X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=0e12f5b92ca0bce784a0daf5940eec610a020c1d;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=2117a02efbe471437a050869d2c80f3200876546;hpb=ac3755adc509404528ef7de58695bf8e3bfb7dcd;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 2117a02..0e12f5b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,22 +1,20 @@ -/* - * main.cpp - * - * Created on: Aug 1, 2012 - * Author: holy - */ - #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" -#include "battle/Stats.h" +#include "common/GameConfig.h" +#include "common/GameState.h" +#include "common/Hero.h" #include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" +#include "common/Script.h" #include "common/Spell.h" +#include "common/Stats.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -25,44 +23,51 @@ #include "graphics/Menu.h" #include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "graphics/Texture.h" +#include "loader/Caster.h" #include "loader/Interpreter.h" #include "loader/ParsedSource.h" #include "loader/Parser.h" #include "loader/TypeDescription.h" +#include "map/Area.h" +#include "map/Entity.h" +#include "map/Map.h" +#include "map/MapState.h" +#include "map/Tile.h" +#include "map/Trigger.h" +#include "menu/Resources.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" #include +#include #include #include #include +#include #include #include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; -using battle::Hero; using battle::Monster; using battle::PartyLayout; -using battle::Stats; -using common::Ikari; -using common::Inventory; -using common::Item; +using common::GameConfig; +using common::GameState; +using common::Hero; using common::Spell; using geometry::Vector; -using graphics::ComplexAnimation; -using graphics::Font; -using graphics::Frame; -using graphics::Gauge; -using graphics::Menu; -using graphics::SimpleAnimation; -using graphics::Sprite; +using graphics::Texture; +using loader::Caster; using loader::Interpreter; using loader::ParsedSource; using loader::Parser; using loader::TypeDescription; +using map::Entity; +using map::MapState; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -71,10 +76,16 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { - const int width = 800; - const int height = 480; + const int width = 512; + const int height = 448; + + const float walkSpeed = 128.0f; + + bool battle(false); // std::srand(std::time(0)); @@ -82,118 +93,405 @@ int main(int argc, char **argv) { InitSDL sdl; InitImage image(IMG_INIT_PNG); + Interpreter::CreateTypeDescriptions(); + battle::Resources::CreateTypeDescription(); - ComplexAnimation::CreateTypeDescription(); - Font::CreateTypeDescription(); - Frame::CreateTypeDescription(); - Gauge::CreateTypeDescription(); - Hero::CreateTypeDescription(); - Ikari::CreateTypeDescription(); - Item::CreateTypeDescription(); - graphics::MenuProperties::CreateTypeDescription(); - PartyLayout::CreateTypeDescription(); - SimpleAnimation::CreateTypeDescription(); - Spell::CreateTypeDescription(); - Sprite::CreateTypeDescription(); - Stats::CreateTypeDescription(); + battle::Monster::CreateTypeDescription(); + battle::PartyLayout::CreateTypeDescription(); + + common::Hero::CreateTypeDescription(); + common::Ikari::CreateTypeDescription(); + common::Item::CreateTypeDescription(); + common::Stats::CreateTypeDescription(); + common::Spell::CreateTypeDescription(); common::TargetingMode::CreateTypeDescription(); + graphics::Animation::CreateTypeDescription(); + graphics::ComplexAnimation::CreateTypeDescription(); + graphics::Font::CreateTypeDescription(); + graphics::Frame::CreateTypeDescription(); + graphics::Gauge::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + graphics::SimpleAnimation::CreateTypeDescription(); + graphics::Sprite::CreateTypeDescription(); + + map::Area::CreateTypeDescription(); + map::Entity::CreateTypeDescription(); + map::Map::CreateTypeDescription(); + map::Tile::CreateTypeDescription(); + map::Trigger::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + ParsedSource