X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=00c07c592d6d311b5baae18719bffab1d4d50ff5;hb=771a3daeecf527a9b5873e412e263ad251c59ab5;hp=30074366d9c8dbb2fbda12479cd4390859b870b3;hpb=fa3de7178227b9cc7f11c92208b5904cee3ae4c4;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 3007436..00c07c5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -12,19 +12,28 @@ #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" +#include "battle/Stats.h" +#include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" #include "common/Spell.h" -#include "geometry/Point.h" +#include "geometry/Vector.h" +#include "graphics/ComplexAnimation.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" #include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include #include #include #include @@ -36,15 +45,22 @@ using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; +using battle::Stats; +using common::Ikari; using common::Inventory; using common::Item; using common::Spell; -using geometry::Point; +using geometry::Vector; +using graphics::ComplexAnimation; using graphics::Font; using graphics::Frame; using graphics::Gauge; using graphics::Menu; +using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -58,360 +74,320 @@ int main(int argc, char **argv) { const int width = 800; const int height = 480; + const int framerate = 33; + +// std::srand(std::time(0)); + try { InitSDL sdl; InitImage image(IMG_INIT_PNG); + + ParsedSource source; + Parser parser("test-data/test.l2s", source); + parser.Parse(); + Interpreter intp(source); + intp.ReadSource(); + InitScreen screen(width, height); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 104)); - monstersLayout.AddPosition(Point(128, 104)); - monstersLayout.AddPosition(Point(168, 104)); - monstersLayout.AddPosition(Point(208, 104)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); - Monster monster; - monster.SetSprite(&dummySprite); - monster.SetMaxHealth(10); - monster.SetHealth(10); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - - SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); - Sprite selanSprite(selanImg, 64, 64); - Hero selan; - selan.SetName("Selan"); - selan.SetLevel(1); - selan.SetSprite(&selanSprite); - selan.SetMaxHealth(28); - selan.SetHealth(28); - selan.SetMaxMana(23); - selan.SetMana(23); - selan.SetIP(0); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(0); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(0); + PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout")); + + Monster monster(*intp.GetMonster("lizard")); + Hero maxim(*intp.GetHero("maxim")); + Hero selan(*intp.GetHero("selan")); + Hero guy(*intp.GetHero("guy")); + Hero dekar(*intp.GetHero("dekar")); battle::Resources battleRes; - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); - Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); - battleRes.attackChoiceIcons = &attackChoiceIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; - SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); - battleRes.heroTagFont = &heroTagFont; - SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); - battleRes.heroTagFrame = &heroTagFrame; - Frame activeHeroTagFrame(tagFramesImg, 16, 16); - battleRes.activeHeroTagFrame = &activeHeroTagFrame; - - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - battleRes.healthGauge = &healthGauge; - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - battleRes.manaGauge = &manaGauge; - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - battleRes.ikariGauge = &ikariGauge; - - SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); - Frame selectFrame(selectFrameImg, 16, 16); - battleRes.selectFrame = &selectFrame; - - SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); - Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 11, 0); - normalFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters - battleRes.normalFont = &normalFont; - - SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); - Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite); - disabledFont.MapRange('A', 'M', 0, 1); - disabledFont.MapRange('N', 'Z', 0, 