X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=1c87e33ff95a3728cc006b0470591da0e1a45c72;hb=8e0746ace8c76025faad3259a819d57610407bb8;hp=3719a8de6e452e7850c5c8493c0aa480081a4f1e;hpb=912fc1a30dc8ec2ab782256d32e517206c87a04c;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 3719a8d..1c87e33 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -92,16 +92,8 @@ int main(int argc, char **argv) { // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Vector(88, 88)); - monstersLayout.AddPosition(Vector(128, 88)); - monstersLayout.AddPosition(Vector(168, 88)); - monstersLayout.AddPosition(Vector(208, 88)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Vector(48, 136)); - heroesLayout.AddPosition(Vector(128, 136)); - heroesLayout.AddPosition(Vector(80, 152)); - heroesLayout.AddPosition(Vector(160, 152)); + PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout")); Monster monster(*intp.GetMonster("lizard")); Hero maxim(*intp.GetHero("maxim")); @@ -111,18 +103,10 @@ int main(int argc, char **argv) { battle::Resources battleRes; - SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png")); - Sprite swapCursorSprite(swapCursorImg, 32, 32); - battleRes.swapCursor = &swapCursorSprite; - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); - Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); - battleRes.attackChoiceIcons = &attackChoiceIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; + battleRes.swapCursor = intp.GetSprite("swapCursor"); + battleRes.attackIcons = intp.GetSprite("attackIcons"); + battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons"); + battleRes.moveIcons = intp.GetSprite("moveIcons"); SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png")); Frame titleFrame(titleFrameImg, 16, 16); @@ -133,41 +117,11 @@ int main(int argc, char **argv) { Font largeFont(&largeFontSprite, 0, -2); battleRes.titleFont = &largeFont; - ComplexAnimation numberAnimationPrototype(0, framerate); - numberAnimationPrototype.AddFrame(0, 0); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - numberAnimationPrototype.AddFrame(0, 0); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - numberAnimationPrototype.AddFrame(0, 0); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); - battleRes.numberAnimationPrototype = &numberAnimationPrototype; - - SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png")); - Sprite bigNumbersSprite(bigNumbersImg, 16, 32); - battleRes.bigNumberSprite = &bigNumbersSprite; - SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png")); - Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32); - battleRes.greenNumberSprite = &bigGreenNumbersSprite; - - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; + battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype"); + battleRes.bigNumberSprite = intp.GetSprite("bigNumbers"); + battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers"); + + battleRes.heroTagLabels = intp.GetSprite("heroTagLabels"); battleRes.levelLabelCol = 0; battleRes.levelLabelRow = 0; battleRes.healthLabelCol = 0;