source; - Parser("test-data/test.l2s", source).Parse(); - Parser("test-data/ikaris.l2s", source).Parse(); - Parser("test-data/items.l2s", source).Parse(); - Parser("test-data/spells.l2s", source).Parse(); + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.GetRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::SOURCE_WIKI: { + TypeDescription::WriteSourceWiki(std::cout); + return 0; + } + case Arguments::BATTLE: + battle = true; + break; + case Arguments::PLAY: + case Arguments::MAP: + break; + } + Interpreter intp(source); intp.ReadSource(); - int battleResId(TypeDescription::GetTypeId("BattleResources")); - int heroId(TypeDescription::GetTypeId("Hero")); - int itemId(TypeDescription::GetTypeId("Item")); - int monsterId(TypeDescription::GetTypeId("Monster")); - int partyLayoutId(TypeDescription::GetTypeId("PartyLayout")); - int spellId(TypeDescription::GetTypeId("Spell")); + if (intp.PostponedDefinitions().size() > 0) { + for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { + std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + } + return 3; + } + + Caster caster(intp); + + GameState gameState; + + gameState.heroes[0] = *caster.GetHero("maxim"); + gameState.heroes[1] = *caster.GetHero("selan"); + gameState.heroes[2] = *caster.GetHero("guy"); + gameState.heroes[3] = *caster.GetHero("dekar"); + + gameState.party[0] = &gameState.heroes[0]; + gameState.party[1] = &gameState.heroes[1]; + gameState.party[2] = &gameState.heroes[2]; + gameState.party[3] = &gameState.heroes[3]; + gameState.partySize = 4; + + GameConfig gameConfig; + gameConfig.state = &gameState; + gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout"); + gameConfig.battleResources = caster.GetBattleResources("battleResources"); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout(*reinterpret_cast(intp.GetObject(partyLayoutId, "monstersLayout"))); - PartyLayout heroesLayout(*reinterpret_cast(intp.GetObject(partyLayoutId, "heroesLayout"))); - - Monster monster(*reinterpret_cast(intp.GetObject(monsterId, "lizard"))); - Hero maxim(*reinterpret_cast(intp.GetObject(heroId, "maxim"))); - Hero selan(*reinterpret_cast(intp.GetObject(heroId, "selan"))); - Hero guy(*reinterpret_cast(intp.GetObject(heroId, "guy"))); - Hero dekar(*reinterpret_cast(intp.GetObject(heroId, "dekar"))); - - battle::Resources *battleRes(reinterpret_cast(intp.GetObject(battleResId, "battleResources"))); - - maxim.AddSpell(reinterpret_cast(intp.GetObject(spellId, "resetSpell"))); - Spell *strongSpell(reinterpret_cast(intp.GetObject(spellId, "strongSpell"))); - maxim.AddSpell(strongSpell); - selan.AddSpell(strongSpell); - Spell *strongerSpell(reinterpret_cast(intp.GetObject(spellId, "strongerSpell"))); - maxim.AddSpell(strongerSpell); - selan.AddSpell(strongerSpell); - Spell *championSpell(reinterpret_cast(intp.GetObject(spellId, "championSpell"))); - maxim.AddSpell(championSpell); - selan.AddSpell(championSpell); - Spell *rallySpell(reinterpret_cast(intp.GetObject(spellId, "rallySpell"))); - maxim.AddSpell(rallySpell); - selan.AddSpell(rallySpell); - selan.AddSpell(reinterpret_cast(intp.GetObject(spellId, "escapeSpell"))); - Spell *valorSpell(reinterpret_cast(intp.GetObject(spellId, "valorSpell"))); - maxim.AddSpell(valorSpell); - selan.AddSpell(valorSpell); - - Inventory inventory; - inventory.Add(reinterpret_cast(intp.GetObject(itemId, "antidoteItem")), 9); - inventory.Add(reinterpret_cast(intp.GetObject(itemId, "magicJarItem")), 4); - inventory.Add(reinterpret_cast(intp.GetObject(itemId, "hiPotionItem")), 4); - inventory.Add(reinterpret_cast(intp.GetObject(itemId, "powerPotionItem")), 4); - inventory.Add(reinterpret_cast(intp.GetObject(itemId, "escapeItem")), 2); - inventory.Add(reinterpret_cast(intp.GetObject(itemId, "sleepBallItem")), 1); - battleRes->inventory = &inventory; - - maxim.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "zircoSwordItem"))); - maxim.SetArmor(reinterpret_cast(intp.GetObject(itemId, "zirconArmorItem"))); - maxim.SetShield(reinterpret_cast(intp.GetObject(itemId, "holyShieldItem"))); - maxim.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "legendHelmItem"))); - maxim.SetRing(reinterpret_cast(intp.GetObject(itemId, "sProRingItem"))); - maxim.SetJewel(reinterpret_cast(intp.GetObject(itemId, "evilJewelItem"))); - -// selan.