X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Finterface.cpp;h=f846cc88b826145b6685e2e9c9795fcf91168982;hb=83ed3de28841d1eecfca39ff540e804cf6809b32;hp=12117f7d28632342b9746dddf588debe89caf38f;hpb=bee003d1d375789b6533cfd39c65f6d4478f1966;p=blank.git diff --git a/src/interface.cpp b/src/interface.cpp index 12117f7..f846cc8 100644 --- a/src/interface.cpp +++ b/src/interface.cpp @@ -1,6 +1,5 @@ #include "interface.hpp" -#include "geometry.hpp" #include "world.hpp" #include @@ -14,12 +13,15 @@ Interface::Interface(const Config &config, World &world) : world(world) , ctrl(world.Player()) , hud(world.BlockTypes()) +, aim{{ 0, 0, 0 }, { 0, 0, -1 }} , aim_chunk(nullptr) , aim_block(0) , aim_normal() , outline() , outline_transform(1.0f) , config(config) +, place_timer(256) +, remove_timer(256) , remove(0) , selection(1) , fwd(0) @@ -29,59 +31,72 @@ Interface::Interface(const Config &config, World &world) } -void Interface::Handle(const SDL_KeyboardEvent &event) { +void Interface::HandlePress(const SDL_KeyboardEvent &event) { if (config.keyboard_disabled) return; switch (event.keysym.sym) { case SDLK_w: - rev.z = event.state == SDL_PRESSED; + rev.z = 1; break; case SDLK_s: - fwd.z = event.state == SDL_PRESSED; + fwd.z = 1; break; case SDLK_a: - rev.x = event.state == SDL_PRESSED; + rev.x = 1; break; case SDLK_d: - fwd.x = event.state == SDL_PRESSED; + fwd.x = 1; break; case SDLK_SPACE: - fwd.y = event.state == SDL_PRESSED; + fwd.y = 1; break; case SDLK_LSHIFT: - rev.y = event.state == SDL_PRESSED; + rev.y = 1; break; case SDLK_q: - if (event.state == SDL_PRESSED) { - FaceBlock(); - } + FaceBlock(); break; case SDLK_e: - if (event.state == SDL_PRESSED) { - TurnBlock(); - } + TurnBlock(); break; case SDLK_b: - if (event.state == SDL_PRESSED) { - PrintBlockInfo(); - } + PrintBlockInfo(); break; case SDLK_c: - if (event.state == SDL_PRESSED) { - PrintChunkInfo(); - } + PrintChunkInfo(); break; case SDLK_l: - if (event.state == SDL_PRESSED) { - PrintLightInfo(); - } + PrintLightInfo(); break; case SDLK_p: - if (event.state == SDL_PRESSED) { - PrintSelectionInfo(); - } + PrintSelectionInfo(); + break; + } +} + +void Interface::HandleRelease(const SDL_KeyboardEvent &event) { + if (config.keyboard_disabled) return; + + switch (event.keysym.sym) { + case SDLK_w: + rev.z = 0; + break; + case SDLK_s: + fwd.z = 0; + break; + case SDLK_a: + rev.x = 0; + break; + case SDLK_d: + fwd.x = 0; + break; + case SDLK_SPACE: + fwd.y = 0; + break; + case SDLK_LSHIFT: + rev.y = 0; break; } } @@ -169,17 +184,27 @@ void Interface::Handle(const SDL_MouseMotionEvent &event) { ctrl.RotatePitch(event.yrel * config.pitch_sensitivity); } -void Interface::Handle(const SDL_MouseButtonEvent &event) { +void Interface::HandlePress(const SDL_MouseButtonEvent &event) { if (config.mouse_disabled) return; - if (event.state != SDL_PRESSED) return; - if (event.button == 1) { RemoveBlock(); + remove_timer.Start(); } else if (event.button == 2) { PickBlock(); } else if (event.button == 3) { PlaceBlock(); + place_timer.Start(); + } +} + +void Interface::HandleRelease(const SDL_MouseButtonEvent &event) { + if (config.mouse_disabled) return; + + if (event.button == 1) { + remove_timer.Stop(); + } else if (event.button == 3) { + place_timer.Stop(); } } @@ -245,18 +270,34 @@ void Interface::Update(int dt) { ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity); ctrl.Update(dt); - Ray aim = ctrl.Aim(); + place_timer.Update(dt); + remove_timer.Update(dt); + + aim = ctrl.Aim(); + CheckAim(); + + if (remove_timer.Hit()) { + RemoveBlock(); + CheckAim(); + } + + if (place_timer.Hit()) { + PlaceBlock(); + CheckAim(); + } +} + +void Interface::CheckAim() { float dist; if (world.Intersection(aim, glm::mat4(1.0f), &aim_chunk, &aim_block, &dist, &aim_normal)) { outline.Clear(); aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline); - outline_transform = glm::scale(glm::mat4(1.0f), glm::vec3(1.0002f)); - outline_transform = aim_chunk->Transform(world.Player().ChunkCoords()); + outline_transform = glm::scale(glm::vec3(1.0002f)); + outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords()); outline_transform *= aim_chunk->ToTransform(aim_block); } else { aim_chunk = nullptr; } - }