X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Floader%2FInterpreter.h;h=7755a1beb01e767684f5db5561143b48661b4cca;hb=b4a7dd75a2834dcf292da19a9ca44c527e163002;hp=ca9900cb7ada7148801ec47f7a872c19345d0672;hpb=8f54789ae7d974035b9103982c38e1714a15728b;p=l2e.git diff --git a/src/loader/Interpreter.h b/src/loader/Interpreter.h index ca9900c..7755a1b 100644 --- a/src/loader/Interpreter.h +++ b/src/loader/Interpreter.h @@ -24,10 +24,18 @@ namespace battle { class Stats; } +namespace common { + class Ikari; + class Item; + class Spell; + class TargetingMode; +} + namespace graphics { class Animation; class Font; class Frame; + class Gauge; class SimpleAnimation; class Sprite; } @@ -62,12 +70,18 @@ public: bool GetBoolean(const std::string &name) const; graphics::Font *GetFont(const std::string &name); graphics::Frame *GetFrame(const std::string &name); + graphics::Gauge *GetGauge(const std::string &name); battle::Hero *GetHero(const std::string &name); + common::Ikari *GetIkari(const std::string &name); + common::Item *GetItem(const std::string &name); battle::Monster *GetMonster(const std::string &name); int GetNumber(const std::string &name) const; battle::PartyLayout *GetPartyLayout(const std::string &name); + const char *GetPath(const std::string &name) const; + common::Spell *GetSpell(const std::string &name); graphics::Sprite *GetSprite(const std::string &name); const char *GetString(const std::string &name) const; + common::TargetingMode *GetTargetingMode(const std::string &name); geometry::Vector GetVector(const std::string &name) const; public: @@ -75,14 +89,19 @@ public: const std::vector &ComplexAnimations() const { return complexAnimations; } const std::vector &Fonts() const { return fonts; } const std::vector &Frames() const { return frames; } + const std::vector &Gauges() const { return gauges; } const std::vector &Heroes() const { return heroes; } + const std::vector &Ikaris() const { return ikaris; } const std::vector &Images() const { return images; } + const std::vector &Items() const { return items; } const std::vector &Monsters() const { return monsters; } const std::vector &Numbers() const { return numbers; } const std::vector &PartyLayouts() const { return partyLayouts; } const std::vector &SimpleAnimations() const { return simpleAnimations; } + const std::vector &Spells() const { return spells; } const std::vector &Sprites() const { return sprites; } const std::vector &Strings() const { return strings; } + const std::vector &TargetingModes() const { return targetingModes; } const std::vector > &Vectors() const { return vectors; } private: @@ -94,13 +113,20 @@ private: bool GetBoolean(const Value &); graphics::Font *GetFont(const Value &); graphics::Frame *GetFrame(const Value &); + graphics::Gauge *GetGauge(const Value &); + battle::Hero *GetHero(const Value &); + common::Ikari *GetIkari(const Value &); SDL_Surface *GetImage(const Value &); + common::Item *GetItem(const Value &); int GetNumber(const Value &); battle::PartyLayout *GetPartyLayout(const Value &); const PropertyList *GetPropertyList(const Value &); const std::vector &GetPropertyListArray(const Value &); + const char *GetPath(const Value &); + common::Spell *GetSpell(const Value &); graphics::Sprite *GetSprite(const Value &); const char *GetString(const Value &); + common::TargetingMode *GetTargetingMode(const Value &); const std::vector &GetValueArray(const Value &); geometry::Vector GetVector(const Value &); @@ -108,12 +134,17 @@ private: void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &); void ReadFont(graphics::Font &, const PropertyList &); void ReadFrame(graphics::Frame &, const PropertyList &); + void ReadGauge(graphics::Gauge &, const PropertyList &); void ReadHero(battle::Hero &, const PropertyList &); + void ReadIkari(common::Ikari &, const PropertyList &); + void ReadItem(common::Item &, const PropertyList &); void ReadMonster(battle::Monster &, const PropertyList &); void ReadPartyLayout(battle::PartyLayout &, const PropertyList &); void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &); + void ReadSpell(common::Spell &, const PropertyList &); void ReadSprite(graphics::Sprite &, const PropertyList &); void ReadStats(battle::Stats &, const PropertyList &); + void ReadTargetingMode(common::TargetingMode &, const PropertyList &); private: const ParsedSource &source; @@ -122,15 +153,21 @@ private: COMPLEX_ANIMATION, FONT, FRAME, + GAUGE, HERO, + IKARI, IMAGE, + ITEM, MONSTER, NUMBER, PARTY_LAYOUT, + PATH, PROPERTY_LIST_ARRAY, SIMPLE_ANIMATION, + SPELL, SPRITE, STRING, + TARGETING_MODE, VECTOR, VALUE_ARRAY, }; @@ -143,20 +180,27 @@ private: }; std::map parsedDefinitions; + std::map imageCache; + std::vector booleans; std::vector complexAnimations; std::vector fonts; std::vector frames; + std::vector gauges; std::vector heroes; + std::vector ikaris; std::vector images; + std::vector items; std::vector monsters; std::vector numbers; std::vector partyLayouts; std::vector propertyLists; std::vector > propertyListArrays; std::vector simpleAnimations; + std::vector spells; std::vector sprites; std::vector strings; + std::vector targetingModes; std::vector > valueArrays; std::vector > vectors;