X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Floader%2FInterpreter.h;h=e72d4da202d43a99ae0bf8a1490c49ff7570ffbf;hb=1aa61eca26f5b4a4cb856a39e802f5899548b691;hp=3f53b3f492fdb6f6e196cc0cff54ea094acb2940;hpb=dbf125bd2ef4f68af92aa0872e8d8a6abaf4ee00;p=l2e.git diff --git a/src/loader/Interpreter.h b/src/loader/Interpreter.h index 3f53b3f..e72d4da 100644 --- a/src/loader/Interpreter.h +++ b/src/loader/Interpreter.h @@ -9,6 +9,7 @@ #define LOADER_INTERPRETER_H_ #include "../geometry/Vector.h" +#include "../graphics/Color.h" #include "../graphics/ComplexAnimation.h" #include @@ -24,8 +25,19 @@ namespace battle { class Stats; } +namespace common { + class Ikari; + class Item; + class Spell; + class TargetingMode; +} + namespace graphics { class Animation; + class Font; + class Frame; + class Gauge; + struct MenuProperties; class SimpleAnimation; class Sprite; } @@ -58,25 +70,44 @@ public: public: graphics::Animation *GetAnimation(const std::string &name); bool GetBoolean(const std::string &name) const; + const graphics::Color &GetColor(const std::string &name) const; + graphics::Font *GetFont(const std::string &name); + graphics::Frame *GetFrame(const std::string &name); + graphics::Gauge *GetGauge(const std::string &name); battle::Hero *GetHero(const std::string &name); + common::Ikari *GetIkari(const std::string &name); + common::Item *GetItem(const std::string &name); + graphics::MenuProperties *GetMenuProperties(const std::string &name); battle::Monster *GetMonster(const std::string &name); int GetNumber(const std::string &name) const; battle::PartyLayout *GetPartyLayout(const std::string &name); + const char *GetPath(const std::string &name) const; + common::Spell *GetSpell(const std::string &name); graphics::Sprite *GetSprite(const std::string &name); const char *GetString(const std::string &name) const; + common::TargetingMode *GetTargetingMode(const std::string &name); geometry::Vector GetVector(const std::string &name) const; public: const std::vector &Booleans() const { return booleans; } + const std::vector &Colors() const { return colors; } const std::vector &ComplexAnimations() const { return complexAnimations; } + const std::vector &Fonts() const { return fonts; } + const std::vector &Frames() const { return frames; } + const std::vector &Gauges() const { return gauges; } const std::vector &Heroes() const { return heroes; } + const std::vector &Ikaris() const { return ikaris; } const std::vector &Images() const { return images; } + const std::vector &Items() const { return items; } + const std::vector &MenuProperties() const { return menuProperties; } const std::vector &Monsters() const { return monsters; } const std::vector &Numbers() const { return numbers; } const std::vector &PartyLayouts() const { return partyLayouts; } const std::vector &SimpleAnimations() const { return simpleAnimations; } + const std::vector &Spells() const { return spells; } const std::vector &Sprites() const { return sprites; } const std::vector &Strings() const { return strings; } + const std::vector &TargetingModes() const { return targetingModes; } const std::vector > &Vectors() const { return vectors; } private: @@ -85,40 +116,70 @@ private: void ReadObject(const Definition &); graphics::Animation *GetAnimation(const Value &); + graphics::Color GetColor(const Value &); bool GetBoolean(const Value &); + graphics::Font *GetFont(const Value &); + graphics::Frame *GetFrame(const Value &); + graphics::Gauge *GetGauge(const Value &); + battle::Hero *GetHero(const Value &); + common::Ikari *GetIkari(const Value &); SDL_Surface *GetImage(const Value &); + common::Item *GetItem(const Value &); + graphics::MenuProperties *GetMenuProperties(const Value &); + battle::Monster *GetMonster(const Value &); int GetNumber(const Value &); battle::PartyLayout *GetPartyLayout(const Value &); const PropertyList *GetPropertyList(const Value &); const std::vector &GetPropertyListArray(const Value &); + const char *GetPath(const Value &); + common::Spell *GetSpell(const Value &); graphics::Sprite *GetSprite(const Value &); const char *GetString(const Value &); + common::TargetingMode *GetTargetingMode(const Value &); const std::vector &GetValueArray(const Value &); geometry::Vector GetVector(const Value &); void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &); void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &); + void ReadFont(graphics::Font &, const PropertyList &); + void ReadFrame(graphics::Frame &, const PropertyList &); + void ReadGauge(graphics::Gauge &, const PropertyList &); void ReadHero(battle::Hero &, const PropertyList &); + void ReadIkari(common::Ikari &, const PropertyList &); + void ReadItem(common::Item &, const PropertyList &); + void ReadMenuProperties(graphics::MenuProperties &, const PropertyList &); void ReadMonster(battle::Monster &, const PropertyList &); void ReadPartyLayout(battle::PartyLayout &, const PropertyList &); void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &); + void ReadSpell(common::Spell &, const PropertyList &); void ReadSprite(graphics::Sprite &, const PropertyList &); void ReadStats(battle::Stats &, const PropertyList &); + void ReadTargetingMode(common::TargetingMode &, const PropertyList &); private: const ParsedSource &source; enum Type { BOOLEAN, + COLOR, COMPLEX_ANIMATION, + FONT, + FRAME, + GAUGE, HERO, + IKARI, IMAGE, + ITEM, + MENU_PROPERTIES, MONSTER, NUMBER, PARTY_LAYOUT, + PATH, PROPERTY_LIST_ARRAY, SIMPLE_ANIMATION, + SPELL, SPRITE, STRING, + TARGETING_MODE, VECTOR, VALUE_ARRAY, }; @@ -131,18 +192,29 @@ private: }; std::map parsedDefinitions; + std::map imageCache; + std::vector booleans; + std::vector colors; std::vector complexAnimations; + std::vector fonts; + std::vector frames; + std::vector gauges; std::vector heroes; + std::vector ikaris; std::vector images; + std::vector items; + std::vector menuProperties; std::vector monsters; std::vector numbers; std::vector partyLayouts; std::vector propertyLists; std::vector > propertyListArrays; std::vector simpleAnimations; + std::vector spells; std::vector sprites; std::vector strings; + std::vector targetingModes; std::vector > valueArrays; std::vector > vectors;