2); - disabledFont.MapRange('a', 'm', 0, 3); - disabledFont.MapRange('n', 'z', 0, 4); - disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 11, 0); - disabledFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters - battleRes.disabledFont = &disabledFont; - - SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); - Sprite handCursorSprite(handCursorImg, 32, 32); - battleRes.menuCursor = &handCursorSprite; - - SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); - Sprite weaponTargetCursor(targetingIconsImg, 32, 32); - Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); - Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); - battleRes.weaponTargetCursor = &weaponTargetCursor; - // TODO: add image for magic targeting cursor - battleRes.magicTargetCursor = &magicTargetCursor; - // TODO: add image for item targeting cursor - battleRes.itemTargetCursor = &itemTargetCursor; - - Spell resetSpell; - resetSpell.SetName("Reset"); - maxim.AddSpell(&resetSpell); - Spell strongSpell; - strongSpell.SetName("Strong"); - strongSpell.SetCost(3); - strongSpell.SetUsableInBattle(); - strongSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&strongSpell); - selan.AddSpell(&strongSpell); - Spell strongerSpell; - strongerSpell.SetName("Stronger"); - strongerSpell.SetCost(8); - strongerSpell.SetUsableInBattle(); - strongerSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&strongerSpell); - selan.AddSpell(&strongerSpell); - Spell championSpell; - championSpell.SetName("Champion"); - championSpell.SetCost(16); - championSpell.SetUsableInBattle(); - championSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&championSpell); - selan.AddSpell(&championSpell); - Spell rallySpell; - rallySpell.SetName("Rally"); - rallySpell.SetCost(10); - rallySpell.SetUsableInBattle(); - rallySpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&rallySpell); - selan.AddSpell(&rallySpell); - Spell escapeSpell; - escapeSpell.SetName("Escape"); - escapeSpell.SetCost(8); - selan.AddSpell(&escapeSpell); - Spell valorSpell; - valorSpell.SetName("Valor"); - valorSpell.SetCost(30); - valorSpell.SetUsableInBattle(); - valorSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&valorSpell); - selan.AddSpell(&valorSpell); - - battleRes.spellMenuHeadline = "Please choose a spell."; - battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); - - SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); - Sprite potionIcon(itemIcons, 16, 16); - Sprite ballIcon(itemIcons, 16, 16, 0, 16); - Sprite crankIcon(itemIcons, 16, 16, 0, 32); - Sprite spearIcon(itemIcons, 16, 16, 0, 48); - Sprite swordIcon(itemIcons, 16, 16, 0, 64); - Sprite axIcon(itemIcons, 16, 16, 0, 80); - Sprite rodIcon(itemIcons, 16, 16, 0, 96); - Sprite armorIcon(itemIcons, 16, 16, 0, 112); - Sprite shieldIcon(itemIcons, 16, 16, 0, 128); - Sprite helmetIcon(itemIcons, 16, 16, 0, 144); - Sprite ringIcon(itemIcons, 16, 16, 0, 160); - Sprite jewelIcon(itemIcons, 16, 16, 0, 176); + battleRes.swapCursor = intp.GetSprite("swapCursor"); + battleRes.attackIcons = intp.GetSprite("attackIcons"); + battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons"); + battleRes.moveIcons = intp.GetSprite("moveIcons"); + battleRes.titleFrame = intp.GetFrame("titleFrame"); + battleRes.titleFont = intp.GetFont("largeFont"); + battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype"); + battleRes.bigNumberSprite = intp.GetSprite("bigNumbers"); + battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers"); + + battleRes.heroTagLabels = intp.GetSprite("heroTagLabels"); + battleRes.levelLabelCol = 0; + battleRes.levelLabelRow = 0; + battleRes.healthLabelCol = 0; + battleRes.healthLabelRow = 1; + battleRes.manaLabelCol = 0; + battleRes.manaLabelRow = 2; + battleRes.moveLabelCol = 0; + battleRes.moveLabelRow = 3; + battleRes.ikariLabelCol = 0; + battleRes.ikariLabelRow = 4; + + battleRes.heroTagFont = intp.GetFont("heroTagFont"); + battleRes.heroTagFrame = intp.GetFrame("heroTagFrame"); + battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame"); + battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame"); + battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame"); + battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31); + + battleRes.healthGauge = intp.GetGauge("healthGauge"); + battleRes.manaGauge = intp.GetGauge("manaGauge"); + battleRes.ikariGauge = intp.GetGauge("ikariGauge"); + + battleRes.selectFrame = intp.GetFrame("selectFrame"); + battleRes.normalFont = intp.GetFont("normalFont"); + battleRes.disabledFont = intp.GetFont("disabledFont"); + battleRes.menuCursor = intp.GetSprite("handCursor"); + + battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor"); + battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor"); + battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor"); + + maxim.AddSpell(intp.GetSpell("resetSpell")); + Spell *strongSpell(intp.GetSpell("strongSpell")); + maxim.AddSpell(strongSpell); + selan.AddSpell(strongSpell); + Spell *strongerSpell(intp.GetSpell("strongerSpell")); + maxim.AddSpell(strongerSpell); + selan.AddSpell(strongerSpell); + Spell *championSpell(intp.GetSpell("championSpell")); + maxim.AddSpell(championSpell); + selan.AddSpell(championSpell); + Spell *rallySpell(intp.GetSpell("rallySpell")); + maxim.AddSpell(rallySpell); + selan.AddSpell(rallySpell); + selan.AddSpell(intp.GetSpell("escapeSpell")); + Spell *valorSpell(intp.GetSpell("valorSpell")); + maxim.AddSpell(valorSpell); + selan.AddSpell(valorSpell); + + battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline"); + battleRes.spellMenuPrototype = Menu(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':'); + + battleRes.weaponMenuIcon = intp.GetSprite("swordIcon"); + battleRes.armorMenuIcon = intp.GetSprite("armorIcon"); + battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon"); + battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon"); + battleRes.ringMenuIcon = intp.GetSprite("ringIcon"); + battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon"); Inventory inventory; - Item antidote; - antidote.SetName("Antidote"); - antidote.SetMenuIcon(&potionIcon); - antidote.SetUsableInBattle(); - antidote.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&antidote, 9); - Item magicJar; - magicJar.SetName("Magic jar"); - magicJar.SetMenuIcon(&potionIcon); - magicJar.SetUsableInBattle(); - antidote.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&magicJar, 4); - Item hiPotion; - hiPotion.SetName("Hi-Potion"); - hiPotion.SetMenuIcon(&potionIcon); - hiPotion.SetUsableInBattle(); - antidote.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&hiPotion, 4); - Item powerPotion; - powerPotion.SetName("Power potion"); - powerPotion.SetMenuIcon(&potionIcon); - inventory.Add(&powerPotion, 4); - Item escape; - escape.SetName("Escape"); - inventory.Add(&escape, 2); - Item sleepBall; - sleepBall.SetName("Sleep ball"); - sleepBall.SetMenuIcon(&ballIcon); - sleepBall.SetUsableInBattle(); - antidote.GetTargetingMode().TargetSingleEnemy(); - inventory.Add(&sleepBall, 1); - Item multiBall; - multiBall.SetName("Multi-ball!"); - multiBall.SetMenuIcon(&ballIcon); - multiBall.SetUsableInBattle(); - antidote.GetTargetingMode().TargetMultipleEnemies(); - inventory.Add(&multiBall, 1); - Item figgoru; - figgoru.SetName("Figgoru"); - figgoru.SetMenuIcon(&crankIcon); - antidote.GetTargetingMode().TargetAllEnemies(); - inventory.Add(&figgoru, 1); + inventory.Add(intp.GetItem("antidoteItem"), 9); + inventory.Add(intp.GetItem("magicJarItem"), 4); + inventory.Add(intp.GetItem("hiPotionItem"), 4); + inventory.Add(intp.GetItem("powerPotionItem"), 4); + inventory.Add(intp.GetItem("escapeItem"), 2); + inventory.Add(intp.GetItem("sleepBallItem"), 1); battleRes.inventory = &inventory; - battleRes.itemMenuHeadline = "Please choose an item."; - battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); - - Item zircoSword; - zircoSword.SetName("Zirco sword"); - zircoSword.SetMenuIcon(&swordIcon); - maxim.SetWeapon(&zircoSword); - Item zirconArmor; - zirconArmor.SetName("Zircon armor"); - zirconArmor.SetMenuIcon(&armorIcon); - maxim.SetArmor(&zirconArmor); + battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline"); + battleRes.itemMenuPrototype = Menu(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':'); + + SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png")); + Sprite swordAttackSprite(swordAttackImg, 96, 96); + SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4); + + maxim.SetWeapon(intp.GetItem("zircoSwordItem")); + maxim.SetArmor(intp.GetItem("zirconArmorItem")); Item holyShield; holyShield.SetName("Holy shield"); - holyShield.SetMenuIcon(&shieldIcon); + holyShield.SetMenuIcon(intp.GetSprite("shieldIcon")); + Ikari lightGuard; + lightGuard.SetName("Light guard"); + lightGuard.SetCost(128); + lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self + lightGuard.SetMagical(); + holyShield.SetIkari(&lightGuard); maxim.SetShield(&holyShield); Item legendHelm; legendHelm.SetName("Legend helm"); - legendHelm.SetMenuIcon(&helmetIcon); + legendHelm.SetMenuIcon(intp.GetSprite("helmetIcon")); + Ikari boomerang; + boomerang.SetName("Boomerang"); + boomerang.SetCost(164); + boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self + boomerang.SetMagical(); + legendHelm.SetIkari(&boomerang); maxim.SetHelmet(&legendHelm); Item sProRing; sProRing.SetName("S-pro ring"); - sProRing.SetMenuIcon(&ringIcon); + sProRing.SetMenuIcon(intp.GetSprite("ringIcon")); + Ikari courage; + courage.SetName("Courage"); + courage.SetCost(64); + courage.GetTargetingMode().TargetMultipleAllies(); + courage.SetMagical(); + sProRing.SetIkari(&courage); maxim.SetRing(&sProRing); Item evilJewel; evilJewel.SetName("Evil jewel"); - evilJewel.SetMenuIcon(&jewelIcon); + evilJewel.SetMenuIcon(intp.GetSprite("jewelIcon")); + Ikari gloomy; + gloomy.SetName("Gloomy"); + gloomy.SetCost(164); + gloomy.GetTargetingMode().TargetAllEnemies(); + gloomy.SetMagical(); + evilJewel.SetIkari(&gloomy); maxim.SetJewel(&evilJewel); Item zircoWhip; zircoWhip.SetName("Zirco whip"); - zircoWhip.SetMenuIcon(&rodIcon); - selan.SetWeapon(&zircoWhip); + zircoWhip.SetMenuIcon(intp.GetSprite("rodIcon")); + zircoWhip.GetTargetingMode().TargetSingleEnemy(); + Ikari thundershriek; + thundershriek.SetName("Thundershriek"); + thundershriek.SetCost(224); + thundershriek.GetTargetingMode().TargetAllEnemies(); + thundershriek.SetPhysical(); + zircoWhip.SetIkari(&thundershriek); +// selan.SetWeapon(&zircoWhip); Item zirconPlate; zirconPlate.SetName("Zircon plate"); - zirconPlate.SetMenuIcon(&armorIcon); + zirconPlate.SetMenuIcon(intp.GetSprite("armorIcon")); + Ikari suddenCure; + suddenCure.SetName("Sudden cure"); + suddenCure.SetCost(96); + suddenCure.GetTargetingMode().TargetAllAllies(); + suddenCure.SetMagical(); + zirconPlate.SetIkari(&suddenCure); selan.SetArmor(&zirconPlate); Item zircoGloves; zircoGloves.SetName("Zirco gloves"); - zircoGloves.SetMenuIcon(&shieldIcon); + zircoGloves.SetMenuIcon(intp.GetSprite("shieldIcon")); + Ikari forcefield; + forcefield.SetName("Forcefield"); + forcefield.SetCost(64); + forcefield.GetTargetingMode().TargetAllAllies(); + forcefield.SetMagical(); + zircoGloves.SetIkari(&forcefield); selan.SetShield(&zircoGloves); Item holyCap; holyCap.SetName("Holy cap"); - holyCap.SetMenuIcon(&helmetIcon); + holyCap.SetMenuIcon(intp.GetSprite("helmetIcon")); + Ikari vulnerable; + vulnerable.SetName("Vulnerable"); + vulnerable.SetCost(196); + vulnerable.GetTargetingMode().TargetAllEnemies(); + vulnerable.SetPhysical(); + holyCap.SetIkari(&vulnerable); selan.SetHelmet(&holyCap); Item ghostRing; ghostRing.SetName("Ghost ring"); - ghostRing.SetMenuIcon(&ringIcon); + ghostRing.SetMenuIcon(intp.GetSprite("ringIcon")); + Ikari destroy; + destroy.SetName("Destroy"); + destroy.SetCost(128); + destroy.GetTargetingMode().TargetMultipleEnemies(); + destroy.SetMagical(); + ghostRing.SetIkari(&destroy); selan.SetRing(&ghostRing); Item eagleRock; eagleRock.SetName("Eagle rock"); - eagleRock.SetMenuIcon(&jewelIcon); + eagleRock.SetMenuIcon(intp.GetSprite("jewelIcon")); + Ikari dive; + dive.SetName("Dive"); + dive.SetCost(128); + dive.GetTargetingMode().TargetSingleEnemy(); + dive.SetPhysical(); + eagleRock.SetIkari(&dive); selan.SetJewel(&eagleRock); Item