X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=1c87e33ff95a3728cc006b0470591da0e1a45c72;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=718aabe08498daa1caafb77773d42ac878ac1053;hpb=90846e56dc07ce8f57bc6c011d59fbd8a08a1170;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 718aabe..05f3d8a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,50 +1,79 @@ -/* - * main.cpp - * - * Created on: Aug 1, 2012 - * Author: holy - */ - #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" +#include "battle/Capsule.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" +#include "common/Capsule.h" +#include "common/GameConfig.h" +#include "common/GameState.h" +#include "common/Hero.h" +#include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" +#include "common/Script.h" #include "common/Spell.h" -#include "geometry/Point.h" +#include "common/Stats.h" +#include "math/Fixed.h" +#include "math/Vector.h" +#include "graphics/CharSelect.h" +#include "graphics/ComplexAnimation.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" #include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "graphics/Texture.h" +#include "loader/Caster.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" +#include "loader/TypeDescription.h" +#include "map/Area.h" +#include "map/Entity.h" +#include "map/Map.h" +#include "map/MapState.h" +#include "map/Tile.h" +#include "map/Trigger.h" +#include "menu/Resources.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include +#include #include #include +#include #include #include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; -using battle::Hero; using battle::Monster; using battle::PartyLayout; -using common::Inventory; -using common::Item; +using common::Capsule; +using common::GameConfig; +using common::GameState; +using common::Hero; using common::Spell; -using geometry::Point; -using graphics::Font; -using graphics::Frame; -using graphics::Gauge; -using graphics::Menu; -using graphics::Sprite; +using math::Fixed; +using math::Vector; +using graphics::Texture; +using loader::Caster; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; +using loader::TypeDescription; +using map::Entity; +using map::MapState; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -53,376 +82,244 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { - const int width = 800; - const int height = 480; + const int width = 512; + const int height = 448; + + const Fixed<8> walkSpeed = Fixed<8>(1, 8); + + bool battle(false); + +// std::srand(std::time(0)); try { InitSDL sdl; InitImage image(IMG_INIT_PNG); - InitScreen screen(width, height); + + Interpreter::CreateTypeDescriptions(); + + battle::Resources::CreateTypeDescription(); + battle::Monster::CreateTypeDescription(); + battle::PartyLayout::CreateTypeDescription(); + + common::Capsule::CreateTypeDescription(); + common::Hero::CreateTypeDescription(); + common::Ikari::CreateTypeDescription(); + common::Item::CreateTypeDescription(); + common::Stats::CreateTypeDescription(); + common::Spell::CreateTypeDescription(); + common::TargetingMode::CreateTypeDescription(); + + graphics::Animation::CreateTypeDescription(); + graphics::CharSelect::CreateTypeDescription(); + graphics::ComplexAnimation::CreateTypeDescription(); + graphics::Font::CreateTypeDescription(); + graphics::Frame::CreateTypeDescription(); + graphics::Gauge::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + graphics::SimpleAnimation::CreateTypeDescription(); + graphics::Sprite::CreateTypeDescription(); + graphics::Texture::CreateTypeDescription(); + + map::Area::CreateTypeDescription(); + map::Entity::CreateTypeDescription(); + map::Map::CreateTypeDescription(); + map::Tile::CreateTypeDescription(); + map::Trigger::CreateTypeDescription(); + + menu::Resources::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + + ParsedSource source; + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.GetRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::SOURCE_WIKI: { + TypeDescription::WriteSourceWiki(std::cout); + return 0; + } + case Arguments::BATTLE: + battle = true; + break; + case Arguments::PLAY: + case Arguments::MAP: + break; + } + + Interpreter intp(source); + intp.ReadSource(); + + if (intp.PostponedDefinitions().size() > 0) { + for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { + std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + } + return 3; + } + + Caster caster(intp); + + GameState gameState; + + gameState.heroes[0] = *caster.GetHero("maxim"); + gameState.heroes[1] = *caster.GetHero("selan"); + gameState.heroes[2] = *caster.GetHero("guy"); + gameState.heroes[3] = *caster.GetHero("dekar"); + + gameState.party[0] = &gameState.heroes[0]; + gameState.party[1] = &gameState.heroes[1]; + gameState.party[2] = &gameState.heroes[2]; + gameState.party[3] = &gameState.heroes[3]; + gameState.partySize = 4; + + gameState.capsules[1] = *caster.GetCapsule("flash"); + gameState.capsules[1].UpgradeClass(); + gameState.capsules[1].UpgradeClass(); + gameState.capsules[1].UpgradeClass(); + gameState.capsules[1].UpgradeClass(); + gameState.capsule = 1; + + GameConfig gameConfig; + gameConfig.state = &gameState; + gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout"); + gameConfig.battleResources = caster.GetBattleResources("battleResources"); + gameConfig.menuResources = caster.GetMenuResources("menuResources"); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 104)); - monstersLayout.AddPosition(Point(128, 104)); - monstersLayout.AddPosition(Point(168, 104)); - monstersLayout.AddPosition(Point(208, 104)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); - Monster monster; - monster.SetSprite(&dummySprite); - monster.SetMaxHealth(10); - monster.SetHealth(10); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - - SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); - Sprite selanSprite(selanImg, 64, 64); - Hero selan; - selan.SetName("Selan"); - selan.SetLevel(1); - selan.SetSprite(&selanSprite); - selan.SetMaxHealth(28); - selan.SetHealth(28); - selan.SetMaxMana(23); - selan.SetMana(23); - selan.SetIP(0); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(0); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(0); - - battle::Resources battleRes; - - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); - Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); - battleRes.attackChoiceIcons = &attackChoiceIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; - SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); - battleRes.heroTagFont = &heroTagFont; - SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); - battleRes.heroTagFrame = &heroTagFrame; - Frame activeHeroTagFrame(tagFramesImg, 16, 16); - battleRes.activeHeroTagFrame = &activeHeroTagFrame; - - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - battleRes.healthGauge = &healthGauge; - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - battleRes.manaGauge = &manaGauge; - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - battleRes.ikariGauge = &ikariGauge; - - SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); - Frame selectFrame(selectFrameImg, 16, 16); - battleRes.selectFrame = &selectFrame; - - SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); - Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 11, 0); - normalFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters - battleRes.normalFont = &normalFont; - - SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); - Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite); - disabledFont.MapRange('A', 'M', 0, 1); - disabledFont.MapRange('N', 'Z', 0, 2); - disabledFont.MapRange('a', 'm', 0, 3); - disabledFont.MapRange('n', 'z', 0, 4); - disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 11, 0); - disabledFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters - battleRes.disabledFont = &disabledFont; - - SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); - Sprite handCursorSprite(handCursorImg, 32, 32); - battleRes.menuCursor = &handCursorSprite; - - SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); - Sprite weaponTargetCursor(targetingIconsImg, 32, 32); - Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); - Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); - battleRes.weaponTargetCursor = &weaponTargetCursor; - // TODO: add image for magic targeting cursor - battleRes.magicTargetCursor = &magicTargetCursor; - // TODO: add image for item targeting cursor - battleRes.itemTargetCursor = &itemTargetCursor; - - Spell resetSpell; - resetSpell.SetName("Reset"); - maxim.AddSpell(&resetSpell); - Spell strongSpell; - strongSpell.SetName("Strong"); - strongSpell.SetCost(3); - strongSpell.SetUsableInBattle(); - strongSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&strongSpell); - selan.AddSpell(&strongSpell); - Spell strongerSpell; - strongerSpell.SetName("Stronger"); - strongerSpell.SetCost(8); - strongerSpell.SetUsableInBattle(); - strongerSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&strongerSpell); - selan.AddSpell(&strongerSpell); - Spell championSpell; - championSpell.SetName("Champion"); - championSpell.SetCost(16); - championSpell.SetUsableInBattle(); - championSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&championSpell); - selan.AddSpell(&championSpell); - Spell rallySpell; - rallySpell.SetName("Rally"); - rallySpell.SetCost(10); - rallySpell.SetUsableInBattle(); - rallySpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&rallySpell); - selan.AddSpell(&rallySpell); - Spell