X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=15073111afd3bc5e94356c149ece0edb61a37ee9;hb=42e75a9b9341a7c0446e29431a08980eca7de8c1;hp=d92e2940cc1dcb8b7b97fb477a5c17fccb044339;hpb=0fc36d261ef8129debbd4aa15594bc46cb82eb27;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index d92e294..1507311 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -239,95 +239,258 @@ int main(int argc, char **argv) { dekar.SetRing(caster.GetItem("rocketRingItem")); dekar.SetJewel(caster.GetItem("krakenRockItem")); - Tile tiles[64]; - - tiles[ 0].SetOffset(Vector(2, 1)); - tiles[ 1].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST); - tiles[ 2].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); - tiles[ 3].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); - tiles[ 4].SetOffset(Vector(0, 1)); - tiles[ 5].SetOffset(Vector(2, 0)); - tiles[ 6].SetOffset(Vector(2, 0)); - tiles[ 7].SetOffset(Vector(2, 0)); - - tiles[ 8].SetOffset(Vector(2, 1)); - tiles[ 9].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); - tiles[10].SetOffset(Vector(3, 0)); - tiles[11].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); - tiles[12].SetOffset(Vector(0, 2)); - tiles[13].SetOffset(Vector(1, 2)); - tiles[14].SetOffset(Vector(1, 2)); - tiles[15].SetOffset(Vector(1, 2)); - - tiles[16].SetOffset(Vector(2, 1)); - tiles[17].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); - tiles[18].SetOffset(Vector(3, 0)); - tiles[19].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); - tiles[20].SetOffset(Vector(0, 3)); - tiles[21].SetOffset(Vector(1, 3)); - tiles[22].SetOffset(Vector(1, 3)); - tiles[23].SetOffset(Vector(2, 3)); - - tiles[24].SetOffset(Vector(2, 1)); - tiles[25].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); - tiles[26].SetOffset(Vector(3, 0)); - tiles[27].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); - tiles[28].SetOffset(Vector(0, 4)); - tiles[29].SetOffset(Vector(1, 4)); - tiles[30].SetOffset(Vector(1, 4)); - tiles[31].SetOffset(Vector(2, 4)); - - tiles[32].SetOffset(Vector(2, 1)); - tiles[33].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); - tiles[34].SetOffset(Vector(3, 0)); - tiles[35].SetOffset(Vector(3, 0)); - tiles[36].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); - tiles[37].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); - tiles[38].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); - tiles[39].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); - - tiles[40].SetOffset(Vector(2, 1)); - tiles[41].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); - tiles[42].SetOffset(Vector(3, 0)); - tiles[43].SetOffset(Vector(3, 0)); - tiles[44].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); - tiles[45].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); - tiles[46].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); - tiles[47].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST); - - tiles[48].SetOffset(Vector(2, 1)); - tiles[49].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); - tiles[50].SetOffset(Vector(3, 0)); - tiles[51].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); - tiles[52].SetOffset(Vector(0, 0)); - tiles[53].SetOffset(Vector(1, 0)); - tiles[54].SetOffset(Vector(1, 0)); - tiles[55].SetOffset(Vector(1, 0)); - - tiles[56].SetOffset(Vector(2, 1)); - tiles[57].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); - tiles[58].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); - tiles[59].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST); - tiles[60].SetOffset(Vector(0, 1)); - tiles[61].SetOffset(Vector(1, 1)); - tiles[62].SetOffset(Vector(1, 1)); - tiles[63].SetOffset(Vector(1, 1)); - - Area areas[1]; - areas[0].SetTiles(tiles, 64); - areas[0].SetWidth(8); - - Trigger triggers[1]; - triggers[0].SetTilePosition(Vector(2, 0)); + Tile tiles1[64]; + + tiles1[ 0].SetOffset(Vector(2, 1)); + tiles1[ 1].