at any block" << std::endl; + Ray aim = ctrl.Aim(); + std::cout << "aim ray: " << aim.orig << ", " << aim.dir << std::endl; return; } std::cout << "looking at block " << aim_block @@ -245,23 +242,7 @@ void Interface::Handle(const SDL_WindowEvent &event) { void Interface::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = config.move_velocity; - } else if (left && !right) { - vel.x = -config.move_velocity; - } - if (up && !down) { - vel.y = config.move_velocity; - } else if (down && !up) { - vel.y = -config.move_velocity; - } - if (back && !front) { - vel.z = config.move_velocity; - } else if (front && !back) { - vel.z = -config.move_velocity; - } - ctrl.Velocity(vel); + ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity); ctrl.Update(dt); Ray aim = ctrl.Aim();