zircoAx; zircoAx.SetName("Zirco ax"); - zircoAx.SetMenuIcon(&axIcon); - guy.SetWeapon(&zircoAx); - guy.SetArmor(&zirconArmor); + zircoAx.SetMenuIcon(intp.GetSprite("axIcon")); + zircoAx.GetTargetingMode().TargetSingleEnemy(); + Ikari torrent; + torrent.SetName("Torrent"); + torrent.SetCost(224); + torrent.GetTargetingMode().TargetAllEnemies(); + torrent.SetPhysical(); + zircoAx.SetIkari(&torrent); +// guy.SetWeapon(&zircoAx); + guy.SetArmor(intp.GetItem("zirconArmorItem")); Item megaShield; megaShield.SetName("Mega shield"); - megaShield.SetMenuIcon(&shieldIcon); + megaShield.SetMenuIcon(intp.GetSprite("shieldIcon")); + Ikari ironBarrier; + ironBarrier.SetName("Iron barrier"); + ironBarrier.SetCost(255); + ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self + ironBarrier.SetMagical(); + megaShield.SetIkari(&ironBarrier); guy.SetShield(&megaShield); Item zircoHelmet; zircoHelmet.SetName("Zirco helmet"); - zircoHelmet.SetMenuIcon(&helmetIcon); + zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon")); + Ikari slow; + slow.SetName("Slow"); + slow.SetCost(196); + slow.GetTargetingMode().TargetAllEnemies(); + slow.SetPhysical(); + zircoHelmet.SetIkari(&slow); guy.SetHelmet(&zircoHelmet); Item powerRing; powerRing.SetName("Power ring"); - powerRing.SetMenuIcon(&ringIcon); + powerRing.SetMenuIcon(intp.GetSprite("ringIcon")); + Ikari trick; + trick.SetName("Trick"); + trick.SetCost(32); + trick.GetTargetingMode().TargetAllEnemies(); + trick.SetMagical(); + zircoHelmet.SetIkari(&trick); guy.SetRing(&powerRing); guy.SetJewel(&evilJewel); // NOTE: this is actually Artea equipment Item lizardBlow; lizardBlow.SetName("Lizard blow"); - lizardBlow.SetMenuIcon(&swordIcon); - dekar.SetWeapon(&lizardBlow); + lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon")); + lizardBlow.GetTargetingMode().TargetSingleEnemy(); + Ikari dragonRush; + dragonRush.SetName("Dragon rush"); + dragonRush.SetCost(164); + dragonRush.GetTargetingMode().TargetSingleEnemy(); + dragonRush.SetPhysical(); + lizardBlow.SetIkari(&dragonRush); +// dekar.SetWeapon(&lizardBlow); Item holyRobe; holyRobe.SetName("Holy robe"); - holyRobe.SetMenuIcon(&armorIcon); + holyRobe.SetMenuIcon(intp.GetSprite("armorIcon")); + Ikari crisisCure; + crisisCure.SetName("Crisis cure"); + crisisCure.SetCost(164); + crisisCure.GetTargetingMode().TargetAllAllies(); + crisisCure.SetMagical(); + holyRobe.SetIkari(&crisisCure); dekar.SetArmor(&holyRobe); dekar.SetShield(&zircoGloves); dekar.SetHelmet(&holyCap); Item rocketRing; rocketRing.SetName("Rocket ring"); - rocketRing.SetMenuIcon(&ringIcon); + rocketRing.SetMenuIcon(intp.GetSprite("ringIcon")); + Ikari fake; + fake.SetName("Fake"); + fake.SetCost(32); + fake.GetTargetingMode().TargetSingleAlly(); + fake.SetMagical(); + rocketRing.SetIkari(&fake); dekar.SetRing(&rocketRing); Item krakenRock; krakenRock.SetName("Kraken rock"); - krakenRock.SetMenuIcon(&jewelIcon); + krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon")); + Ikari tenLegger; + tenLegger.SetName("Ten-legger"); + tenLegger.SetCost(164); + tenLegger.GetTargetingMode().TargetAllEnemies(); + tenLegger.SetPhysical(); + rocketRing.SetIkari(&tenLegger); dekar.SetJewel(&krakenRock); battleRes.ikariMenuHeadline = "Please choose equipment."; - battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32); - battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon); - battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon); - battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon); - battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon); - battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon); - battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon); + battleRes.noEquipmentText = "No equip"; + battleRes.ikariMenuPrototype = Menu(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth()); + + battleRes.escapeText = "Escapes."; BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); battleState->AddMonster(monster); @@ -438,6 +414,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 1; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;