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST); + tiles1[ 2].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[ 3].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); + tiles1[ 4].SetOffset(Vector(0, 1)); + tiles1[ 5].SetOffset(Vector(2, 0)); + tiles1[ 6].SetOffset(Vector(2, 0)); + tiles1[ 7].SetOffset(Vector(2, 0)); + + tiles1[ 8].SetOffset(Vector(2, 1)); + tiles1[ 9].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[10].SetOffset(Vector(3, 0)); + tiles1[11].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[12].SetOffset(Vector(0, 2)); + tiles1[13].SetOffset(Vector(1, 2)); + tiles1[14].SetOffset(Vector(1, 2)); + tiles1[15].SetOffset(Vector(1, 2)); + + tiles1[16].SetOffset(Vector(2, 1)); + tiles1[17].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[18].SetOffset(Vector(3, 0)); + tiles1[19].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[20].SetOffset(Vector(0, 3)); + tiles1[21].SetOffset(Vector(1, 3)); + tiles1[22].SetOffset(Vector(1, 3)); + tiles1[23].SetOffset(Vector(2, 3)); + + tiles1[24].SetOffset(Vector(2, 1)); + tiles1[25].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[26].SetOffset(Vector(3, 0)); + tiles1[27].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[28].SetOffset(Vector(0, 4)); + tiles1[29].SetOffset(Vector(1, 4)); + tiles1[30].SetOffset(Vector(1, 4)); + tiles1[31].SetOffset(Vector(2, 4)); + + tiles1[32].SetOffset(Vector(2, 1)); + tiles1[33].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[34].SetOffset(Vector(3, 0)); + tiles1[35].SetOffset(Vector(3, 0)); + tiles1[36].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[37].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[38].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[39].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + + tiles1[40].SetOffset(Vector(2, 1)); + tiles1[41].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[42].SetOffset(Vector(3, 0)); + tiles1[43].SetOffset(Vector(3, 0)); + tiles1[44].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[45].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[46].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[47].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + + tiles1[48].SetOffset(Vector(2, 1)); + tiles1[49].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[50].SetOffset(Vector(3, 0)); + tiles1[51].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[52].SetOffset(Vector(0, 0)); + tiles1[53].SetOffset(Vector(1, 0)); + tiles1[54].SetOffset(Vector(1, 0)); + tiles1[55].SetOffset(Vector(1, 0)); + + tiles1[56].SetOffset(Vector(2, 1)); + tiles1[57].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); + tiles1[58].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[59].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST); + tiles1[60].SetOffset(Vector(0, 1)); + tiles1[61].SetOffset(Vector(1, 1)); + tiles1[62].SetOffset(Vector(1, 1)); + tiles1[63].SetOffset(Vector(1, 1)); + + Tile tiles2[64]; + + tiles2[ 0].SetOffset(Vector(2, 0)); + tiles2[ 1].SetOffset(Vector(2, 0)); + tiles2[ 2].SetOffset(Vector(2, 0)); + tiles2[ 3].SetOffset(Vector(2, 0)); + tiles2[ 4].SetOffset(Vector(2, 0)); + tiles2[ 5].SetOffset(Vector(2, 0)); + tiles2[ 6].SetOffset(Vector(2, 0)); + tiles2[ 7].SetOffset(Vector(2, 0)); + + tiles2[ 8].SetOffset(Vector(1, 2)); + tiles2[ 9].SetOffset(Vector(1, 2)); + tiles2[10].SetOffset(Vector(5, 3)); + tiles2[11].SetOffset(Vector(2, 0)); + tiles2[12].SetOffset(Vector(2, 0)); + tiles2[13].SetOffset(Vector(2, 0)); + tiles2[14].SetOffset(Vector(2, 0)); + tiles2[15].SetOffset(Vector(2, 0)); + + tiles2[16].SetOffset(Vector(3, 3)); + tiles2[17].SetOffset(Vector(0, 3)); + tiles2[18].SetOffset(Vector(0, 1)); + tiles2[19].SetOffset(Vector(2, 0)); + tiles2[20].SetOffset(Vector(2, 0)); + tiles2[21].SetOffset(Vector(2, 0)); + tiles2[22].SetOffset(Vector(2, 0)); + tiles2[23].SetOffset(Vector(2, 0)); + + tiles2[24].SetOffset(Vector(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST); + tiles2[25].SetOffset(Vector(0, 4)); + tiles2[26].SetOffset(Vector(0, 1)); + tiles2[27].SetOffset(Vector(2, 0)); + tiles2[28].SetOffset(Vector(2, 0)); + tiles2[29].SetOffset(Vector(2, 0)); + tiles2[30].SetOffset(Vector(2, 0)); + tiles2[31].SetOffset(Vector(2, 0)); + + tiles2[32].SetOffset(Vector(5, 0)); + tiles2[33].