escapeSpell; - escapeSpell.SetName("Escape"); - escapeSpell.SetCost(8); - selan.AddSpell(&escapeSpell); - Spell valorSpell; - valorSpell.SetName("Valor"); - valorSpell.SetCost(30); - valorSpell.SetUsableInBattle(); - valorSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&valorSpell); - selan.AddSpell(&valorSpell); - - battleRes.spellMenuHeadline = "Please choose a spell."; - battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); - - SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); - Sprite potionIcon(itemIcons, 16, 16); - Sprite ballIcon(itemIcons, 16, 16, 0, 16); - Sprite crankIcon(itemIcons, 16, 16, 0, 32); - Sprite spearIcon(itemIcons, 16, 16, 0, 48); - Sprite swordIcon(itemIcons, 16, 16, 0, 64); - Sprite axIcon(itemIcons, 16, 16, 0, 80); - Sprite rodIcon(itemIcons, 16, 16, 0, 96); - Sprite armorIcon(itemIcons, 16, 16, 0, 112); - Sprite shieldIcon(itemIcons, 16, 16, 0, 128); - Sprite helmetIcon(itemIcons, 16, 16, 0, 144); - Sprite ringIcon(itemIcons, 16, 16, 0, 160); - Sprite jewelIcon(itemIcons, 16, 16, 0, 176); - - Inventory inventory; - Item antidote; - antidote.SetName("Antidote"); - antidote.SetMenuIcon(&potionIcon); - antidote.SetUsableInBattle(); - antidote.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&antidote, 9); - Item magicJar; - magicJar.SetName("Magic jar"); - magicJar.SetMenuIcon(&potionIcon); - magicJar.SetUsableInBattle(); - magicJar.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&magicJar, 4); - Item hiPotion; - hiPotion.SetName("Hi-Potion"); - hiPotion.SetMenuIcon(&potionIcon); - hiPotion.SetUsableInBattle(); - hiPotion.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&hiPotion, 4); - Item powerPotion; - powerPotion.SetName("Power potion"); - powerPotion.SetMenuIcon(&potionIcon); - inventory.Add(&powerPotion, 4); - Item escape; - escape.SetName("Escape"); - inventory.Add(&escape, 2); - Item sleepBall; - sleepBall.SetName("Sleep ball"); - sleepBall.SetMenuIcon(&ballIcon); - sleepBall.SetUsableInBattle(); - sleepBall.GetTargetingMode().TargetSingleEnemy(); - inventory.Add(&sleepBall, 1); - Item multiBall; - multiBall.SetName("Multi-ball!"); - multiBall.SetMenuIcon(&ballIcon); - multiBall.SetUsableInBattle(); - multiBall.GetTargetingMode().TargetMultipleEnemies(); - inventory.Add(&multiBall, 1); - Item figgoru; - figgoru.SetName("Figgoru"); - figgoru.SetMenuIcon(&crankIcon); - figgoru.GetTargetingMode().TargetAllEnemies(); - inventory.Add(&figgoru, 1); - battleRes.inventory = &inventory; - - battleRes.itemMenuHeadline = "Please choose an item."; - battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); - - Item zircoSword; - zircoSword.SetName("Zirco sword"); - zircoSword.SetMenuIcon(&swordIcon); - maxim.SetWeapon(&zircoSword); - Item zirconArmor; - zirconArmor.SetName("Zircon armor"); - zirconArmor.SetMenuIcon(&armorIcon); - maxim.SetArmor(&zirconArmor); - Item holyShield; - holyShield.SetName("Holy shield"); - holyShield.SetMenuIcon(&shieldIcon); - maxim.SetShield(&holyShield); - Item legendHelm; - legendHelm.SetName("Legend helm"); - legendHelm.SetMenuIcon(&helmetIcon); - maxim.SetHelmet(&legendHelm); - Item sProRing; - sProRing.SetName("S-pro ring"); - sProRing.SetMenuIcon(&ringIcon); - maxim.SetRing(&sProRing); - Item evilJewel; - evilJewel.SetName("Evil jewel"); - evilJewel.SetMenuIcon(&jewelIcon); - maxim.SetJewel(&evilJewel); - - Item zircoWhip; - zircoWhip.SetName("Zirco whip"); - zircoWhip.SetMenuIcon(&rodIcon); - selan.SetWeapon(&zircoWhip); - Item zirconPlate; - zirconPlate.SetName("Zircon plate"); - zirconPlate.SetMenuIcon(&armorIcon); - selan.SetArmor(&zirconPlate); - Item zircoGloves; - zircoGloves.SetName("Zirco gloves"); - zircoGloves.SetMenuIcon(&shieldIcon); - selan.SetShield(&zircoGloves); - Item holyCap; - holyCap.SetName("Holy cap"); - holyCap.SetMenuIcon(&helmetIcon); - selan.SetHelmet(&holyCap); - Item ghostRing; - ghostRing.SetName("Ghost ring"); - ghostRing.SetMenuIcon(&ringIcon); - selan.SetRing(&ghostRing); - Item eagleRock; - eagleRock.SetName("Eagle rock"); - eagleRock.SetMenuIcon(&jewelIcon); - selan.SetJewel(&eagleRock); - - Item zircoAx; - zircoAx.SetName("Zirco ax"); - zircoAx.SetMenuIcon(&axIcon); - guy.SetWeapon(&zircoAx); - guy.SetArmor(&zirconArmor); - Item megaShield; - megaShield.SetName("Mega shield"); - megaShield.SetMenuIcon(&shieldIcon); - guy.SetShield(&megaShield); - Item zircoHelmet; - zircoHelmet.SetName("Zirco helmet"); - zircoHelmet.SetMenuIcon(&helmetIcon); - guy.SetHelmet(&zircoHelmet); - Item powerRing; - powerRing.SetName("Power