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "zircoWhipItem"))); - selan.SetArmor(reinterpret_cast(intp.GetObject(itemId, "zirconPlateItem"))); - selan.SetShield(reinterpret_cast(intp.GetObject(itemId, "zircoGlovesItem"))); - selan.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "holyCapItem"))); - selan.SetRing(reinterpret_cast(intp.GetObject(itemId, "ghostRingItem"))); - selan.SetJewel(reinterpret_cast(intp.GetObject(itemId, "eagleRockItem"))); - -// guy.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "zircoAxItem"))); - guy.SetArmor(reinterpret_cast(intp.GetObject(itemId, "zirconArmorItem"))); - guy.SetShield(reinterpret_cast(intp.GetObject(itemId, "megaShieldItem"))); - guy.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "zircoHelmetItem"))); - guy.SetRing(reinterpret_cast(intp.GetObject(itemId, "powerRingItem"))); - guy.SetJewel(reinterpret_cast(intp.GetObject(itemId, "evilJewelItem"))); + PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); + + Monster monster(*caster.GetMonster("lizard")); + + gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell")); + Spell *strongSpell(caster.GetSpell("strongSpell")); + gameState.heroes[0].AddSpell(strongSpell); + gameState.heroes[1].AddSpell(strongSpell); + Spell *strongerSpell(caster.GetSpell("strongerSpell")); + gameState.heroes[0].AddSpell(strongerSpell); + gameState.heroes[1].AddSpell(strongerSpell); + Spell *championSpell(caster.GetSpell("championSpell")); + gameState.heroes[0].AddSpell(championSpell); + gameState.heroes[1].AddSpell(championSpell); + Spell *rallySpell(caster.GetSpell("rallySpell")); + gameState.heroes[0].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell")); + Spell *valorSpell(caster.GetSpell("valorSpell")); + gameState.heroes[0].AddSpell(valorSpell); + gameState.heroes[1].AddSpell(valorSpell); + + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + gameState.inventory.Add(caster.GetItem("antidoteItem"), 9); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("magicJarItem"), 4); + gameState.inventory.Add(caster.GetItem("sProRingItem")); + gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("zircoSwordItem")); + gameState.inventory.Add(caster.GetItem("escapeItem"), 2); + gameState.inventory.Add(caster.GetItem("zircoHelmetItem")); + gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1); + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + + gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); + +// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem")); + +// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); // NOTE: this is actually Artea equipment -// dekar.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "lizardBlowItem"))); - dekar.SetArmor(reinterpret_cast(intp.GetObject(itemId, "holyRobeItem"))); - dekar.SetShield(reinterpret_cast(intp.GetObject(itemId, "zircoGlovesItem"))); - dekar.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "holyCapItem"))); - dekar.SetRing(reinterpret_cast(intp.GetObject(itemId, "rocketRingItem"))); - dekar.SetJewel(reinterpret_cast(intp.GetObject(itemId, "krakenRockItem"))); +// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem")); + + gameState.heroes[0].MapEntity().Position() = Vector(64, 128); + + gameState.heroes[1].MapEntity().Position() = Vector(64, 128); + gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity()); + + gameState.heroes[2].MapEntity().Position() = Vector(64, 128); + gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity()); + + gameState.heroes[3].MapEntity().Position() = Vector(64, 128); + gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity()); + + menu::Resources menuResources; + gameConfig.menuResources = &menuResources; + + Texture menubg; + menubg.SetSurface(IMG_Load("test-data/menubg.png")); + menubg.SetSize(Vector(64, 64)); + menuResources.menubg = &menubg; + + menuResources.statusFont = gameConfig.battleResources->normalFont; + + graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16); + menuResources.statusLabels = &statusLabels; + + graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32); + menuResources.statusFrame = &statusFrame; + + graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16); + graphics::Font