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); + tiles2[34].SetOffset(Vector(0, 1)); + tiles2[35].SetOffset(Vector(2, 0)); + tiles2[36].SetOffset(Vector(2, 0)); + tiles2[37].SetOffset(Vector(2, 0)); + tiles2[38].SetOffset(Vector(2, 0)); + tiles2[39].SetOffset(Vector(2, 0)); + + tiles2[40].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles2[41].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST); + tiles2[42].SetOffset(Vector(0, 1)); + tiles2[43].SetOffset(Vector(2, 0)); + tiles2[44].SetOffset(Vector(2, 0)); + tiles2[45].SetOffset(Vector(2, 0)); + tiles2[46].SetOffset(Vector(2, 0)); + tiles2[47].SetOffset(Vector(2, 0)); + + tiles2[48].SetOffset(Vector(1, 0)); + tiles2[49].SetOffset(Vector(1, 0)); + tiles2[50].SetOffset(Vector(5, 4)); + tiles2[51].SetOffset(Vector(2, 0)); + tiles2[52].SetOffset(Vector(2, 0)); + tiles2[53].SetOffset(Vector(2, 0)); + tiles2[54].SetOffset(Vector(2, 0)); + tiles2[55].SetOffset(Vector(2, 0)); + + tiles2[56].SetOffset(Vector(2, 0)); + tiles2[57].SetOffset(Vector(2, 0)); + tiles2[58].SetOffset(Vector(2, 0)); + tiles2[59].SetOffset(Vector(2, 0)); + tiles2[60].SetOffset(Vector(2, 0)); + tiles2[61].SetOffset(Vector(2, 0)); + tiles2[62].SetOffset(Vector(2, 0)); + tiles2[63].SetOffset(Vector(2, 0)); + + Area areas1[2]; + areas1[0].SetTiles(tiles1, 64); + areas1[0].SetWidth(8); + areas1[1].SetTiles(tiles2, 64); + areas1[1].SetWidth(8); + + Trigger triggers1[1]; + triggers1[0].SetTilePosition(Vector(8, 3)); SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png")); Sprite tileset(tilesetImg, tileSize, tileSize); - Map map; - map.SetAreas(areas, 1); - map.SetTileset(&tileset); - map.SetTriggers(triggers, 1); - map.SetWidth(1); + Map map1; + map1.SetAreas(areas1, 2); + map1.SetTileset(&tileset); + map1.SetTriggers(triggers1, 1); + map1.SetWidth(2); + + Tile tiles3[64]; + + tiles3[ 0].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST); + tiles3[ 1].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 2].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 3].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 4].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 5].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 6].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 7].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); + + tiles3[ 8].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[ 9].SetOffset(Vector(3, 0)); + tiles3[10].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[11].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[12].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[13].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[14].SetOffset(Vector(4, 0)); + tiles3[15].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH); + + tiles3[16].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[17].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[18].SetOffset(Vector(0, 0)); + tiles3[19].SetOffset(Vector(1, 0)); + tiles3[20].SetOffset(Vector(1, 0)); + tiles3[21].SetOffset(Vector(3, 2)); + tiles3[22].SetOffset(Vector(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); + tiles3[23].SetOffset(Vector(5, 2)); + + tiles3[24].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[25].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[26].SetOffset(Vector(0, 1)); + tiles3[27].SetOffset(Vector(2, 0)); + tiles3[28].SetOffset(Vector(2, 0)); + tiles3[29].SetOffset(Vector(1, 2)); + tiles3[30].SetOffset(Vector(1, 2)); + tiles3[31].SetOffset(Vector(1, 2)); + + tiles3[32].