X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Floader%2FInterpreter.h;h=ffbad42e1a6ef1e2897305c55a04ad3090e38832;hb=b5056c2d3079c0143ed2c8f52cb5b2290a642aa7;hp=c2fc25f84b6a1b6cb09edf1492e046f1e13c50d2;hpb=107b78b720db69ad402c09c0b1d9beb3b88a1952;p=l2e.git diff --git a/src/loader/Interpreter.h b/src/loader/Interpreter.h index c2fc25f..ffbad42 100644 --- a/src/loader/Interpreter.h +++ b/src/loader/Interpreter.h @@ -8,13 +8,36 @@ #ifndef LOADER_INTERPRETER_H_ #define LOADER_INTERPRETER_H_ +#include "../geometry/Vector.h" +#include "../graphics/ComplexAnimation.h" + #include #include #include #include +#include namespace battle { + class Hero; class Monster; + class PartyLayout; + class Stats; +} + +namespace common { + class Ikari; + class Item; + class Spell; + class TargetingMode; +} + +namespace graphics { + class Animation; + class Font; + class Frame; + class Gauge; + class SimpleAnimation; + class Sprite; } namespace loader { @@ -22,6 +45,7 @@ namespace loader { class Definition; class ParsedSource; class PropertyList; +class Value; class Interpreter { @@ -33,7 +57,7 @@ public: public: Interpreter(const ParsedSource &source) : source(source) { } - ~Interpreter() { } + ~Interpreter(); private: Interpreter(const Interpreter &); Interpreter &operator =(const Interpreter &); @@ -41,15 +65,139 @@ private: public: void ReadSource(); +public: + graphics::Animation *GetAnimation(const std::string &name); + bool GetBoolean(const std::string &name) const; + graphics::Font *GetFont(const std::string &name); + graphics::Frame *GetFrame(const std::string &name); + graphics::Gauge *GetGauge(const std::string &name); + battle::Hero *GetHero(const std::string &name); + common::Ikari *GetIkari(const std::string &name); + common::Item *GetItem(const std::string &name); + battle::Monster *GetMonster(const std::string &name); + int GetNumber(const std::string &name) const; + battle::PartyLayout *GetPartyLayout(const std::string &name); + common::Spell *GetSpell(const std::string &name); + graphics::Sprite *GetSprite(const std::string &name); + const char *GetString(const std::string &name) const; + common::TargetingMode *GetTargetingMode(const std::string &name); + geometry::Vector GetVector(const std::string &name) const; + +public: + const std::vector &Booleans() const { return booleans; } + const std::vector &ComplexAnimations() const { return complexAnimations; } + const std::vector &Fonts() const { return fonts; } + const std::vector &Frames() const { return frames; } + const std::vector &Gauges() const { return gauges; } + const std::vector &Heroes() const { return heroes; } + const std::vector &Ikaris() const { return ikaris; } + const std::vector &Images() const { return images; } + const std::vector &Items() const { return items; } + const std::vector &Monsters() const { return monsters; } + const std::vector &Numbers() const { return numbers; } + const std::vector &PartyLayouts() const { return partyLayouts; } + const std::vector &SimpleAnimations() const { return simpleAnimations; } + const std::vector &Spells() const { return spells; } + const std::vector &Sprites() const { return sprites; } + const std::vector &Strings() const { return strings; } + const std::vector &TargetingModes() const { return targetingModes; } + const std::vector > &Vectors() const { return vectors; } + private: + void ReadDefinition(const Definition &); void ReadLiteral(const Definition &); void ReadObject(const Definition &); + graphics::Animation *GetAnimation(const Value &); + bool GetBoolean(const Value &); + graphics::Font *GetFont(const Value &); + graphics::Frame *GetFrame(const Value &); + graphics::Gauge *GetGauge(const Value &); + battle::Hero *GetHero(const Value &); + common::Ikari *GetIkari(const Value &); + SDL_Surface *GetImage(const Value &); + common::Item *GetItem(const Value &); + int GetNumber(const Value &); + battle::PartyLayout *GetPartyLayout(const Value &); + const PropertyList *GetPropertyList(const Value &); + const std::vector &GetPropertyListArray(const Value &); + common::Spell *GetSpell(const Value &); + graphics::Sprite *GetSprite(const Value &); + const char *GetString(const Value &); + common::TargetingMode *GetTargetingMode(const Value &); + const std::vector &GetValueArray(const Value &); + geometry::Vector GetVector(const Value &); + + void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &); + void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &); + void ReadFont(graphics::Font &, const PropertyList &); + void ReadFrame(graphics::Frame &, const PropertyList &); + void ReadGauge(graphics::Gauge &, const PropertyList &); + void ReadHero(battle::Hero &, const PropertyList &); + void ReadIkari(common::Ikari &, const PropertyList &); + void ReadItem(common::Item &, const PropertyList &); void ReadMonster(battle::Monster &, const PropertyList &); + void ReadPartyLayout(battle::PartyLayout &, const PropertyList &); + void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &); + void ReadSpell(common::Spell &, const PropertyList &); + void ReadSprite(graphics::Sprite &, const PropertyList &); + void ReadStats(battle::Stats &, const PropertyList &); + void ReadTargetingMode(common::TargetingMode &, const PropertyList &); private: const ParsedSource &source; - std::vector monsters; + enum Type { + BOOLEAN, + COMPLEX_ANIMATION, + FONT, + FRAME, + GAUGE, + HERO, + IKARI, + IMAGE, + ITEM, + MONSTER, + NUMBER, + PARTY_LAYOUT, + PROPERTY_LIST_ARRAY, + SIMPLE_ANIMATION, + SPELL, + SPRITE, + STRING, + TARGETING_MODE, + VECTOR, + VALUE_ARRAY, + }; + struct ParsedDefinition { + ParsedDefinition(const Definition *dfn, Type type, int index) + : dfn(dfn), type(type), index(index) { } + const Definition *dfn; + Type type; + int index; + }; + std::map parsedDefinitions; + + std::vector booleans; + std::vector complexAnimations; + std::vector fonts; + std::vector frames; + std::vector gauges; + std::vector heroes; + std::vector ikaris; + std::vector images; + std::vector items; + std::vector monsters; + std::vector numbers; + std::vector partyLayouts; + std::vector propertyLists; + std::vector > propertyListArrays; + std::vector simpleAnimations; + std::vector spells; + std::vector sprites; + std::vector strings; + std::vector targetingModes; + std::vector > valueArrays; + std::vector > vectors; };