menuFont(&menuFontSprite, 0, -2); + graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16); + graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2); + + menuResources.normalFont = &menuFont; + menuResources.inactiveFont = &menuInactiveFont; + + graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16); + menuResources.menuCursor = &menuCursor; + graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18); + menuResources.menuActiveCursor = &menuActiveCursor; + + graphics::MenuProperties mainMenuProperties; + mainMenuProperties.cols = 2; + mainMenuProperties.rows = 4; + mainMenuProperties.charsPerEntry = 8; + mainMenuProperties.rowGap = 8; + mainMenuProperties.colGap = 32; + mainMenuProperties.cursor = &menuCursor; + mainMenuProperties.font = &menuFont; + mainMenuProperties.wrapX = true; + mainMenuProperties.wrapY = true; + menuResources.mainMenuProperties = &mainMenuProperties; + + menuResources.mainMenuItemText = "ITEM"; + menuResources.mainMenuSpellText = "SPELL"; + menuResources.mainMenuCapsuleText = "CAPSULE"; + menuResources.mainMenuEquipmentText = "EQUIP"; + menuResources.mainMenuStatusText = "STATUS"; + menuResources.mainMenuChangeText = "CHANGE"; + menuResources.mainMenuConfigText = "CONFIG"; + menuResources.mainMenuScenarioText = "SCENARIO"; + + menuResources.mainMenuTimeText = "TIME"; + menuResources.mainMenuGoldText = "GOLD"; + + graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16); + menuResources.heroCursor = &heroCursor; + menuResources.heroCursorBlinkTime = 532; + + menuResources.noEquipmentText = "No equip"; + + graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16); + menuResources.shoulderNav = &shoulderNav; + + menuResources.atpLabel = "ATP"; + menuResources.dfpLabel = "DFP"; + menuResources.strLabel = "STR"; + menuResources.aglLabel = "AGL"; + menuResources.intLabel = "INT"; + menuResources.gutLabel = "GUT"; + menuResources.mgrLabel = "MGR"; + + menuResources.ipLabel = "IP"; + menuResources.experienceLabel = "NOW EXP"; + menuResources.nextLevelLabel = "NEXT LEVEL"; + + graphics::MenuProperties statusMenuProperties; + statusMenuProperties.cols = 2; + statusMenuProperties.rows = 1; + statusMenuProperties.charsPerEntry = 6; + statusMenuProperties.rowGap = 0; + statusMenuProperties.colGap = 16; + statusMenuProperties.cursor = &menuCursor; + statusMenuProperties.font = &menuFont; + statusMenuProperties.wrapX = true; + menuResources.statusMenuProperties = &statusMenuProperties; + + menuResources.nextLabel = "NEXT"; + menuResources.returnLabel = "RETURN"; + + graphics::MenuProperties itemMenuProperties; + itemMenuProperties.cols = 3; + itemMenuProperties.rows = 1; + itemMenuProperties.charsPerEntry = 5; + itemMenuProperties.rowGap = 8; + itemMenuProperties.colGap = 16; + itemMenuProperties.cursor = &menuCursor; + itemMenuProperties.selectedCursor = &menuActiveCursor; + itemMenuProperties.font = &menuFont; + itemMenuProperties.wrapX = true; + itemMenuProperties.wrapY = true; + menuResources.itemMenuProperties = &itemMenuProperties; + menuResources.itemMenuUseText = "USE"; + menuResources.itemMenuSortText = "SORT"; + menuResources.itemMenuDropText = "DROP"; + + graphics::MenuProperties inventoryMenuProperties; + inventoryMenuProperties.cols = 1; + inventoryMenuProperties.rows = 6; + inventoryMenuProperties.charsPerEntry = 13; + inventoryMenuProperties.rowGap = 8; + inventoryMenuProperties.cursor = &menuCursor; + inventoryMenuProperties.selectedCursor = &menuActiveCursor; + inventoryMenuProperties.font = &menuFont; + inventoryMenuProperties.disabledFont = &menuInactiveFont; + inventoryMenuProperties.iconSpace = 16; + inventoryMenuProperties.charsPerNumber = 2; + inventoryMenuProperties.delimiter = ':'; + menuResources.inventoryMenuProperties = &inventoryMenuProperties; + + graphics::MenuProperties spellMenuProperties; + spellMenuProperties.cols = 2; + spellMenuProperties.rows = 6; + spellMenuProperties.charsPerEntry = 8; + spellMenuProperties.rowGap = 8; + spellMenuProperties.colGap = 48; + spellMenuProperties.cursor = &menuCursor; + spellMenuProperties.selectedCursor = &menuActiveCursor; + spellMenuProperties.font = &menuFont; + spellMenuProperties.disabledFont = &menuInactiveFont; + spellMenuProperties.iconSpace = 0; + spellMenuProperties.charsPerNumber = 2; + spellMenuProperties.delimiter = ':'; + menuResources.spellMenuProperties = &spellMenuProperties; + + graphics::MenuProperties equipmentActionMenuProperties; + equipmentActionMenuProperties.cols = 1; + equipmentActionMenuProperties.rows = 5; + equipmentActionMenuProperties.charsPerEntry = 10; + equipmentActionMenuProperties.rowGap = 8; + equipmentActionMenuProperties.cursor = &menuCursor; + equipmentActionMenuProperties.selectedCursor = &menuActiveCursor; + equipmentActionMenuProperties.font = &menuFont; + equipmentActionMenuProperties.iconSpace = 0; + menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties; + + graphics::MenuProperties equipmentMenuProperties; + equipmentMenuProperties.cols = 1; + equipmentMenuProperties.rows = 6; + equipmentMenuProperties.charsPerEntry = 12; + equipmentMenuProperties.rowGap = 16; + equipmentMenuProperties.cursor = &menuCursor; + equipmentMenuProperties.selectedCursor = &menuActiveCursor; + equipmentMenuProperties.font = menuResources.statusFont; + equipmentMenuProperties.iconSpace = 16; + equipmentMenuProperties.wrapY = true; + menuResources.equipmentMenuProperties = &equipmentMenuProperties; + + menuResources.equipMenuEquipLabel = "EQUIP"; + menuResources.equipMenuStrongestLabel = "STRONGEST"; + menuResources.equipMenuRemoveLabel = "REMOVE"; + menuResources.equipMenuRemoveAllLabel = "REMOVE ALL"; + menuResources.equipMenuDropLabel = "DROP"; + + graphics::MenuProperties configMenuProperties; + configMenuProperties.cols = 1; + configMenuProperties.rows = 4; + configMenuProperties.charsPerEntry = 8; + configMenuProperties.rowGap = 32; + configMenuProperties.cursor = &menuCursor; + configMenuProperties.font = &menuFont; + configMenuProperties.wrapY = true; + menuResources.configMenuProperties = &configMenuProperties; + + menuResources.configMessageSpeedLabel = "MESSAGE\n SPEED"; + menuResources.configMessageSpeedFast = "FAST"; + menuResources.configMessageSpeedNormal = "NORMAL"; + menuResources.configMessageSpeedSlow = "SLOW"; + menuResources.configBattleCursorLabel = "BATTLE\n CURSOR"; + menuResources.configStatusCursorLabel = "STATUS\n CURSOR"; + menuResources.configCursorClear = "CLEAR"; + menuResources.configCursorMemory = "MEMORY"; + menuResources.configMusicLabel = "MUSIC"; + menuResources.configMusicStereo = "STEREO"; + menuResources.configMusicMono = "MONO"; + + graphics::MenuProperties scenarioMenuProperties; + scenarioMenuProperties.cols = 1; + scenarioMenuProperties.rows = 6; + scenarioMenuProperties.charsPerEntry = 14; + scenarioMenuProperties.rowGap = 8; + scenarioMenuProperties.cursor = &menuCursor; + scenarioMenuProperties.font = &menuFont; + menuResources.scenarioMenuProperties = &scenarioMenuProperties; + menuResources.scenarioMenuHeadline = "SCENARIO ITEM"; InitScreen screen(width, height); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddHero(maxim); - battleState->AddHero(selan); - battleState->AddHero(guy); - battleState->AddHero(dekar); - Application app(&screen, battleState); + app::State *state(0); + + if (battle) { + BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddHero(gameState.heroes[0]); + battleState->AddHero(gameState.heroes[1]); + battleState->AddHero(gameState.heroes[2]); + battleState->AddHero(gameState.heroes[3]); + state = battleState; + } else { + MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1"))); + + mapState->ControlEntity(&gameState.heroes[0].MapEntity()); + mapState->SetWalkingSpeed(walkSpeed); + + state = mapState; + } + + Application app(screen, state); app.Buttons().MapKey(SDLK_w, Input::PAD_UP); app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); @@ -206,12 +504,16 @@ int main(int argc, char **argv) { app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); + app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); + app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); + app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); app.Run(); return 0; } catch (Parser::Error &e) { cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; - return 1; + return 2; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;