ring"); - powerRing.SetMenuIcon(&ringIcon); - guy.SetRing(&powerRing); - guy.SetJewel(&evilJewel); + PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); + + Monster monster(*caster.GetMonster("lizard")); + + gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell")); + Spell *strongSpell(caster.GetSpell("strongSpell")); + gameState.heroes[0].AddSpell(strongSpell); + gameState.heroes[1].AddSpell(strongSpell); + Spell *strongerSpell(caster.GetSpell("strongerSpell")); + gameState.heroes[0].AddSpell(strongerSpell); + gameState.heroes[1].AddSpell(strongerSpell); + Spell *championSpell(caster.GetSpell("championSpell")); + gameState.heroes[0].AddSpell(championSpell); + gameState.heroes[1].AddSpell(championSpell); + Spell *rallySpell(caster.GetSpell("rallySpell")); + gameState.heroes[0].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell")); + Spell *valorSpell(caster.GetSpell("valorSpell")); + gameState.heroes[0].AddSpell(valorSpell); + gameState.heroes[1].AddSpell(valorSpell); + + gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32); + gameState.inventory.Add(caster.GetItem("holyFruitItem")); + gameState.inventory.Add(caster.GetItem("darkFruitItem")); + gameState.inventory.Add(caster.GetItem("antidoteItem"), 9); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("magicJarItem"), 4); + gameState.inventory.Add(caster.GetItem("sProRingItem")); + gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("zircoSwordItem")); + gameState.inventory.Add(caster.GetItem("escapeItem"), 2); + gameState.inventory.Add(caster.GetItem("zircoHelmetItem")); + gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1); + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + + gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); + +// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem")); + +// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); // NOTE: this is actually Artea equipment - Item lizardBlow; - lizardBlow.SetName("Lizard blow"); - lizardBlow.SetMenuIcon(&swordIcon); - dekar.SetWeapon(&lizardBlow); - Item holyRobe; - holyRobe.SetName("Holy robe"); - holyRobe.SetMenuIcon(&armorIcon); - dekar.SetArmor(&holyRobe); - dekar.SetShield(&zircoGloves); - dekar.SetHelmet(&holyCap); - Item rocketRing; - rocketRing.SetName("Rocket ring"); - rocketRing.SetMenuIcon(&ringIcon); - dekar.SetRing(&rocketRing); - Item krakenRock; - krakenRock.SetName("Kraken rock"); - krakenRock.SetMenuIcon(&jewelIcon); - dekar.SetJewel(&krakenRock); - - battleRes.ikariMenuHeadline = "Please choose equipment."; - battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32); - battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon); - battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon); - battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon); - battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon); - battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon); - battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon); - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddHero(maxim); - battleState->AddHero(selan); - battleState->AddHero(guy); - battleState->AddHero(dekar); - Application app(&screen, battleState); +// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem")); + + gameState.heroes[0].MapEntity().Position() = Vector >(64, 128); + + gameState.heroes[1].MapEntity().Position() = Vector >(64, 128); + gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity()); + + gameState.heroes[2].MapEntity().Position() = Vector >(64, 128); + gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity()); + + gameState.heroes[3].MapEntity().Position() = Vector >(64, 128); + gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity()); + + InitScreen screen(width, height); + + app::State *state(0); + + if (battle) { + BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->SetCapsule(caster.GetCapsule("flash")); + battleState->AddHero(gameState.heroes[0]); + battleState->AddHero(gameState.heroes[1]); + battleState->AddHero(gameState.heroes[2]); + battleState->AddHero(gameState.heroes[3]); + state = battleState; + } else { + MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1"))); + + mapState->ControlEntity(&gameState.heroes[0].MapEntity()); + mapState->SetWalkingSpeed(walkSpeed); + + state = mapState; + } + + Application app(screen, state); app.Buttons().MapKey(SDLK_w, Input::PAD_UP); app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); @@ -435,9 +332,16 @@ int main(int argc, char **argv) { app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); + app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); + app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); + app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 2; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;