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[33].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[34].SetOffset(Vector(0, 1)); + tiles3[35].SetOffset(Vector(2, 0)); + tiles3[36].SetOffset(Vector(2, 0)); + tiles3[37].SetOffset(Vector(2, 3)); + tiles3[38].SetOffset(Vector(3, 3)); + tiles3[39].SetOffset(Vector(0, 3)); + + tiles3[40].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[41].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[42].SetOffset(Vector(0, 1)); + tiles3[43].SetOffset(Vector(2, 0)); + tiles3[44].SetOffset(Vector(2, 0)); + tiles3[45].SetOffset(Vector(2, 4)); + tiles3[46].SetOffset(Vector(3, 4)); + tiles3[47].SetOffset(Vector(0, 4)); + + tiles3[48].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[49].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[50].SetOffset(Vector(0, 1)); + tiles3[51].SetOffset(Vector(2, 0)); + tiles3[52].SetOffset(Vector(2, 0)); + tiles3[53].SetOffset(Vector(4, 1)); + tiles3[54].SetOffset(Vector(5, 1)); + tiles3[55].SetOffset(Vector(3, 1)); + + tiles3[56].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); + tiles3[57].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH); + tiles3[58].SetOffset(Vector(0, 1)); + tiles3[59].SetOffset(Vector(2, 0)); + tiles3[60].SetOffset(Vector(2, 0)); + tiles3[61].SetOffset(Vector(2, 0)); + tiles3[62].SetOffset(Vector(2, 0)); + tiles3[63].SetOffset(Vector(2, 0)); + + Area areas2[1]; + areas2[0].SetTiles(tiles3, 64); + areas2[0].SetWidth(8); + + Trigger triggers2[1]; + triggers2[0].SetTilePosition(Vector(6, 2)); + + Map map2; + map2.SetAreas(areas2, 1); + map2.SetTileset(&tileset); + map2.SetTriggers(triggers2, 1); + map2.SetWidth(1); SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png")); Sprite mapMaximSprite(mapMaximImg, 32, 64); @@ -344,6 +507,7 @@ int main(int argc, char **argv) { mapSelan.SetAnimation(&mapSelanAnimation); mapSelan.Position() = Vector(64, 128); mapSelan.SpriteOffset() = Vector(0, -32); + mapSelan.SetFlags(Entity::FLAG_NONBLOCKING); mapMaxim.AddFollower(&mapSelan); SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png")); @@ -353,6 +517,7 @@ int main(int argc, char **argv) { mapGuy.SetAnimation(&mapGuyAnimation); mapGuy.Position() = Vector(64, 128); mapGuy.SpriteOffset() = Vector(0, -32); + mapGuy.SetFlags(Entity::FLAG_NONBLOCKING); mapSelan.AddFollower(&mapGuy); SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png")); @@ -362,8 +527,17 @@ int main(int argc, char **argv) { mapDekar.SetAnimation(&mapDekarAnimation); mapDekar.Position() = Vector(64, 128); mapDekar.SpriteOffset() = Vector(0, -32); + mapDekar.SetFlags(Entity::FLAG_NONBLOCKING); mapGuy.AddFollower(&mapDekar); + SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png")); + Sprite mapMonsterSprite(mapMonsterImg, 32, 32); + SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true); + Entity mapMonster; + mapMonster.SetAnimation(&mapMonsterAnimation); + mapMonster.Position() = Vector(64, 32); + mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH); + InitScreen screen(width, height); app::State *state(0); @@ -380,13 +554,19 @@ int main(int argc, char **argv) { battleState->AddHero(dekar); state = battleState; } else { - MapState *mapState(new MapState(&map)); + MapState *mapState(new MapState(&map1)); + mapState->AddEntity(&mapMaxim); mapState->AddEntity(&mapSelan); mapState->AddEntity(&mapGuy); mapState->AddEntity(&mapDekar); + mapState->ControlEntity(&mapMaxim); mapState->SetWalkingSpeed(walkSpeed); + + mapState->AddEntity(&mapMonster); + mapMonster.StartAnimation(*mapState); + state = mapState; } @@ -403,6 +583,10 @@ int main(int argc, char **argv) { app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); + app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); + app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); + app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); app.Run(); return 0;